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NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Old 08-11-2012, 03:43 PM   #113
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Here's HOPING the A.I. is not cheese on H.O.F. difficulty this year. Kendrick Perkins nailing long jumpers on me all game was just ridiculous! They need to make it challenging but not give the cpu such a large handicap to make every shot possible.
There called sliders for a reason. Learn it, love it, live it
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Old 08-11-2012, 03:45 PM   #114
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by MoGotti
There called sliders for a reason. Learn it, love it, live it
only if they let you in online association and My Player
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Old 08-11-2012, 03:45 PM   #115
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

I really don't see what was wrong with Isomotion, but if they got to make it more intuitive am up for it.
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Old 08-11-2012, 03:50 PM   #116
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by Scooby803
only if they let you in online association and My Player

You can on PC.
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Old 08-11-2012, 05:45 PM   #117
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by Vni
I really don't see what was wrong with Isomotion, but if they got to make it more intuitive am up for it.
I have no problem with Isomotion either. But there's always a way to make things better. Is this it? Hopefully.

One thing I'm certain of, it'll work better in 2K14. It usually takes at least another title for a new system to be implemented as good as possible.
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Old 08-11-2012, 05:56 PM   #118
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

I really had gripes with isomotion
1. NO SEPERATION or Beating man off dribble ... You hardly get any seperation with even the best ball handlers vs the worst on ball defenders agaisnt cpu opponets mostly and sometimes online

2. Even if i do get seperation.... The computer will catch up(guards) and even slow CENTERS WILL STAY IN FRONT of your point gaurds because isomotion was compensated with sliding which will be in the game in 2k13 as well because i saw it in the new trailer

3. Hopefully this year we can actually get seperation and beat our man off the dribble AND KEEP IT seperation
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Old 08-11-2012, 06:01 PM   #119
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by ObviousHater
I really had gripes with isomotion
1. NO SEPERATION or Beating man off dribble ... You hardly get any seperation with even the best ball handlers vs the worst on ball defenders agaisnt cpu opponets mostly and sometimes online

2. Even if i do get seperation.... The computer will catch up(guards) and even slow CENTERS WILL STAY IN FRONT of your point gaurds because isomotion was compensated with sliding which will be in the game in 2k13 as well because i saw it in the new trailer

3. Hopefully this year we can actually get seperation and beat our man off the dribble AND KEEP IT seperation
That wasn't the fault of the Isomotion though.
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Old 08-11-2012, 06:02 PM   #120
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by Vni
That wasn't the fault of the Isomotion though.
It has something to do with isomotion..
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