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Baserunning AI?

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Old 05-19-2016, 04:23 AM   #9
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Re: Baserunning AI?

I have seen a lot of talk about this but for the most part I have not seen any problems my self. I have seen a lot of people say they see guys go for home when they are not even to 3erd base by the time the fielder throws the ball. I have never seen any thing like that. I would say the worst baserunning I have seen was on a game I was playing today. I was up 8-3 in the bottom of the 9th and the CPU had 1 out bases loaded and they hit a kind of short fly ball that I caught for out 2 and they tried to tag up from 3erd only for me to throw them out from 3erd to end the game. To try to tag up when you are down 5 in the last inning on a ball that is not a for sure score is silly you need baserunners. Even if he had scored you would still be down enough that you would need to get another baserunner to even bring the tying run to the plate. Now if you where only down 1 or something I could see maybe taking a risk on a some what short fly ball.
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Old 05-19-2016, 06:19 AM   #10
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Re: Baserunning AI?

I have seen a few suspicious things here and there. Hopefully everyone continues to let them know what's going on. Core game play issues like this will almost certainly warrant another patch. I'd be shocked if it wasn't fixed.
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Old 05-19-2016, 06:41 AM   #11
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Re: Baserunning AI?

Quote:
Originally Posted by citybythebay85
I've seen it happen a bunch of times where the AI ignores all logic and runs home instead of stopping at 3rd while the catcher just waits for him with the ball... it's strange.
I have seen this a bunch since day 1.
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Last edited by Bat; 05-19-2016 at 06:47 AM.
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Old 05-19-2016, 03:10 PM   #12
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Re: Baserunning AI?

Here is a 50+ page thread that I think deals with all of this already.

http://www.operationsports.com/forum...serunning.html
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Old 05-19-2016, 04:06 PM   #13
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Re: Baserunning AI?

This bone headed cpu logic is what happens when dev time is put towards things like batboys/DD/green ivy, brown ivy/lighting etc etc etc. They need to take a year where they concentrate on game play and forget about all the fluff.
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Old 05-19-2016, 07:07 PM   #14
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Re: Baserunning AI?

Quote:
Originally Posted by saucerset
Here is a 50+ page thread that I think deals with all of this already.

http://www.operationsports.com/forum...serunning.html
I don't think it does. That thread is about user-automatic baserunning, this thread is about CPU baserunning.
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Old 05-19-2016, 07:35 PM   #15
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Re: Baserunning AI?

AI base running is in rough shape this year, actually rougher than last year. It needs attention and we need the CPU base running aggressiveness slider back.
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Old 05-20-2016, 07:14 AM   #16
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Re: Baserunning AI?

Ive seen that many AI baserunning moments of stupidity its forced me to take a break from the game at the moment - who knows i might not even come back to it this year.

'16 is still a very good game but i cant call it great anymore, far too many bugs and issues even after endless patches that just shouldnt be there.

Sad.
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