NBA Elite 11 Video: Real AI

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  • blackflash83
    Rookie
    • Sep 2009
    • 161

    #1

    NBA Elite 11 Video: Real AI

    This video explains what Real AI will bring to the table in NBA Elite 11.

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  • Jano
    You Dead Wrong
    • May 2004
    • 3161

    #2
    Re: REAL AI in NBA ELITE 11

    Thanks for the update blackflash off to watch. Sounds like a good idea will give the players actual tendencies and moves they actually use.

    2K had this type of thing in there game last year so its nice to see that it will be in Elite too. This should add a lot to the authenticity of the game.

    Maybe it'll correct those stupid behaviors like Bynum shooting fadeaways or Brook Lopez doing a euro step (two things I saw a lot last year).
    Last edited by Jano; 08-25-2010, 06:20 PM.

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    • Young Murder
      Banned
      • Jul 2010
      • 64

      #3
      Re: REAL AI in NBA ELITE 11

      This been needed in b-ball games forever, I can't wait to play the demo now.

      Comment

      • mlp111
        MVP
        • Jul 2010
        • 1291

        #4
        Re: REAL AI in NBA ELITE 11

        sounds good, looks ok, want more true gameplay

        Comment

        • Behindshadows
          CEO - BSG Network
          • Nov 2004
          • 8055

          #5
          Re: REAL AI in NBA ELITE 11

          Now that's a good video, can't wait to see some good 5 on 5, using the A.I.

          Good to get some real NBA player input and feedback.

          Comment

          • Pokes404
            MVP
            • Jun 2008
            • 1720

            #6
            Re: REAL AI in NBA ELITE 11

            The AI stuff sounds good. Anything that helps players play like their real-life counterparts is a good thing; however, (and I hate to be "that guy" but I feel I must mention this) what were your thoughts about the two dunks at about the 1:10 mark and the defenders reaction when Durant drove past him and dunked it?

            This is all still work in progress, but we're coming up on the release of the demo and the release date for the full game will be here before too much longer. I'm not going to hit the panic button or anything, but I'll be keeping a watchful eye on upcoming videos to see if these types of things start happening less frequently.

            You can't judge a game from 3 clips, but quite frankly, that was a little bit discouraging. Those are the types of plays (especially the two dunks) that I thought real-time physics were supposed to prevent.
            Last edited by Pokes404; 08-25-2010, 06:33 PM.

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            • dexvex
              Rookie
              • Jul 2007
              • 208

              #7
              Re: REAL AI in NBA ELITE 11

              Thats nice to hear about the a.i and stuff, but the dunks look so unrealistic. I'm talking particularly about the one where he bumps the guy and is still able to go up full force ....

              Comment

              • NoTiCe_O
                Pro
                • May 2009
                • 969

                #8
                Re: REAL AI in NBA ELITE 11

                I don't really get how this works?

                So will I see Durant try to pull off the same recorded sequence every game?

                Sounds alright, I'm just not sure how it works
                Twitter - @OtistheOriginal

                Comment

                • Jano
                  You Dead Wrong
                  • May 2004
                  • 3161

                  #9
                  Re: REAL AI in NBA ELITE 11

                  Originally posted by Pokes404
                  The AI stuff sounds good; however, (and I hate to be "that guy" but I feel I must mention this) what were your thoughts about the two dunks at about the 1:10 mark and the defenders reaction when Durant drove past him and dunked it?

                  This is all still work in progress, but we're coming up on the release of the demo and the release date for the full game will be here before too much longer. I'm not going to hit the panic button or anything, but I'll be keeping a watchful eye on upcoming videos to see if these types of things start happening less frequently.
                  Yea that part looked pretty ugly but I'm going to hope things like that will be toned down on the higher difficulties or through sliders. Last year had some similar issues but some slider or rating adjustments did the trick.

                  The default rosters for EA have always been suspect so I'm not all that optimistic about it so we'll just have to wait and see.

                  Comment

                  • SamCassell=Alien
                    Banned
                    • Aug 2010
                    • 32

                    #10
                    Re: REAL AI in NBA ELITE 11

                    The thought behind this stuff is nice but man it sure looks ugly. I can't stand those animations. Especially the durant dunk over Kaman. Wheres the physics? He's just sliding backwards

                    Comment

                    • Jano
                      You Dead Wrong
                      • May 2004
                      • 3161

                      #11
                      Re: REAL AI in NBA ELITE 11

                      Originally posted by NoTiCe_O
                      I don't really get how this works?

                      So will I see Durant try to pull off the same recorded sequence every game?

                      Sounds alright, I'm just not sure how it works
                      I believe its a way for the dev team to replicate a players moves or tendencies on the court. So maybe at certain spots on the floor (like the wing) Durant will do the jab, pumpfake, and drive.

                      It'll add some individuality to the CPU because now the players will actually be doing certain moves. For example Melo loves to use the jab step on certain parts of the floor so now with this real-AI he will.

                      Where as last year they had his tendency to just go left, right, spot up, etc. Now they have actual moves for the AI to use. So it should get rid of a lot of the genericness that was in Live 10.

                      Comment

                      • jr2424
                        Rookie
                        • Sep 2007
                        • 430

                        #12
                        Re: REAL AI in NBA ELITE 11

                        So this is layered in with the DNA feature?
                        Does a cheetah stretch before it chases its prey?

                        Ken Griffey Jr.

                        Comment

                        • mlp111
                          MVP
                          • Jul 2010
                          • 1291

                          #13
                          Re: REAL AI in NBA ELITE 11

                          so whats the difference between the scripted sequences and canned animation? I know they sound different, but dont quite understand it!

                          Comment

                          • NoTiCe_O
                            Pro
                            • May 2009
                            • 969

                            #14
                            Re: REAL AI in NBA ELITE 11

                            Originally posted by Jano
                            I believe its a way for the dev team to replicate a players moves or tendencies on the court. So maybe at certain spots on the floor (like the wing) Durant will do the jab, pumpfake, and drive.

                            It'll add some individuality to the CPU because now the players will actually be doing certain moves. For example Melo loves to use the jab step on certain parts of the floor so now with this real-AI he will.

                            Where as last year they had his tendency to just go left, right, spot up, etc. Now they have actual moves for the AI to use. So it should get rid of a lot of the genericness that was in Live 10.
                            Ohh, yea that does make sense, especially the part about certain areas of the court. That would be cool if they included player specific AI post moves do, like how Yao loves jumphooks, and Dwight with that running hook.

                            I get it now, thanks
                            Twitter - @OtistheOriginal

                            Comment

                            • ehh
                              Hall Of Fame
                              • Mar 2003
                              • 28961

                              #15
                              Re: REAL AI in NBA ELITE 11

                              Yeah I'm in the group that's a little confused by this. Are these in place of tendencies or DNA? So KD gets the ball at the top of the key and one of his pre-recorded sequences is to jab, pump fake and then go to the rim. Isn't that what DNA is supposed to do? They sound sort of scripted I guess, we'll have to see it in action.

                              Also, how in-depth are these going to be? I'm afraid that only the Top 20 or so players in the league will have these play-back sequences.

                              I'm glad EA is doing something new at least for player differential, DNA is a mess IMO. I wish they'd scrap it altogether. Like some things in technology, it's a great idea in theory but just can't be executed as hoped.

                              Hopefully BF can comment with some more details.
                              "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                              "Beware of geeks bearing formulas." - Warren Buffet

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