So we all know by now that when there are RISP the clutch attributes "takes over" is the phrase I kept hearing. Pitching clutch and the batter's clutch rating.
Press right on the d-pad when you're hitting or pitching with RISP. What you'll see is the batter's contact attribute is replaced with their clutch attribute. The pitcher's BB/9 attribute is replaced by the pitching clutch attribute.
Does this mean literally the player's contact and bb/9 attributes are equal to their clutch rating? So now my 70 contact vs lefties with 90 clutch is now 90 contact for that AB? My pitcher with 85 BB/9 with 35 clutch is now going to have trouble throwing a strike with 35 BB/9?
OR are they adding the two attributes together and using an average? It's very confusing, and Idk if it's ever been defined and explained yet. Does anyone have any idea how it actually works? I love the idea, but I'm not sure how it is implemented in the game.
Sent from my SM-G996U using Tapatalk
Press right on the d-pad when you're hitting or pitching with RISP. What you'll see is the batter's contact attribute is replaced with their clutch attribute. The pitcher's BB/9 attribute is replaced by the pitching clutch attribute.
Does this mean literally the player's contact and bb/9 attributes are equal to their clutch rating? So now my 70 contact vs lefties with 90 clutch is now 90 contact for that AB? My pitcher with 85 BB/9 with 35 clutch is now going to have trouble throwing a strike with 35 BB/9?
OR are they adding the two attributes together and using an average? It's very confusing, and Idk if it's ever been defined and explained yet. Does anyone have any idea how it actually works? I love the idea, but I'm not sure how it is implemented in the game.
Sent from my SM-G996U using Tapatalk
Comment