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PAWR- Player Awareness
POVR- Player Overall
PBSH- Block Shed
PTAK- Tackle
PSPD- Speed
PACC- Acceleration
PAGI- Agility
PPBK- Pass Block
PRBK- Run Block
PSTR- Strength
PJMP- Jump
PJMV- Juke Move
PPMV- Power Move
PFMV- Finesse Move
PHIT- Hit Power
PTHP- Throw Power
PTHA- Throw Accuracy
PKAC- Kick Accuracy
PKPW- Kick Power
PCTH- Catching
PINJ- Injury
PBTK- Break Tackle
PSTA- Stamina
PTRK- Trucking
PBCV- Ball Carrier Vision
PIBL- Impact Block
PLHN- Left Hand
PRHN- Right Hand
PLKN- Left Knee
PRKN- Right Knee
PTEN- Tendency
PLWR- Left Wrist
PRWR- Right Wrist
PVIS- Visor
PPOS- Position
PPRS- Pursuit
PYRS- Year???
SPCT- Spectacular Catch
PHGT- Height
PWGT-Weight
PKRT- Kick Return
PMCV- Man Coverage
PZCV- Zone Coverage
PSMV- Spin Move
PESV- Elusive
PCAR- Carry
PLSO- Socks?
PSTM- Stiff Arm
PREL- Release
PPRC- Play Recognition
PSAR = Stiff Arm Rating
PYEA Freshman = 0, Sophomore = 1, Junior = 2, Senior = 3.
SCHD- Schedule
OACA-ai cov awr
OHCA-hum cov awr
OAKA-ai kick acc
OHKA-hum kick acc
OASA-ai stiff arm
OHSA-hum stiff arm
OPPF-personal foul
OAAG-ai agility
OHAG-hum agility
OADK-ai knockdowns
OHDK-him knockdowns
OASN-ai spin
OHSN-hum spin
OACO-ai cov
OHCO-hum cov
OADP-ai def pi
OHDP-hum def pi
OAOP-ai off pi
OHOP-hum off pi
OASP-ai speed
OHSP-hum speed
OAFS-ai 1st step
OHFS-hum 1st step
OGPS-Thresh
OABT-ai brk tak
OHBT-hum brk tak
OAST-ai str
OHST-hum str
OAFU-ai fumb
OHFU-hum fumb
OAJU-ai jump
OHJU-hum jump
OAQU-ai quickness
OHQU-hum quickness
OARU-ai running
OHRU-hum running
OPCL Penalty Clipping
OPDP or OADP Penalty Def. Pass Interference
OPFM Penalty Face Mask
OPFS Penalty False Start
OPHO Penalty Holding
OPIG Penalty Intentional Grounding
OPOP Penalty Off. Pass Interference
OPPI Penalty KR/PR Catch Interference
OPRK Penalty Roughing Kicker
OPRP Penalty Roughing Passer
(In the Profile save)
You will fall in love with the Passing game because of these two fields:
OPLS (UOPT tab) and PSLS (UNIF tab)
-Both deal with the Pass Lead Sensitivity
-set at 127 it is crazy with all Animations that start to play out that we don't see because the default is at 50.
OGPS = Game/Ball Passing Speed
-Controls how fast the QB's get rid of the ball
-Controls radius of "Sack Animation" triggering
-Controls how fast the ball will travel with in the Throw Strength ratings scale
-Controls how much "Arc" is applied to throws (high = less, low = more)
(I set at 127 to test and QB's are flinging like B. Farve while releasing like D. Morino)
These two affect the Def side of the ball during Pass Plays because they impact what Def Animations will be triggered.
GOPT Tab
OARA = AI Running Ability (different from slider)
- set at 127 = "Beast"
- they "WILL" use there ratings (stiff arm, trucking, elusiveness etc...)
It's under the GOPT tab:
OADP- AI DEF PI
OHDP- HUM DEF PI
OPDP- DEF PI THRESHOLD
OAOP- AI OFF PI
OHOP- HUM OFF PI
OPOP- OFF PI THRESHOLD
yes Khaliib, I found those back in the Madden 08 days, trouble with NCAA is you can`t get the weather to change to what you want on a consistent basis, makes me wonder if there is perhaps a hidden value somewhere, you would think changing snow to 100% would give you snow every time but it doesn`t .
Is it possible to load in an entirely new roster just before year two of a dynasty with this? The reason I ask is I want to simulate through the first season (2013-2014) and then load in the correct rosters with freshman and everything for the second season (2014-2015). My goal is to eventually be able to have a dynasty save file that "starts" in the 2014-2015 season with correct rosters and coaches.
Can anybody shed some light on this for me? What I want to do is to import Tyga's 2014-15 rosters into my dynasty at the beginning of year two. I tried using the import/export table feature, but I'm getting an error. I feel like this is possible, but can't figure out what I am missing.
EDIT: Figured it out immediately after making this post. For anybody that is interested... what I did is started a dynasty with the 2014-15 rosters loaded in. Then I saved that file, brought it into the editor, exported the players table and saved it to my computer. I then started a new dynasty, simulated to the preseason of 2014 (2nd year on the game), saved that file, brought it into the editor, right-clicked on the players table, clicked replace table, and then chose the roster table that I had saved to my computer earlier. With this, we can eventually have a dynasty save that will begin us in 2014 with correct rosters, coaches, previous year records, etc. Hope this helps somebody else out there.
yes Khaliib, I found those back in the Madden 08 days, trouble with NCAA is you can`t get the weather to change to what you want on a consistent basis, makes me wonder if there is perhaps a hidden value somewhere, you would think changing snow to 100% would give you snow every time but it doesn`t .
Mick - Have you tried changing CYWW to 127? With the combination of CYAJ being low, I was able to have snow in each test game I tried.
I have also found that by having CYWP at 127, wind constantly blows around 10 MPH (low of 6 MPH, high of 14 MPH). I still haven't figured out how to get the wind to blow 20+ MPH.
I have noticed that the only field that changes from week to week under the stadium tab is STDR. My theory is the lower STDR is, the higher the chance of rain/snow.
I have not figured out a way to have more cloudy or overcast games without rain or snow. Anyone have any ideas? I tested playing around with CYFP but it didn't seem to help.
Here is what I think I know relating to the meaning to tags:
CYAJ - City average low temperature in January
CYAS - City average high temperature in September
CYFP - City fog percentage (not sure if it does anything)
CYRP - City rain percentage (not sure if it does anything changing it by itself)
CYSP - City snow percentage (not sure if it does anything changing it by itself)
CYWP - City wind percentage (higher = more wind)
CYFW - City fall weather chance (I have not tested this, just a theory)
CYWW - City winter weather chance (higher = more weather during winter games)
I Played with the values Khaliib and was able to get an overcast game ONCE @ Rutgers Stadium in my dynasty. Subsequent reloads of the same game 10 following times were all the typical clear weather effect, though i did get the cold weather breaths from the players. But again, the overcast happened only once.
Mick - Have you tried changing CYWW to 127? With the combination of CYAJ being low, I was able to have snow in each test game I tried.
I have also found that by having CYWP at 127, wind constantly blows around 10 MPH (low of 6 MPH, high of 14 MPH). I still haven't figured out how to get the wind to blow 20+ MPH.
I have noticed that the only field that changes from week to week under the stadium tab is STDR. My theory is the lower STDR is, the higher the chance of rain/snow.
I have not figured out a way to have more cloudy or overcast games without rain or snow. Anyone have any ideas? I tested playing around with CYFP but it didn't seem to help.
Here is what I think I know relating to the meaning to tags:
CYAJ - City average low temperature in January
CYAS - City average high temperature in September
CYFP - City fog percentage (not sure if it does anything)
CYRP - City rain percentage (not sure if it does anything changing it by itself)
CYSP - City snow percentage (not sure if it does anything changing it by itself)
CYWP - City wind percentage (higher = more wind)
CYFW - City fall weather chance (I have not tested this, just a theory)
CYWW - City winter weather chance (higher = more weather during winter games)
o.k I havn`t messed with it for a while so thanks for the info.
I Played with the values Khaliib and was able to get an overcast game ONCE @ Rutgers Stadium in my dynasty. Subsequent reloads of the same game 10 following times were all the typical clear weather effect, though i did get the cold weather breaths from the players. But again, the overcast happened only once.
Fog never triggered either.
See in GOPT if OFWF (force weather) is turned on.
some features only need 1 to use, some are set up on the 127 scale, so test and see.
Hey OS'ers does anyone know what tab do i mess with to change the top 25 i have looked through all the fields and haven't came across it yet or is it even possible yet? And how about editing who plays in what end of the season bowl games, Mick-S, Xanathol, Khalib have help me get over the hump with figuring out some of the fields but now i'm stuck again any help would be appreciated
Hey OS'ers does anyone know what tab do i mess with to change the top 25 i have looked through all the fields and haven't came across it yet or is it even possible yet? And how about editing who plays in what end of the season bowl games, Mick-S, Xanathol, Khalib have help me get over the hump with figuring out some of the fields but now i'm stuck again any help would be appreciated
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