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Old 12-28-2020, 05:43 AM   #9
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Re: UT2K

Quote:
Originally Posted by daflyboys
I've since tweaked the 12/26/20 PS3 rosters a bit more. There had been mention of correcting the problem with overloaded minor league teams where they do not allow you to simply release guys or move up to the major league team. It has to be a trade or nothing. Specifically, it's typically they get loaded over 27 players and then it locks it up. I know at least 1 team where it's only an overload of defensemen in the minor league affiliate (NYR).

I was hoping that if I could post the teams that are problematic and if someone could take a look at this, and correct it and get the file back to me for testing or if you have a PS3, test it yourself?
In order to try and fix this without starting over from a clean roster file my suggestion is that you convert players to goalkeepers with the editor, then try promoting them to the NHL team from the minors in the game. The editor does not have a trade feature.
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Old 12-28-2020, 09:50 AM   #10
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Re: UT2K

Quote:
Originally Posted by nikethebike
In order to try and fix this without starting over from a clean roster file my suggestion is that you convert players to goalkeepers with the editor, then try promoting them to the NHL team from the minors in the game. The editor does not have a trade feature.
Not working or I'm doing something wrong (btw, your example noted in the field seems to imply to include "USERDATA" as part of the address, but all that does is close the application. Had to NOT include that term.
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Old 12-28-2020, 02:05 PM   #11
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Re: UT2K

Tried to import my x360 2k10 file and every time I look at rosters, every player I have edited their name shows up as ?.???. Original players like Getzlaf shows up fine. Only variables changed are names and birthdates. Returned everything to original names and dates and stlll the same

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Old 12-28-2020, 03:48 PM   #12
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Re: UT2K

Ok, it is possible it doesn't work with 2K10 fully yet since it has never really been tested with it for a long while. I was hoping the games would work pretty much identical.



When it comes to the importing it either is due to how names are stored or something else. My suggestion is that you restart your export from a 100% working save. This is important, when you screw a save up never try to fix it. You should throw away the corrupted file and restart from the working backup you did before importing.


After you made the export, clean up the csv file in something like excel and remove all "o"-columns. There is a chance these offsets are different in some way on 2K10 so we should eliminate that factor.


Then make a change and import. Tell me the result.




Tough thing now is to figure out where it went wrong. But you say an XBOX360 save can be exported to csv but not a PS3 save?


I think you need the userdata path on ps3 aswell. Perhaps it needs to be exported/extracted? I don't know how it works really. What exactly happened when trying to use that?


I have 2K10 running in RPCS3 now so perhaps I can do some debugging with it myself if I get some time to spare. But as you know 2K11/2KHS has been my priority. Since I don't play 2K10 at all this would just be for your sake and this isn't exactly my day job...
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Old 12-28-2020, 05:45 PM   #13
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Re: UT2K

Thanks for the suggestions. I was able to export csv from a previous save and it worked fine in game. I’ll try to edit a birthday or two and see how that works. From initial review, I didn’t find any other changes. I’ll try to experiment later this week. I remember the goalie gear causing an issue so maybe I hit something with the gear. I’ll report back if I have any other issues. Thanks for taking some time to answer.

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Old 12-29-2020, 05:04 AM   #14
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Re: UT2K

No problem. Feel free to compile a list of what you find, it will be easier for me to check things that way. I appreciate that you're testing.
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Old 12-29-2020, 03:16 PM   #15
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Re: UT2K

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Originally Posted by nikethebike
No problem. Feel free to compile a list of what you find, it will be easier for me to check things that way. I appreciate that you're testing.
Okay so, working with a default 2k10 x360 file here is what I did:
1. Overwrote James Wisniewski with Hampus Lindholm
2. Attributes changed --> imported into game, no issues.
3. Edited the birth year from from 1984 to 1990
4. Updated ROS file--> imported into game-->Corruption

What I edited - any issues:
1. Name change - no issues
2. Attribute import - no issues
3. Removing O-values with new attributes - no issue
4. Editing birth year - complete file corruption (see below)
4a. Editing birth year with removing o-values - complete file corruption (see below)

Findings:
In all cases:
a. Ryan Getzlaf is the only person to have his name show in game. Every other player is ?.???

When birth year was just edited (with and without o-values)
b. Birth date didn't change in game when changed- still shows as 1984
c. Dallas Stars just show up as "STARS" or "RI STARS" or some variant
D. The blues display as "RI Blues" "EK Blues" or some variant

Last edited by rangers9911; 12-29-2020 at 03:25 PM.
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Old 12-29-2020, 05:40 PM   #16
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Re: UT2K

Dallas and St. Louis is due to how names are stored and there are players with those names. The name list is rearranged but the name pointer for the teams have not been changed. I'd need to check the code how the names are written right now because it sounds like it doesn't work with 2K10 very well.
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