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Weird potentials

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Old 03-02-2013, 09:03 PM   #9
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Re: Weird potentials

Quote:
Originally Posted by daddies3angels
Why cant we??? If its for our own franchise why not?
Because potential drives player progression, player progression drives overall ratings, overall ratings drives contracts.

If we let people edit them it would wreck the team budgets in all season modes and eventually break the game. The engine in the game tries to keep the same number of A's, B's etc......... every year so that the league in 20 years down the road will resemble the league now.

Letting people just edit them with no recourse would cause a multitude of problems.
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Old 03-02-2013, 09:06 PM   #10
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Re: Weird potentials

Quote:
Originally Posted by Russell_SCEA
Because potential drives player progression, player progression drives overall ratings, overall ratings drives contracts.

If we let people edit them it would wreck the team budgets in all season modes and eventually break the game. The engine in the game tries to keep the same number of A's, B's etc......... every year so that the league in 20 years down the road will resemble the league now.

Letting people just edit them with no recourse would cause a multitude of problems.
The ability of people to just import over players allows the same thing to occur. If you wanted to break the game and have a franchise of all A's it can done relatively easily (just quite time-consuming).
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Old 03-02-2013, 09:07 PM   #11
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Re: Weird potentials

Quote:
Originally Posted by Russell_SCEA
Because potential drives player progression, player progression drives overall ratings, overall ratings drives contracts.

If we let people edit them it would wreck the team budgets in all season modes and eventually break the game. The engine in the game tries to keep the same number of A's, B's etc......... every year so that the league in 20 years down the road will resemble the league now.

Letting people just edit them with no recourse would cause a multitude of problems.
That makes alot of sense thanks. To bad there wasnt way to have like committee that could go through and look at guys potential. Cause the potential does have huge impact when simming a franchise. Trades seem crazy sometimes. Another cool option would be to have all potential grades just be question marks and we just have to go off ratings.
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Old 03-02-2013, 09:13 PM   #12
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Re: Weird potentials

Something else that just came to mind is that top prospects fail all the time while other prospects come out of nowwhere. So there should be something in game where if A potential that they can fall to B or C and if a prospect is a C or B they can move up if tearing it for so long in minors.
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Old 03-02-2013, 09:15 PM   #13
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Re: Weird potentials

Quote:
Originally Posted by yanksdaniel99
The ability of people to just import over players allows the same thing to occur. If you wanted to break the game and have a franchise of all A's it can done relatively easily (just quite time-consuming).
Pretty much this... The system can already be broken, we just choose not to do it because some of us prefer realism lol.

In fact, most of the changes I suggested were downgrades... I am in the camp that believes there are too many A's and B's in the game.
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Old 03-02-2013, 09:21 PM   #14
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Re: Weird potentials

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Originally Posted by seanjeezy
Pretty much this... The system can already be broken, we just choose not to do it because some of us prefer realism lol.

In fact, most of the changes I suggested were downgrades... I am in the camp that believes there are too many A's and B's in the game.
I dont have problem with B's. I do think there are to many A's. When i think of A players i think of superstars. B's to me should be about 90% of the starters around MLB. 10% starters are superstars. Then most bench guys should be C's. Only A's in bullpen should be CL. All setup and middle relieve guys should be B and C. Just my opinion. Why it would be cool to be able to edit them but i understand why we cant now. My next proposition would be to make an option where i can turn potential into ? marks. Make franchise alot more fun. Just have to go off stats and ratings. Cause im not going to lie when i sim and make trades on franchise i go after A potential only. I try not to look at it but its so hard not to. Perfect example is Garza with Cubs. He a B potential but rating is very good on 12. He actually better then some A potential but if i get offered a A potential starter for him il do it cause i want to see that A potential lol
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Old 03-02-2013, 09:24 PM   #15
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Re: Weird potentials

In terms of all the guys you downgraded in your post because they haven't proven to be anything more than a below-average to average player so far in their MLB careers: Jose Bautista, Ryan Vogelsong, Cliff Lee, and Jason Hammel (amongst others) say hi .

But, yeah, I would love the ability to edit potential, simply because so much of it comes down to opinion. Understand why we can't have it, though.
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Old 03-02-2013, 09:27 PM   #16
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Re: Weird potentials

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Originally Posted by Nooooovak
In terms of all the guys you downgraded in your post because they haven't proven to be anything more than a below-average to average player so far in their MLB careers: Jose Bautista, Ryan Vogelsong, Cliff Lee, and Jason Hammel (amongst others) say hi .

But, yeah, I would love the ability to edit potential, simply because so much of it comes down to opinion. Understand why we can't have it, though.
Come on lol, don't use the exceptions to try to justify some of those.
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