**The TRUTH Behind "Free Agents 2013"**

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  • superjew887
    Pro
    • Jan 2005
    • 534

    #1

    **The TRUTH Behind "Free Agents 2013"**

    I'm making one simple thread to finally distinguish fact from fiction facing the "Free Agent 2013" problem.

    Overview:
    The "free agent 2013" problem has been defined as a tendency by the CPU to leave high caliber players (caliber being determined by overall rating) in the free agent list unsigned for multiple years. Player include, but are not limited to, Troy Tulowitzki, Albert Pujols, Matt Kemp, just to name a few.

    The cause of this tendency is speculated but not official. Some probable factors include highly rated draft players in future year being paid too much money, too many A potential players leading to high salaries (which are undeserved), and misuse or miscalculation of budgets (possibly not expanding enough for player salary inflation). There may be other theories as well that were not mentioned

    The Experiment:
    I will run two different franchises through the year 2015. Both franchises will be 1 team control and will be with Detroit. All settings will be set to auto (contracts, trades, budgets, etc.). The draft will also be simulated as well. Default sliders will be used, just to keep all things equal. I am currently up to date in patches with v1.12.

    Two different rosters will be used:
    1) OSFMV1 25 Man Rosters 5-20 (which can be found on sports connect, also referred to as "Knights Rosters")
    2) Latest SCEA roster update from 5-17

    Through each year I will list the top 5 free agents on the list at the start of spring training and their overall letter grade from the scouting report screen. Some players may or may not be CPU created. These players will be indicated by a (CP) after the letter grade. This is to ease in confusion for players you may not recognize. Remember, it's letter grades that matter not names.

    OSFMV1 25 Man Rosters 5-20
    2011:
    (1)Rodrigo Lopez (C)
    (2)Luis Ayala (D)
    (3)Randy Flores (D)
    (4)Rondell Halliday (D)(CP)
    (5)Wiley Javeri (D)(CP)
    2012:
    (1)Carlos Silva (C)
    (2)Paul Maholm (C)
    (3)Tim Schierholtz (D)(CP)
    (4)Rich Rundles (D)
    (5)Maxwell Heim (D)(CP)
    2013:
    (1)Matt Wieters (A)
    (2)Kurt Suzuki (A)
    (3)Justin Masterson (A)
    (4)Edinson Volquez (B)
    (5)Kyle Lohse (B)
    2014:
    (1)Nolan Reimold (A)
    (2)Jay Bruce (A)
    (3)Matt Laporta (A)
    (4)Matt Wieters (A)
    (5)Colby Rasmus (A)
    2015:
    (1)Buster Posey (A)
    (2)Alcides Escobar (A)
    (3)Jesus Montero (A)
    (4)Jay Bruce (A)
    (5)Matt Laporta (A)

    Latest SCEA roster update from 5-17
    2011:
    (1)Yusmeiro Petit (C)
    (2)Jeremy Bonderman (C)
    (3)Ryan Freel (C)
    (4)David Riske (C)
    (5)Aaron Miles (D)
    2012:
    (1)Chad Bradford (D)
    (2)Luis Ayala (D)
    (3)Ramon Ortiz (D)(CP)
    (4)Antione Brennan (D)(CP)
    (5)Marcus McBeth (D)
    2013:
    (1)Leo Nunez (D)
    (2)Ramon Ortiz (D)
    (3)Chad Gaudin (D)
    (4)Sito Nomura (D)(CP)
    (5)Millard Bravo (D)(CP)
    2014:
    (1)A. Fortunato (A)(CP)
    (2)Cole Willingham (B)(CP)
    (3)Ricky Nolasco (B)
    (4)Alden Han (B)(CP)
    (5)Johnny Cueto (B)
    (I'm only going to 2014, I just don't have the time to be simming as it goes VERY slow in the off-season)

    Possible Errors:
    The franchise does not take into consideration variable effects. These include retirement, injuries (also retirements from injuries), trades, and others. Each franchise will play differently and this experiment will possibly need a much larger sample size. But for a simple generalization, this should suffice.

    Conclusion:
    (1) Knights Rosters: Well the free agent problem is clearly there in Knights Rosters so far. I should also note that in 2014 the first 10 (not just 5) players had filled rating bars indicating a 100 Ovr. The top 30 players had no less than a (B) overall. It also seems like potential is a little TOO strong showing Colby Rasmus and Cameron Maybin having 100 Ovr and A scouting reports. Also, a CPU created player (1B) had an overall of 100 and was 22 years old. The free agent pool seemed considerably larger as well by at least 25-50 players. By 2015 things got REALLY ridiculous. The top 15 players in the F.A. pool had 100 overalls. This leads me to beleive there is something seriously wrong with player training/potential. Even if the free agent problem is fixed, there would be an overwhelming amount of 100 ovr players; at least 3 for each team, maybe more. Also, the same 5-10 players from the previous years F.A. pool have remained there. But once again, these are with Knights Rosters (OSFMV1 25 Man Rosters 5-20), once I test the SCEA rosters I might get a totally different result.

    My suggestion, from what I've seen so far is to use Knights Rosters ONLY for Exhibition games. These rosters do no good in season or franchise. This is only my opinion based on the data, in the end the choice is yours.

    (2) Current SCEA Rosters: The SCEA rosters are an improvement over Knights Rosters. But later on, once in 2014, a mass of (B) overall players flooded free agency including one (A) overall player. This leads me to beleive that SCEA rosters only delayed the free agent effect by one or two years. As someone had already stated, the rosters are nothing but a "band-aid" for a much bigger problem. All I can say is use the SCEA rosters for a franchise as they will have better results.

    Other Thoughts:
    Feedback is extremely encouraged. I hope this formal thread gives some good information to SCEA (if they're looking) on what problems exist in franchise and possibly how to correct them for upcoming roster updates or next years game.

    I recommend as well for Franchise Mode to turn OFF trading until July 1st and then turn it OFF again on August 1st (and then maybe even turn waivers off). This is due to the CPU making numerous trades before and after the deadline. Leaving only one month to trade helps consolidate the numbers.

    If you have any questions, comments, or concerns let me know. Most of all, THANKS FOR READING!

    **UPDATE** 8/4

    I beleive I found a plausible solution through some testing I've done. The only caveat; it's NOT in franchise mode. The best way to play with good results, and thus no 2013 problem, is to play in SEASON mode. I beleive season mode works well for several reasons:
    (1) There are considerbly less players to deal with than in franchise; 40 man rosters only as opposed to 3 minor league rosters
    (2) Less players equals more room to sign good players; no experieng single-a contracts leading to rediculous extensions.
    (3) No other money worries such as transportation, medical staff, concessions, etc. Money goes straight to the players.
    (4) Player potential works well because now there is NO training you have to assign, players progress "naturally". So no more rediculous amount of 100 ovr players.

    Give Knights roster a try or the latest SCEA update and you shouldn't have a problem for seasons to come. Even try putting it on 30 team control and basically let the CPU take control and IF you should see a man in free agency that shouldn't be, sign him with his original team! Let me know how this works out for you!
    Last edited by superjew887; 08-04-2010, 11:43 AM.
    #1 Rule of Sliders: Realism is Relative
  • deucepoppi17
    MVP
    • Apr 2006
    • 991

    #2
    Re: **The TRUTH Behind "Free Agents 2013"**

    What kind of stats are these guys producing before they become free agents? Especially if they are 100ovr.

    Comment

    • Speedy
      #Ace
      • Apr 2008
      • 16143

      #3
      Re: **The TRUTH Behind "Free Agents 2013"**

      I'm still going to use Knight's rosters regardless but I'm extremely curious how the test with the SCEA roster goes. Your write-up is very clear, concise and factual so kudus on that as well. I'm guessing you have some college experience.
      Originally posted by Gibson88
      Anyone who asked for an ETA is not being Master of their Domain.
      It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

      Comment

      • TheRunAndShoot
        MVP
        • Sep 2008
        • 1177

        #4
        Re: **The TRUTH Behind "Free Agents 2013"**

        Man I hope 11 has none of these problems. All the issues with this game are EAish if you ask me. It seems like SCEA needed another month or 2 of QA testing just for franchise alone.
        Cosmetic Guides to the Show v2 Rosters

        STANCE GUIDE
        http://bit.ly/HtkpmT
        MOTION GUIDE
        http://bit.ly/IqkdGh

        Comment

        • adice15
          MVP
          • Jul 2009
          • 2161

          #5
          Re: **The TRUTH Behind "Free Agents 2013"**

          im in 2014 in my franchise with budgets off, and everyones been getting signed.
          Follow me on Twitter: @ADice15

          Comment

          • tabarnes19_SDS
            Game Designer
            • Feb 2003
            • 3084

            #6
            Re: **The TRUTH Behind "Free Agents 2013"**

            Do multiple Sims. I have done the same thing literally hundreds of times. Depending on roster moves some players are/or aren't there.

            Comment

            • Mekias
              Rookie
              • May 2009
              • 177

              #7
              Re: **The TRUTH Behind "Free Agents 2013"**

              The current rosters are obviously going to have less of a problem because they removed the vast majority of the A potential pitchers that clogged up the earlier rosters (and thus Knight's roster). Of course that's merely a bandaid for the other massive problems this game has.

              The reason why this problem starts in 2013 (and not 2018 or something) is because the salary/budget AI is giving massive salaries to players who aren't arbitration eligible yet. That doesn't even mention the millions of dollars spent on guys who have never played a major league game. I'm only in 2013 but most teams have almost half their budgets spent on guys who should be making the major league minimum (or less if they're in the minors). That leaves precious little budget to spend on current players.

              The gameplay of The Show is superb but the trading logic, team management and AI need a complete overhaul. It's downright pathetic. I'd personally love it if "The Show '11" is a just '10 with all the bugs and AI issues cleaned up. But, of course, that won't happen because they have to spend 90% of their time on new stuff.

              Comment

              • superjew887
                Pro
                • Jan 2005
                • 534

                #8
                Re: **The TRUTH Behind "Free Agents 2013"**

                Originally posted by TheRunAndShoot
                Man I hope 11 has none of these problems. All the issues with this game are EAish if you ask me. It seems like SCEA needed another month or 2 of QA testing just for franchise alone.
                It seems very EAish to me. The first thing that comes to mind is NHL 10 which drove me NUTS with this issue of good players not being resigned

                Originally posted by adice15
                im in 2014 in my franchise with budgets off, and everyones been getting signed.
                It's most likely because you have budgets OFF. I think it was fixed in the patch, so with budgets off obviously everyone will be signed.

                Originally posted by tabarnes19
                Do multiple Sims. I have done the same thing literally hundreds of times. Depending on roster moves some players are/or aren't there.
                Like I mentioned there are tons of variables that could change this up. It is most likely if I did the same test again I'd get different results. Unfortunately, the results I got from the Knight Roster test are so extreme (the shear amount of players 100 overall and the sheer amount of players in F.A. at the same time) I fear subsequent tests would still be in the ballpark (sorry for the pun) range in terms of players on the F.A. list.
                #1 Rule of Sliders: Realism is Relative

                Comment

                • Jgainsey
                  I can't feel it
                  • Mar 2007
                  • 3357

                  #9
                  Re: **The TRUTH Behind "Free Agents 2013"**

                  I wonder if turning training off all together would help some of the over-the-top player ratings? Instead of setting it to auto, set it to manual for all teams(obviously 30-team control needs to be on), and simply don't assign any of the training points.

                  Has anyone already tried this?
                  Now, more than ever

                  Comment

                  • DannoMack
                    Rookie
                    • Mar 2010
                    • 26

                    #10
                    Re: **The TRUTH Behind "Free Agents 2013"**

                    The most disappointing part of this is SCEA acting like it's not happening.

                    Prior to Knight's Roster, but after Sony fixed their original roster problems of guys having awful potential ratings, a friend and I started a two-player franchise and ran into this 2013 problem. So it isn't necessarily just the full minors rosters, just any roster built off of that first roster correction.

                    Comment

                    • coachchris
                      Rookie
                      • May 2009
                      • 277

                      #11
                      Re: **The TRUTH Behind "Free Agents 2013"**

                      Originally posted by adice15
                      im in 2014 in my franchise with budgets off, and everyones been getting signed.
                      This. 30-team control, Budgets OFF plus Knights rosters equals no issues in my experience.

                      Comment

                      • superjew887
                        Pro
                        • Jan 2005
                        • 534

                        #12
                        Re: **The TRUTH Behind "Free Agents 2013"**

                        Originally posted by coachchris
                        This. 30-team control, Budgets OFF plus Knights rosters equals no issues in my experience.
                        That could work, but you would need a plethora of house rules.
                        #1 Rule of Sliders: Realism is Relative

                        Comment

                        • superjew887
                          Pro
                          • Jan 2005
                          • 534

                          #13
                          Re: **The TRUTH Behind "Free Agents 2013"**

                          Well everybody, I updated the first post with my results from the SCEA latest update rosters. What I found was a little better, but in the end very dissapointing.
                          #1 Rule of Sliders: Realism is Relative

                          Comment

                          • Speedy
                            #Ace
                            • Apr 2008
                            • 16143

                            #14
                            Re: **The TRUTH Behind "Free Agents 2013"**

                            Originally posted by DannoMack
                            The most disappointing part of this is SCEA acting like it's not happening.
                            Extremely ignorant statement.

                            OP, I think your findings are very good with again factual evidence. I would like to see more simmed seasons from the SCEA roster as it would prove whether the new roster just delayed the happening by a couple of years. Regardless, hopefully this will have the developers finally look at player potential and really focus on the minor league system.
                            Originally posted by Gibson88
                            Anyone who asked for an ETA is not being Master of their Domain.
                            It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

                            Comment

                            • tabarnes19_SDS
                              Game Designer
                              • Feb 2003
                              • 3084

                              #15
                              Re: **The TRUTH Behind "Free Agents 2013"**

                              Originally posted by Speedy
                              Extremely ignorant statement.

                              OP, I think your findings are very good with again factual evidence. I would like to see more simmed seasons from the SCEA roster as it would prove whether the new roster just delayed the happening by a couple of years. Regardless, hopefully this will have the developers finally look at player potential and really focus on the minor league system.
                              I have 3 save files of test sims with scea file and I have yet to see an A player in the Free Agent list. I have one sim into 2018.

                              One thing the OP needs to check is if he loaded Knights rosters first then started a franchise with SCEA rosters. If so CAPS may be placed in FA and would account for a slew more A potential players. It is a bug that has been discussed on here alot.

                              Comment

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