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30-team control

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Old 04-12-2015, 06:18 PM   #17
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Re: 30-team control

Quote:
Originally Posted by mariner690
My biggest concern about 30 team control is free agency. Can you set it up to where I can still bid against other clubs for a top free agent and the other 29 teams will sign free agent on their own?
Yes.....ALL CPU moves are auto if you set up their profile like that.


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Old 04-12-2015, 06:49 PM   #18
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Re: 30-team control

Quote:
Originally Posted by extremeskins04
I won't be using 30 team control because you're too limited to the other aspects of the game, like GM Contracts which I plan on using when OSFM releases.

The entire "unrealistic trade" debacle is just that, a debacle. I guess I'm different because:

- I don't look at it as "OMG that team would have NEVER made that trade, totally unrealistic".

- I look at it as:

1. Is this team making a playoff push, normal mode, or rebuild mode?
2. What are the ages of the players?
3. What do both teams need?
4. What are the overalls and potentials of players?
5. What are the contracts of the players being traded?


The trading system in this game is actually quite brilliant.
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Old 04-12-2015, 07:53 PM   #19
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Re: 30-team control

Do you guys use the immediate trades or use the waiting period? The waiting period is so you can get in there and cancel a bad trade right? So if you do immediate trades and a bad one happens, you just have to make the trade again to take it back, right?
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Old 04-12-2015, 07:58 PM   #20
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Re: 30-team control

Quote:
Originally Posted by extremeskins04
I won't be using 30 team control because you're too limited to the other aspects of the game, like GM Contracts which I plan on using when OSFM releases.

The entire "unrealistic trade" debacle is just that, a debacle. I guess I'm different because:

- I don't look at it as "OMG that team would have NEVER made that trade, totally unrealistic".

- I look at it as:

1. Is this team making a playoff push, normal mode, or rebuild mode?
2. What are the ages of the players?
3. What do both teams need?
4. What are the overalls and potentials of players?
5. What are the contracts of the players being traded?


The trading system in this game is actually quite brilliant.
The only thing that bothers(ed) me about the trading system was the monstrous amount of shuffling at the end of the year. Guys without contracts getting dealt three and four times within days. There was no loyalty in that entire lineups would change within the offseason for half of the teams.

Yes, I do realize that this happens IRL, too. SD being the case in point. But not entire divisions and not being dealt four times in an offseason.
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Old 04-12-2015, 08:01 PM   #21
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Re: 30-team control

Credit goes to HustlinOwl:

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Old 04-12-2015, 08:12 PM   #22
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Re: 30-team control

I missed something why is this better than turning on cpu roster control?
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Old 04-12-2015, 08:45 PM   #23
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Re: 30-team control

Quote:
Originally Posted by cmoore10998
I missed something why is this better than turning on cpu roster control?
If I remember right, turning on CPU Roster Control means that the CPU will not do anything on their own.

This makes it where the CPU will run their team like they normally would, but you can oversee to make sure they don't do anything you wouldn't like for them to do.
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Old 04-12-2015, 11:36 PM   #24
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Re: 30-team control

Quote:
Originally Posted by cmoore10998
I missed something why is this better than turning on cpu roster control?
CPU Roster Control disables trades.
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