Fielding
Collapse
Recommended Videos
Collapse
X
-
Fielding
Is there some big secret to getting my fielders to do their jobs with some sense of urgency? It's infuriating giving up infield hits and doubles on weakly hit balls to the outfield because my fielders grab the ball and just stand around for a second or two before throwing it. Doesn't seem to matter if I preload the throw or not, they just sometimes decide to take their time. CPU doesn't seem to have any issues with this so I don't want to just start jacking up the fielding sliders.Tags: None -
Re: Fielding
Is there some big secret to getting my fielders to do their jobs with some sense of urgency? It's infuriating giving up infield hits and doubles on weakly hit balls to the outfield because my fielders grab the ball and just stand around for a second or two before throwing it. Doesn't seem to matter if I preload the throw or not, they just sometimes decide to take their time. CPU doesn't seem to have any issues with this so I don't want to just start jacking up the fielding sliders. -
Re: Fielding
Precharging the throw helps a little, but it's like there is zero urgency and they are completely unaware of whats going on in the game(like thats the go ahead run on 3rd and not to sit back waiting on slow rollers)Comment
-
Re: Fielding
Happens a lot to me too... I also hate when the fielding animation is forced on a slow ground ball and a fast runner. You can't move the fielder because he just stands there and goes into a backhand animation, and the throw has no urgency to it even if you preload it.Comment
-
Re: Fielding
Happens a lot to me too... I also hate when the fielding animation is forced on a slow ground ball and a fast runner. You can't move the fielder because he just stands there and goes into a backhand animation, and the throw has no urgency to it even if you preload it.
The total non urgency of infielders vs speedy runners is maddening. Preload as soon as the ball is hit and still nonchalant.Comment
-
Re: Fielding
Preloaded Throw
<iframe width="640" height="390" src="//www.youtube.com/embed/YhI9h-berqM" frameborder="0"
allowfullscreen></iframe>
Lost Control of my Fielder, while running to cover 2nd Base. Happens all the time in RTTS. 1st Baseman has to run all the way over to cover because I can't
<iframe width="640" height="390" src="//www.youtube.com/embed/qpsdlVvqCxg" frameborder="0"
allowfullscreen></iframe>Last edited by Stolm; 05-01-2016, 06:38 PM.Comment
-
Re: Fielding
Is there some big secret to getting my fielders to do their jobs with some sense of urgency? It's infuriating giving up infield hits and doubles on weakly hit balls to the outfield because my fielders grab the ball and just stand around for a second or two before throwing it. Doesn't seem to matter if I preload the throw or not, they just sometimes decide to take their time. CPU doesn't seem to have any issues with this so I don't want to just start jacking up the fielding sliders.
I "think" the problem stems from either a lack of animations, contextual animation, or the way the game is programmed to trigger the proper contextual animations at a given point, or there is simply a delay programmed with every animation. Very evident during fielding.
I'll have to revisit the game, but there is a slight, but very noticeable delay after every out it seems. The player would stop in it's track, or come to a slow down, and the game would seemingly do all this behind the scenes calculations to trigger what it deems is the next best animation. With the power of the PS4 (however powerful it is), I figured, it would be much quicker, but it is visually still very much evident. Again, don't want to make a blanket statement, but from my recollection it appears there's still too much "delay" going on during the field of play.
Spoiler
An instance caught my eye that isn't an isolated incident. A bunt towards third, and the CPU pitcher and 3rd baseman charges to grab the ball, but CPU pitcher overruns it, and decides to come to a slow jog to finally a stand still and stares off in space, stares off into the crowd with no regards to the field of play, while the 3rd baseman fields and throws to first.
Double play depth, the shortstop fields the ball, despite preloading to second, sometimes the initial animation arm flinch to throw first activates, but then he would properly throw to second to successfully initiate the double play at second. This doesn't happen every time, but it doesn't happen sometimes. Other times, one would see soft lobs (by both the cpu and player) to first to complete or completely miss the double play.
Nobody on base, one out, and sharp lined single is snagged by the third baseman and he immediately goes into this animation where he sort of fakes a throw to either second or first depending on which way he is facing.
Nobody on base, or was it just a player on 2nd, (don't recall the exact sequence), could be a sinker or a wild pitch that is still within reach at homeplate. The runner stays on 2nd, the catcher comes out of his crouch, retrieves the ball and looks over at 1st and 3rd, but doesn't look at 2nd. The catcher doesn't seem to be aware of the fact that there isn't a runner on first or third.
Sometimes preloading the throw to third from right fielder and the ball actually gets thrown to second. Etc.
Sometimes, it feels as if the game is "programmed" to "follow" the "rules of baseball" or "situation" and this supercedes what should happen during the in game experience. A grounder past the infielder with a runner rounding third headed for home, the right outfielder sometimes (both cpu and player preloading throw) would nonchalantly field the ball and softly toss it to home because there is no chance to throw the runner out. It's as if the game has already calculated that the runner was going to be safe.
The other japanese baseball game seems to fully allow the user more situational control and everything seems natural and organic. The thing people may be mistaken is that user control doesn't mean realism is removed. There's a way to implement full user control with things looking extremely realistic because I've seen it in video games as well as during many sequences with Mlb the Show.
That's of kind of "delay" that I'm referring to as well. Is the algorithm to trigger the proper animation delayed purposely or is the algorithm to trigger the proper animation "flawed" for a lack of a better word. The more important question is what's causing these types of "delays"?Last edited by strawberryshortcake; 05-01-2016, 07:25 PM.Comment
-
Re: Fielding
I had one that made me crazy this afternoon. My first baseman fielded a slow roller to him while he was a few feet from the bag, and then went into the slow animation where he slowly moves toward the base and gingerly taps his toe on it. Unfortunately, the runner was fast enough to beat him to the bag, and what should have been a VERY EASY out became a base hit, and there was nothing I could do about it. It would have been the third out, and ended up costing me one run on that play, and another to the next batter.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
-
Re: Fielding
Before I say anything I'd like to stress the importance of pre-loading. I know a lot of you think you are pre-loading but the earlier the better. Honestly you should be pre loading as soon as the ball leaves the bat.
The idea is not to pre-load before you field the ball, but before the branch point in the animation. This can occur well before the ball reaches the fielder. Basically, the earlier you pre-load, the more (and therefor better) animations you'll have access to.
HOWEVER, I have noticed some unavoidable laziness from my fielders even with pre-loading. It happens more often in non-clutch situations (like where I am ahead or behind by a lot), but I've even seen it in a tight or important situation. I've seen it from the CPU as well, but seemingly not as often (that could just be my imagination though).
It seems especially prevalent on relays. My relays seem to always be lackadaisical while the CPU seems to have access to clean and snappy relays, no matter how I play them. On the flip side, my relays are much more consistent while the CPU is all over the place with them, so I guess it shakes out.
It hasn't been so bad for me to complain about, and besides, I've seen MLB players make lazy or delayed plays in clutch situations before. It can be frustrating though, especially when my inputs are perfect (I play with the throwing meter).Comment
-
Re: Fielding
Before I say anything I'd like to stress the importance of pre-loading. I know a lot of you think you are pre-loading but the earlier the better. Honestly you should be pre loading as soon as the ball leaves the bat.
The idea is not to pre-load before you field the ball, but before the branch point in the animation. This can occur well before the ball reaches the fielder. Basically, the earlier you pre-load, the more (and therefor better) animations you'll have access to.
Spoiler
HOWEVER, I have noticed some unavoidable laziness from my fielders even with pre-loading. It happens more often in non-clutch situations (like where I am ahead or behind by a lot), but I've even seen it in a tight or important situation. I've seen it from the CPU as well, but seemingly not as often (that could just be my imagination though).
It seems especially prevalent on relays. My relays seem to always be lackadaisical while the CPU seems to have access to clean and snappy relays, no matter how I play them. On the flip side, my relays are much more consistent while the CPU is all over the place with them, so I guess it shakes out.
It hasn't been so bad for me to complain about, and besides, I've seen MLB players make lazy or delayed plays in clutch situations before. It can be frustrating though, especially when my inputs are perfect (I play with the throwing meter).Comment
-
Re: Fielding
Happens a lot to me too... I also hate when the fielding animation is forced on a slow ground ball and a fast runner. You can't move the fielder because he just stands there and goes into a backhand animation, and the throw has no urgency to it even if you preload it.Comment
Comment