Developing a Home Run Derby Game - Need Testers

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  • MLB14
    Pro
    • May 2014
    • 636

    #16
    Re: Developing a Home Run Derby Game - Need Testers

    I just wanted to say I've done a massive amount of work on this game over the past year and would appreciate any feedback.

    I added dynamic difficulty, better ball to field physics, better physics all around, custom shaders for some textures like the dirt and landscape, and incorporated the actual equations for air drag and Magnus force.. etc, etc..

    [emoji336] mobile device
    Last edited by MLB14; 02-23-2024, 04:48 PM.
    Do it. (Release The Show for PC)

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    • strawberryshortcake
      MVP
      • Sep 2009
      • 2438

      #17
      Re: Developing a Home Run Derby Game - Need Testers

      Does it work on mobile (i.e. iPad)? I managed a couple hits without know exactly how, but 95% of the time, I don’t think the bat swung while I was tapping on screen. I did notice the instructions referred to mouse clicks. Nothing about mobile touch screen.

      Feedback: (note, I did not create a user profile, I simply wanted to jump right into it and give it a go)
      -Is there an audio/sound option? Hearing the crack of the bat would be awesome. (Unless I can’t find the option).
      -There use to be a homey derby mobile game, can’t find it anymore. You could see both the pitcher and batter. Consecutive hits would rack up points. Not sure if you want to implement something like that. Maybe not batter/pitcher visuals right now, but possibly points system.
      -possibly shrink the right lower box. It can get in the way of pitches on a few occasion.
      Fixes
      NBA2k Defense AI,Footplant, Gameplay
      MLB Show Pitching/throwing
      Madden/Live Animations Walking, Throwing

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      • allBthere
        All Star
        • Jan 2008
        • 5847

        #18
        Re: Developing a Home Run Derby Game - Need Testers

        I gave it a try, had to lower some settings to get a higher frame rate.

        I think the biggest thing to me is user feedback that you're actually swinging a bat. Maybe showing one swipe through would help with timing because it doesn't seem instantaneous, but also hard to say how long the 'swing' takes.

        Being able to take practice swings could help with timing - but to me the biggest thing is the bat travelling and helping give a 'feel' for the hitting.
        Liquor in the front, poker in the rear.

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