I've been developing a Home Run Derby game for years in my free time. It's got to the point where I need help testing all the systems.
This game is not a cheap home run derby game. It's extremely realistic. That's what I wanted.
It's developed in WebGL via Javascript (ThreeJS/PhysiJS). There's tons of features like real scaled metrics; exit velocity, launch angle, hang time, etc. They're all realistically scaled to the actual world; nothing is arbitrary.
There's too much to even mention in a post honestly, but if anyone is interested in helping me test this, let me know. I'd appreciate it greatly and I think you'd have fun testing it. You don't have to do anything specifically other than play the game. It's up to you if you wanna make a profile and see how all that works.
It's fully functional as it is, but I just can't handle all the duties by myself anymore. I model the stadium in Blender, program all the logic and shaders, test it, code the backend, etc. It's just become too much for one person anymore.
Thanks for reading!
This game is not a cheap home run derby game. It's extremely realistic. That's what I wanted.
It's developed in WebGL via Javascript (ThreeJS/PhysiJS). There's tons of features like real scaled metrics; exit velocity, launch angle, hang time, etc. They're all realistically scaled to the actual world; nothing is arbitrary.
There's too much to even mention in a post honestly, but if anyone is interested in helping me test this, let me know. I'd appreciate it greatly and I think you'd have fun testing it. You don't have to do anything specifically other than play the game. It's up to you if you wanna make a profile and see how all that works.
It's fully functional as it is, but I just can't handle all the duties by myself anymore. I model the stadium in Blender, program all the logic and shaders, test it, code the backend, etc. It's just become too much for one person anymore.
Thanks for reading!
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