If you're having problems logging in or staying logged in, please clear/delete your cookies/cache.
We are monitoring and fixing issues in this thread.
Thanks for your patience.
The upgrade is complete, but you've probably noticed the forums are only showing posts up to about April 8. Posts made after that are still in the process of being moved over, and that should take another week or two. Feel free to start a new thread.
The site might feel a little slow while work continues. Engineers are staying on it through the night to get things moving faster again. Thanks for your patience.
I remember seeing a few people ask for a new fielding camera or two in next years game. What types of camera's would you like to see? Or is there an old school camera you guys would like to see included in future versions.
Also the more info the better pics and videos are great.
Last edited by Russell_SCEA; 08-19-2015, 07:01 PM.
Well, I've used Medium, Broadcast, and Dynamic fielding cameras this year. I don't use High. I'd actually kind of like to see a version of Low return? Yes, it is harder to use on a practical basis, but it could really show off the gorgeous lighting and animations on PS4 even more.
EDIT: Actually, I hadn't really considered it a possibility, but have been thinking about it for a couple years. How about a 1st person view for RttS and Player Lock? Remember when NFL 2K5 had this? Yes, it was a bit of a gimmick, but it was still fun to use from time to time. With the power of the PS4, I'm wondering if it would be more possible now in a baseball game. Even cooler if you could also bat from a first person view, like we are really standing in the box. This would add a WHOLE new level of sim realism. Maybe something to think about for sometime in the future, obviously a tall order to try to get into MLB 16 (unless you guys have already toyed with this already?? )
Broken Bat camera... you know, since there are 5+ broken bats a game per team, this way you can watch the ball dribble into an out from the bat's point of view.
I'm not sure how to describe it, but what I'd like to see is a camera that allows you to tell when you're manual fielding if you must jump or dive with an infielder to make a play on the ball.
It's easy to tell with the OF when you have to do that, as you have more time than you do in the IF, but the sole reason I use auto fielding now instead of manual fielding is that I lose outs on quick infield shots that the CPU knows to jump or dive for but I can't see well/fast enough to make a similar determination.
Manual fielding was fun for the first time in a long time this year, with this exception.
IDK if a brief slow-mo sequence off the bat is appropriate, or if a different angle from the default one would make these plays a tad easier to make.
I'm not sure how to describe it, but what I'd like to see is a camera that allows you to tell when you're manual fielding if you must jump or dive with an infielder to make a play on the ball.
It's easy to tell with the OF when you have to do that, as you have more time than you do in the IF, but the sole reason I use auto fielding now instead of manual fielding is that I lose outs on quick infield shots that the CPU knows to jump or dive for but I can't see well/fast enough to make a similar determination.
Manual fielding was fun for the first time in a long time this year, with this exception.
IDK if a brief slow-mo sequence off the bat is appropriate, or if a different angle from the default one would make these plays a tad easier to make.
I second this. Especially at 1st and 3rd base, you kind of are at the mercy of whatever animation kicks in, and it is indeed hard to jump or dive to make a play.
So maybe not so much a new fielding camera, but some sort of addition to the existing cameras that can help the user determine if a jumping or diving attempt may be useful. I would say for infielders on ground balls, usually when I dive I dive over the ball and it rolls right under me, but I was not going to get it by NOT diving either. So something to help with the timing maybe? I dunno...
I'd like to see a new/improved broadcast fielding camera as there is one major realism-breaking issue with the current version.
The current broadcast camera jumps between three "locations": behind home plate for hits up the middle of the field, way to the left of home for hits to the right side, and way to the right of home for balls hit to the left side. There should be just one camera location used regardless of where the ball is hit.
The behind the plate location already in the game is great and matches pretty close with what MLB teams use, I don't see why the two side cameras basically looking straight down the foul lines are necessary, and they are not angles used in a broadcast. It doesn't sound like much, but I think using only the behind the plate camera view would be a much better representation of what is seen on a tv broadcast when the ball is hit.
Comment