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NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeover, Next-Gen AI Offense & Defense

This is a discussion on NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeover, Next-Gen AI Offense & Defense within the NBA 2K Basketball forums.

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Old 10-22-2020, 01:16 PM   #81
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

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Originally Posted by ImInThis
I highly doubt we'll have that much control. Pie Charts were no different from archetypes, remember?


Your height, weight, and wingspan will effect a lot of things.





Be prepared to be disappointed. Hell look at all the complaints here about bigs being able to shoot the 3 ball.



Demigods can't happen because you're still capped based on height, weight, and wingspan.

If you make a 7'0 Small Forward your speed will be capped at 70
We'll see....
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Old 10-22-2020, 02:05 PM   #82
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

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Originally Posted by ksuttonjr76
We'll see....
We got less than a month. Demi gods won't be possible at all if you ask me. 2k won't allow 7 footers to have 80 ball control


I'm looking at this build now and it looks OP. Maxed shooting and maxed steal, but it's slow, 69 stamina, and can't really attack the paint all that well.

What 2k needs to do is buff perimeter defense and intimidator badge against guards.

https://www.youtube.com/watch?v=M_1m...ture=emb_title

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Old 10-22-2020, 02:37 PM   #83
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

Demi-gods might not be possible height and weight wise as in 7’3 guys stroking from outside and running at the speed of light. But I still worry you’ll be able to make some pretty broken builds by ignoring certain stats entirely. Like if I ignore stats completely like close shot, standing dunk, post control, free throws, pass accuracy, interior D, block, rebounding, strength and vertical - could I create a guard with basically maxed out shooting, slashing, dribbling, perimeter D, speed and acceleration?

I guess we won’t know until we see the bucket of points at your disposal and how much different vitals effect your maxes. I worry that by allowing users to entirely ignore stat groups, you possibly open the door for some really OP builds for certain play styles. Hopefully I’m wrong though.
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Old 10-22-2020, 02:42 PM   #84
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

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Originally Posted by ImInThis
We got less than a month. Demi gods won't be possible at all if you ask me. 2k won't allow 7 footers to have 80 ball control


I'm looking at this build now and it looks OP. Maxed shooting and maxed steal, but it's slow, 69 stamina, and can't really attack the paint all that well.

What 2k needs to do is buff perimeter defense and intimidator badge against guards.

https://www.youtube.com/watch?v=M_1m...ture=emb_title


Even looking at this example build - take out a bunch of useless or less important guard stats that he spent and he easily could have jacked up a bunch of other ones and had a ridiculously OP offensive guard with maxed steal and perimeter D.


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Old 10-22-2020, 04:12 PM   #85
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

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Even looking at this example build - take out a bunch of useless or less important guard stats that he spent and he easily could have jacked up a bunch of other ones and had a ridiculously OP offensive guard with maxed steal and perimeter D.


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Exactly the point that I was trying to make. I noticed that they used "Wing" for the position.To me, that even removes more restrictions when you don't have to worry about basketball positions.
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Old 10-22-2020, 04:27 PM   #86
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

Personally I like this approach of making EVERYONE a demigod. I've always wanted a 7'1 pure rim protector that can keep up with agile players and have a nice mid range. I've been wanting to make one for years. Next gen is looking nice if its finally possible.



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Old 10-22-2020, 05:03 PM   #87
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

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Originally Posted by Goffs
Personally I like this approach of making EVERYONE a demigod. I've always wanted a 7'1 pure rim protector that can keep up with agile players and have a nice mid range. I've been wanting to make one for years. Next gen is looking nice if its finally possible.



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If everyone has a 99 3 ball, there might not be much action around the rim for you to protect....


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Old 10-22-2020, 05:17 PM   #88
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

Finally the badge levels are to some degree based on ratings! And it looks like you can just upgrade mid-range and free throw and have a decent number of badge points.
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