NBA Substitution Patterns
Settings
Game Difficulty: AllStar
Quarter Length: 12 Minutes
Fatigue: On
Injuries: On
Game Speed: 49
Free Throw Difficulty: 55
Shooting Type: Real Player %
Free Throw Shooting Type: Real Player %
Action Replays: Occasionally
After Basket Camera Cuts: Often
Ball Handler Text: None
Shot Meter: Off (or Feedback Only)
Shot Feedback: Off
Foul Out: 6
AI Free Throw Camera Shake: Off
Rhythm Indicator: Off
Pick and Roll Overlay: Off
Coach Settings
Adaptive Coaching Engine: Off (I like to make my own adjustments, can be on if you want CPU to adjust for you)
Timeout: Manual
Substitution: Manual
Substitution Method: Rotation
Offensive PlayVision: Off (Keep on until you learn your plays/freelance. Game is so beautiful with it off)
PlayVision Display:Full
Playcall Messages: Off
Offensive Playcalling: Manual
Defensive Playcallling: Manual
Late Game Fouling: Manual
Controller Settings
Vibration: On
Pro Stick: Default
Pro Stick Orientation: Absolute
Off-Ball Freelance Mode: Camera Relative
Player Icons: Off
Icon Lead Passing: On
Pro Stick Defense: Camera Relative
Pro Stick Pass Type: Normal
Who to Guard: On
Defensive Assist Strength: 50
Boxout Assist Strength: 0
Automatic Shot Contest: Manual
Pass Target Profile: Custom
Pass Target Direction: 40
Pass Target Distance: 25
Pass Target Openness: 35
Gameplay Sliders (User/CPU) - (TMF 1.07) UPDATED: 12/09
Offense
Inside Shot Success: 47/43
Close Shot Success: 49/45
Mid Range Shot Success: 51/48
3PT Success: 49/47
Layup Success: 50/45
Dunk in Traffic Frequency: 40
Dunk in Traffic Success: 50/45
Pass Accuracy: 40/25
Alley-Oop Success: 50
Contact Shot Success: 0
Ball Security: 57/35
Body-Up Sensitivity: 30
Defense
Driving Contact Shot Frequency: 0
Inside Contact Shot Frequency: 40
Layup Defense Strength (Takeoff): 60
Layup Defense Strength (Release): 60
Jump Shot Defense Strength (Gather): 60
Jump Shot Defense Strength (Release): 60
Help Defense Strength: 70
Steal Success: 50/40
Attributes
Acceleration: 65/60
Vertical: 50
Strength: 50
Stamina: 55
Speed: 53/45
Durability: 90
Hustle: 65/50
Ball Handling: 60/55
Hands: 40/45
Dunking Ability: 50
On-Ball Defense: 50/30
Stealing: 45/35
Blocking: 50/45
Off Awareness: 50
Def Awareness: 70/85
Off Rebounding: 47/48
Def Rebounding: 50/51
Off Consistency: 40
Def Consistency: 45
Fatigue Rate: 48
Lateral Quickness: 50/45
Tendencies
Take Inside Shots: 50/35
Take Close Shots: 50/56
Take Mid-Range Shots: 50/56
Take 3PT Shots: 50/46
Post Shots: 50/47
Attack the Basket: 50
Look for Post Players: 50/45
Throw Alley-Oops: 50/40
Attempt Dunks: 50
Attempt Putbacks: 50/35
Play Passing Lanes: 40
Go for On-Ball Steals: 55
Contest Shots: 75
Backdoor Cuts: 40
Fouls
Over the Back Foul Frequency: 60
Charging Foul Frequency: 100
Blocking Foul Frequency: 85
Reaching Foul Frequency: 60
Shooting Foul Frequency: 65/80
Loose Ball Foul Frequency: 60
MyLeague Sliders - (TMF MyLeague)
Setup
Autosave: On
Season Length: 82 Games
Quarter Length: 12 Minutes
Simulated Quarter Length: 12 Minutes
Fantasy Draft: Off
Playoff Series: 7 Games
Features
League Expansion: On
Protected Players: 8
Salary Cap: On
Salary Cap Value: 94
Salary Cap Inflation Rate: 50
Hard Cap: Off
Previously Traded Draft Picks: On
Trade Deadline: On
Trade Logic: On
Recently Signed Restriction: On
Recently Traded Restriction: On
Financial Trade Rules: On
Trade Override: Off
CPU Trade Offers: On
CPU-CPU Trades: On
Trade Approval: On
Trade Frequency: 40
Injuries: On
Use Roster Injuries: On (Personal Preference)
Injury Severity: 35
Injury Duration: 35
Career-Ending Injury Frequency: 15
Draft Class Quality: 50
Progressive Fatigue: On
Team Chemistry: On
Player Progression Rate: 50
Player Regression Rate: 50
In Season Training Effects: 50
Player Non-Financial Ambitions Factor: 80
Difficulty
Gameplay Difficulty: All Star
Simulator Difficulty: 50
Trade Negotiation Difficulty: 50
Contract Negotiation Difficulty: 60
CPU Re-Signing Aggressiveness: 80
Morale Difficulty: 70
Morale Effects: 55
Chemistry Difficulty: 80
Chemistry Effects:65
CPU Injury Frequency: 45
User Injury Frequency: 45
CPU Injury Effects: 50
User Injury Effects: 50
Shoutout to LorenzoDC for finding this out, if you want to keep your league balanced once you get a few years in, make sure to adjust team training for each team (requires 30-team control).
http://www.operationsports.com/forum...post2048482646
Camera
Broadcast Generic
Zoom: 4
Height: 2

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