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Patch 1.09 is Live

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Old 05-17-2018, 11:36 AM   #25
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Re: Patch 1.09 is Live

Quote:
Originally Posted by KBLover
What? So the game has different engines based on different modes?
Not different engines. But I'm sure they edit certain values to alter the percentages of outcomes

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Old 05-17-2018, 11:42 AM   #26
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Re: Patch 1.09 is Live

I don't understand why SCEA doesn't release comprehensive patch notes like most dev studios do.

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Old 05-17-2018, 11:48 AM   #27
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Re: Patch 1.09 is Live

Quote:
Originally Posted by underdog13
Not different engines. But I'm sure they edit certain values to alter the percentages of outcomes
They do, and I believe they said as much in one of the older streams. For example, pitcher fatigue in a DD Offline Vs. CPU game is not the same as pitcher fatigue in a DD Online Vs. Player game.
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Old 05-17-2018, 11:51 AM   #28
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Re: Patch 1.09 is Live

I can still sac bunt fine after the patch. As long as I don't square before the pitch and make the 1B side step off of 1st instead of charging on first movement, the bunt works fine and the CPU will go to first or just tag the batter out on his way to first. It's still a window that the human player can exploit when defending by throwing to 2nd, but the CPU won't do it.

And I can back this up with video.

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Old 05-17-2018, 12:09 PM   #29
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Re: Patch 1.09 is Live

well first basemen will still get locked in a jog and run past the bag or the runner. Just had it cost me a game.

Quote:
Originally Posted by bcruise
I can still sac bunt fine after the patch. As long as I don't square before the pitch and make the 1B side step off of 1st instead of charging on first movement, the bunt works fine and the CPU will go to first or just tag the batter out on his way to first. It's still a window that the human player can exploit when defending by throwing to 2nd, but the CPU won't do it.

And I can back this up with video.

I've played 60 games in my Braves franchise and never once seen the AI throw to second, so I don't have a huge problem with the system either
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Old 05-17-2018, 12:27 PM   #30
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Re: Patch 1.09 is Live

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Originally Posted by Bullit
Downloading now, notes to follow



Version 1.09

Gameplay improvements and Stabilizations:

Fewer hard choppers, dribblers, and popups in online and local two-player games.
Logic adjustments to increase the urgency of fielding in the infield. Specifically for DP situations and when faster runners are batting.
Adjustment to correct the fair/foul ball detection on hits in close proximity to foul poles in multiple stadiums
Update to the Coors Field jumbotron.

Miscellaneous:

Various bug fixes and adjustments made throughout the game.
Upgraded infielders again? They really need to let users choose which gameplay patch they want to use.
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Old 05-17-2018, 12:27 PM   #31
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Re: Patch 1.09 is Live

Quote:
Originally Posted by KBLover
What? So the game has different engines based on different modes?
I don't know about different engines, but they can definitely have different tuning. There was a test in Battle Royale several weeks back (just before the 1.08 patch) where they increased pitch speed and decreased PCI size for ONLY that one mode (and the difference was noted by those who played Ranked seasons). Then with 1.08, they extended those changes to the rest of the online modes. So, not only can they tune it for online vs. offline, but even set it differently for seperate online modes.

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Old 05-17-2018, 12:29 PM   #32
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Re: Patch 1.09 is Live

Hey guys, since Gleyber Torres was add in the game, when I'm playing with Yankees he never shows in lineup

It's always Ronald Torreyes as 2B..

Anyone having this problem? 2 weeks and nothing

If I play with Atlanta Braves, Acuņa Jr is in the lineup regularly

Why Torres not?
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