Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and All Future NBA 2K Games

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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #1

    Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and All Future NBA 2K Games



    As has become the yearly norm at this point, people have spent an inordinate amount of...

    Written By: Chase Becotte

    Click here to view the article.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.
  • Cavsfan4life
    MVP
    • Sep 2009
    • 1039

    #2
    Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

    Awesome article, but man the lack of responses shows a ton.

    You said it best, its the only mechanic that has a perfect result. There isn't another aspect in 2k that we can perfect with a button release or flick of the stick.
    Last edited by Cavsfan4life; 09-23-2020, 11:37 AM.

    Comment

    • leoribas3
      Rookie
      • Jul 2011
      • 409

      #3
      Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

      YES! IMO perfect releases and green lights were an awful idea to begin with. This is basketball, shooting doesnt work like this. Theres always a random factor, even for the best players in the world. People worry more about timing a button window than actual basketball awareness, tactic and shot quality because of this stupid green release thing...

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      • Thrustie
        Pro
        • Sep 2016
        • 764

        #4
        Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

        Definitely agree with all of this. Especially the point that players that are able to figure out timing/aiming basically break the game with unrealistic percentages. Being very good at one element of the game elevates them to 2K Demi gods. I think we all understand the importance of shooting in basketball - it’s a make or miss league as experts are apt to say - but I think you could still create a shooting skill gap without greens.

        As the game is now, there’s almost no way to truly excel if you can’t time/aim your shot as well. It becomes 75% shooting and 25% everything else. If one guy can hit 75% from 3 because he can green most of his shots and the other guy can only hit 45% with slightly early/late/left/right, it’s curtains. Doesn’t matter if the second guy has superior IQ, a better handle and takes smarter shots. The “skill gap” for shooting is so pronounced that it basically eclipses all the other elements of the game. Shrink that gap a bit and everything else becomes meaningful again. The easiest way would be removing greens.

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        • ataman5
          MVP
          • Jun 2007
          • 2620

          #5
          Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

          Great reading. I agree with it all.

          Comment

          • Guard-ian
            Pro
            • Apr 2008
            • 612

            #6
            Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

            Great write up Chase!!!

            Totally agree with your points, definitely fundamental basketball and good open shots should always beat perfect release robots...

            Greens are the worst and most arcade thing that happened to NBA 2k saga and it is a clear switch from "sim" to "fun", wriggling away from realism... and that is probably a good decision from a business perspective (to content the masses)... but a bad and wrong one from a simulation standpoint...

            I have not an issue with these things in the park and its different game modes, I even like the new shot aim concept (but without greens and without the requirement of been almost perfect to hit a shot, that's not basketball... basketball is more about finding the right spots and shots, not executing them perfectly with a mini-game).

            My problem with all of this is that the core 5 vs 5 NBA simulation is getting more and more affected by these green fever and all its arcade connotations (hell I don't want the spoilers, I don't want to know if a shot is gonna go in or not just after release), and it is not fair for us the long time hardcore fans who mostly love the real NBA part of the game: MyLeague, MyLeague Online, My GM and PlayNow (off and Online).
            Last edited by Guard-ian; 09-23-2020, 01:51 PM.
            Ignorance is Bliss...

            Comment

            • alabamarob
              MVP
              • Nov 2010
              • 3340

              #7
              Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

              Solid writeup.

              If they are hell bent on keeping green releases. We should just have a percentage. Example. Perfect release 50 % make chance. Slighlty left or right 30% chance. For 90 rated shooter.

              Or

              Include turn off 100 percent green release as a game option.

              Ratings should be more important the shot timing/aiming.
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              • Goffs
                New Ork Giants
                • Feb 2003
                • 12279

                #8
                This green release stuff is not going away. 2k will be nothing but icons on top of icons with bars for jumping up straight and green splashes everywhere.
                Last edited by Goffs; 09-23-2020, 02:21 PM.

                Comment

                • RoyceDa59
                  Chillin
                  • Aug 2003
                  • 3830

                  #9
                  Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                  Can say enough how much I enjoyed this article but I have accepted the type of sports gamer I am and probably a lot of us on OS are going the way of the dinosaur.

                  Comment

                  • brent3419
                    MVP
                    • Jul 2013
                    • 1613

                    #10
                    Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                    This is all 2k players really care about is making every single shot. All they want is automatic shots and basketball doesn't work like that. Shooting should most definitely not be guaranteed in this game and I would love for green releases to be removed

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                    • goledensilence
                      Pro
                      • Jul 2012
                      • 533

                      #11
                      Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                      I agree with all of this. When I use to play basketball, I was known for being a kid with a deadly 3 point game. Put me in a 3 point competition and I would dust all of the other participants. However, my shot was not perfect at all. I went from being a good 3 point shooter with my left hand to a good 3 point shooter with my right. My shots were not all the same because I didn't always aim at the basketball the same. I had ugly jump shots and some with perfect form. I sometimes aimed for nothing but nets, I sometimes aimed for the back of the rim and I definitely loved to abuse that square on the backboard. I say that because 2K needs to take into account all of these factors. Having my 87 overall Sharpshooting Facilitator miss a bunch of wide open 3 pointers because they're not green is just idiotic. Hell, it's to the point where I miss a lot of slightly early/late mid range shots as well.
                      Thee I Love

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                      • drugsbunny
                        Rookie
                        • Apr 2015
                        • 320

                        #12
                        There are animations that have been used when a player hits perfect green that shows that he knows the shot was on point, I think those kinds of indicators are good enough to symbolize a perfect release. I feel that being able to read the animation of your players release point was the when the game was at its purest. The whole meter structure ruined the game for me. With that being said, My Slashing, play maker point guard that I have pretty much used since the template format went into effect, has hit more jump shots this year using the aiming system, than I have hit in 17, 18, 19 and 20 cumulatively. I find the system to be great overall. I actually feel like I always have a chance to hit driving layups and actually have to focus on every play. My days of smoking while playing are made very difficult. I hated it at first. After spending about 6 hours straight in the practice gym, I finally got the hang of it and now, I find the meter system of before quite shallow and pedantic. The green flash is certainly annoying because it makes me feel like Steph and Clay are taunting me with every shot. At least I would like to see the result before I get mad. It's almost like your parents telling you to go outside and get a switch or go upstairs and get the belt. It's always worse when you are anticipating the known elements. I miss the old days of responding to the result and not the forthcoming result.
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                        • Fedor_52
                          Rookie
                          • Dec 2008
                          • 46

                          #13
                          Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                          Originally posted by alabamarob
                          Solid writeup.

                          If they are hell bent on keeping green releases. We should just have a percentage. Example. Perfect release 50 % make chance. Slighlty left or right 30% chance. For 90 rated shooter.

                          Or

                          Include turn off 100 percent green release as a game option.

                          Ratings should be more important the shot timing/aiming.
                          agreed, keep the Green Releases to show the User he did everything right, but please go away from 100% success rate

                          Comment

                          • jk31
                            MVP
                            • Sep 2014
                            • 2661

                            #14
                            Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                            Originally posted by Fedor_52
                            agreed, keep the Green Releases to show the User he did everything right, but please go away from 100% success rate
                            exactly! thats what im advocating for. at least give us the Option for that in offline Play and online leagues. or give us a slider thst determines timing/aiming Bonus and Malus, so we can adjust that to our liking.


                            very Good article!

                            Comment

                            • ajs41072
                              Rookie
                              • Aug 2009
                              • 253

                              #15
                              I agree with it being wild that people want to know the result before the shot goes in.  Why don't they show the final score at the beginning of the game if they want to take that approach.  For me, I can be really closed to the middle of the shot meter, so I'm close to green but the ball just seems to refuse to go in unless it's green.  I've used the right stick and the square button.  If the ball went in sometimes when you were close to hitting green, in my experience, the game would be much more playable and enjoyable.  As I play it now, I'm limited to shots from inside the paint and dunks, because I feel I get green so rarely that it doesn't pay to take a jump shot.  Free throws on the other hand seem to operate the way I want jump shots to, I can hit those being close to green.  

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