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NBA 2k20 - Attention to detail (PS4)

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Old 09-11-2019, 10:12 AM   #33
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Re: NBA 2k20 - Attention to detail (PS4)

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Originally Posted by CelticLG
Hot zones are not updated as you could imagine... more work to do...


Do you have a link for this information?
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Old 09-11-2019, 12:04 PM   #34
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Originally Posted by CelticLG

What's up OS Comunity? For those who didn't know me I'm long-time roster editor that plays a lot of MyLeague and loves realism. Last year I released my first ever edited roster (https://forums.operationsports.com/f...oster-ps4.html) and it has exceeded all my expectations: all versions of the roster have accumulated over 3000 downloads, the project was afterward imported to PC and Nintendo Switch (shoutout to michdb8, ohhmyjoshhh, jenksalot and col2k3 who made this possible) and the PS4 version went ultimately updated this offseason by Jumpman23 (he did a terrific job).

So, on the heels of a very good NBA 2K19 campaign I just want to announce that the project is coming back for NBA 2K20, and it's gonna be better than ever. I worked on a lot of new things, while I tried to improve all of the parts of last year roster. So I'm ready to talk about what's coming next (and, as you probably understood, english is not my mother tongue, so please excuse any errors on my part).

Signature shots

As you know signature shots are a very important part of the game if you want to have a game as realistic as possible. This year over 450 players will have their sig shot, I tried to resume in a single spreadsheet all the league jump shots ( plus the majority of the free agents) and a lot of players will receive a full update on their animations (including fadeaway, hooks, layups, dunk packages, triple threat moves and more). All the credit goes to the guys of the Sig Shots thread (woody, ZayTrece, DellyTrelly, BluFu, fc155, Miggyman, and sorry I forgot someone). Their work is pretty solid every single year, so major shoutout to them.


Real Life coaching staff and Front Office

All the 30 teams will have their real-life assistant coaches, GM and for the first time even CFO, trainer and scout. I'll make sure that all 150 of them will have their correct name and the best fitting face that the game allow me to assign to them. Also, based the SimWorld doc from their 2k19 project (https://forums.operationsports.com/f...rience-x1.html), all the staff will have their very own grades, potential and badges in order to replicate the real style of the people who work in their respective NBA team.


Coaches playstyle

Another thing based on the SimWorld Doc will be the coaching styles for the 30 HC plus the 30 assistant coaches (and even some free agent HC). Their style, badges and the preferred system (plus their defensive gameplan settings) will be updated to match their real-life counterparts.


Play for win, financial security, loyalty, peak start/end

Taking inspiration from Barncore's job from last year (big thanks to him for the way he contributed to the original project) I decided to edit every single player of the player in those categories.

Play for win, financial security and loyalty affect players decisions in free agency so i had to make sure the everyone has the right values. Guys like Giannis or Mitchell will be fully committed to their original team with a 100 loyalty attribute while someone like Marcus Morris or CJ Miles will sign for whatever team that will give them the best deal in terms of money 'cause the have a 100 financial security attribute. Veterans like Tyson Chandler or Andre Iguodala will search for a minimum deal in a contender team, influenced by their 100 play for win attribute plus 0 financial security.

Also peak start/end for every player have been revised in order to replicate real-life progression and regression. Athletic bigs like Mitchell Robinson or Bam Adebayo will regress faster when the hit their 30s than shooters like Tyler Herro or Landry Shamet.


Real body parts durabilty

In order to have a better injury sistem I decided to track all of the NBA injuries from 2011 to 2019 (for player with at least 2 years of NBA experience) and calculate what parts of a player body are more at risk of an injury.

The results are more precise all-around durability attributes that will provide more realistic injuries. (Quick note: unfortunately 2K doesn't have some sort of hands durability attribute so all the fingers/wrists injuries will be listed as miscellaneous).


Badges overhaul

Another big innovation from last year. All the 2K19 badges have been overhauled based on advanced stats from the 2018-2019, and all the new 2K20 badges will be covered once the game will be released.

Badges-per-player will be also drastically reduced in order to create better separation from specialist to other players. In 2K19 171 players have the putback king badge, 140 have the catch-and-shoot one, 106 have corner specialist and the list goes on (plus some crazy stuff like Trevor Booker with fast-break starter).

In my roster some badges will be assigned to a maximum of 20-30 players, and the rarest ones (like limitless range or chase down artist) will reach around 10-12 players.

And, yes, all the personality badges have been edited in order to reflect the real personalities of the players (no more legendary work ethic for Andrew Wiggins).


Hot-zones update

This is a big "if" cause if 2K will update all the hot zones based of nba.com data I will have one less thing to do. But, if not, I have downloaded all last-year shot charts and I'm ready to update all the players if necessary.



Tendency edits

Dribble moves and setup tendencies will be tuned in order to have better flow and ball movement.
Stepback/eurostep/spin moves are going to replicate the real offensive style of the players.
Shot, touch, steal and block will all be updated using personal formulas similar to the 2K scales.
Iso tendencies will also be updated based on isolation stats from the past year.

I'm actually studying RyanFitzmagic's drive and dish tendencies based on his spreadsheet https://forums.operationsports.com/f...-feedback.html in order to see if I can implement them.

Other tendencies will be controlled and edited if necessary to give a better gameplay experience.


Attributes changes

I think that 2K does a good job regarding attributes but I really don't like the formulas used for things like post control/fade/hook or off/def consistency cause often they don't' reflect the real ability of a player. Expect a league-wide correction on those 5 attributes plus some changes regarding defensive and athletic attributes.

The stamina attribute will be fixed for the majority of the guards/small forwards in order to permit them to finish a game without running out of fuel in the third quarter (for example last year the stamina attribute of Victor Oladipo was below 80).


Potential revision

2K usually is pretty loosey-goosey with potentials. The result? After 3-4 years of simulation the league will be fulled of 80 overall players (at least 3-4 per-team) and (even worst) 8-10 players per-team with 75+ OVR.
I'll personally take a look of every under-27 player and decrease some potential in order to maintain a steady number of 75-80 players after a lot of years of simulation.

Other things

- All transaction will be updated till the Opening Night
- Points of emphasis will be updated in order to reflect better sim stats
- All the contracts, jersey numbers and positions around the league will be checked and corrected if necessary
- Play-types and play-initiator will be corrected around the league. All PGs will have play-initatior turned on
- Heights will be updated for players like Tatum (6'9 right now), Durant (6'11), Embiid (7'1) and others
- Shoes and accessories will be updated after preseason games
- Players who don't have a face scan will have an accurate CAP created face
- Draft classes (real and fictional) will be released after the roster. They will be other creators DCs but with my tendencies edits in order to fit the roster
- A "ATD MyLeague guide" will be released with specific instructions for a better MyLeague experience

___________________________________

Final toughts

Guys, I hope you will appreciate the roster! A lot of work has been made through 2019 and I can't wait to start editing the file. MyLeague is a very complete mode and I'm realy hoping that they've fixed all the annoying bugs from last year game.

I don't' have an ETA. As you can see I have a lot of work to do, so I can't give any date for the release but I can assure that I will do the best in order to have everything finished for the first days/weeks of the regular season.

If you want to join the #ATDnation let me know, if someone is willing to help it will be really appreciated, so we can speed up things and remove some works off my shoulders.
This is awesome, I will wait until around end of Oct to purchase
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Old 09-11-2019, 01:21 PM   #35
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Re: NBA 2k20 - Attention to detail (PS4)

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Originally Posted by RoyceDa59
Do you have a link for this information?
Yup, you can compare whatever shotchart you want, they are not updated: https://stats.nba.com/quicklinks/.

Literally any player has the "Under the basket" zone set as a Hot zone.

I've started to update them yesterday for 300 players that recorded at least 300 shots last season (any zone must have at least 30 shots to be considered hot or cold), rn I have 18 teams done.
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Old 09-13-2019, 04:28 PM   #36
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Re: NBA 2k20 - Attention to detail (PS4)

what sliders do you use or is good to be used to play with your rosters?

or any default settings (difficulty)?
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Old 09-13-2019, 06:03 PM   #37
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Re: NBA 2k20 - Attention to detail (PS4)

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Originally Posted by archanax
what sliders do you use or is good to be used to play with your rosters?



or any default settings (difficulty)?


Nothing tested yet cause they are patching the game every 2 days. At the moment I’m editing hot zones and badges
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Old 09-13-2019, 09:53 PM   #38
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Re: NBA 2k20 - Attention to detail (PS4)

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Originally Posted by CelticLG
Nothing tested yet cause they are patching the game every 2 days. At the moment I’m editing hot zones and badges
Shot Under Tendency 99 glitch was apparently resolved in today’s patch. Good news!
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Old 09-14-2019, 12:16 AM   #39
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Re: NBA 2k20 - Attention to detail (PS4)

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Originally Posted by b8lord
How are you gonna balance the players with overalls of 90+? I've found that even the best young players still have 70-80 shot tendency in their prime so you may have to increase their tendency before you start the mode which makes them unrealistically proficient in scoring in short term for more realistic long term.

I've always thought a good solution to this would be sets of tendencies that the player could deploy to each player in coach settings by selecting a role for them e.g '3 n D' with low usage and low contested shot rate or 'primary option' with high usage.
I've found that you almost have to edit shot tendency each year. The reason is team's change. Roles change. A player may be needed to shoot more often than their tendencies are listed simply due to circumstance. To go super old school, I remember when Tony Campbell was averaging 6 points or something on the Lakers and then was drafted to the expansion Minnesota Timberwolves. He became a 20 point scorer simply due to circumstance and expanded role. And consequently if 2k existed then, I would have gone in and upped his shot tendencies as he went from 9th man to primary scoring option in one off season. No amount of AI progression is going to recognize that and it can really play havoc with your sim stats or your CPU opponent.
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Old 09-14-2019, 12:58 AM   #40
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Re: NBA 2k20 - Attention to detail (PS4)

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Originally Posted by Comduklakis
I've found that you almost have to edit shot tendency each year. The reason is team's change. Roles change. A player may be needed to shoot more often than their tendencies are listed simply due to circumstance. To go super old school, I remember when Tony Campbell was averaging 6 points or something on the Lakers and then was drafted to the expansion Minnesota Timberwolves. He became a 20 point scorer simply due to circumstance and expanded role. And consequently if 2k existed then, I would have gone in and upped his shot tendencies as he went from 9th man to primary scoring option in one off season. No amount of AI progression is going to recognize that and it can really play havoc with your sim stats or your CPU opponent.
Personally, Id go as far as to saying shot tendencies need CONSTANT attention. Team rosters, roles, etc always change no matter what so a bench player can become a primary scoring option almost overnight. Touches and shot tendencies always need to be looked at, probably at least every 3 weeks to a month.
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