NBA 2K11 Developer Insights: Making a Smarter Game

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  • kpax1º1
    Pro
    • Jul 2008
    • 621

    #16
    Re: NBA 2K11 Developer Insight "Making a Smarter Game"

    Originally posted by Vaiasucks
    I am officially hyped.

    If the next blog is titled "Our Online Servers Actually Work This Year (No really,they do)", I will wait outside Gamestop for the next two months.
    God, If you hear me, make this thing happen.
    Welcome to the Church of Paul George.


    Pray 24 times each day.



    George bless everyone.

    Comment

    • Positive Chance
      Banned
      • Jul 2010
      • 438

      #17
      Re: NBA 2K11 Developer Insight "Making a Smarter Game"

      Originally posted by Vaiasucks
      I am officially hyped.

      If the next blog is titled "Our Online Servers Actually Work This Year (No really,they do)", I will wait outside Gamestop for the next two months.
      Ha, that made me LOL

      Comment

      • Mr_Riddick
        Pro
        • Jan 2009
        • 1173

        #18
        Re: NBA 2K11 Developer Insight "Making a Smarter Game"

        Wow, I am really pumped for this game, it looks like 2k really listened this year. I can't wait to see what lies ahead. Oct 5 can't get here fast enough for me. I has a feeling this is going to be a "Classic" from every aspect.

        Comment

        • neptuneniq
          Rookie
          • Sep 2009
          • 457

          #19
          Re: NBA 2K11 Developer Insight "Making a Smarter Game"

          great read although melo still looks like crap and i always hated that dunk animation lebron is doing


          carry on


          lol

          Comment

          • Goffs
            New Ork Giants
            • Feb 2003
            • 12278

            #20
            Re: NBA 2K11 Developer Insight "Making a Smarter Game"

            those gotta be 2k10 pics...if they added wingspans for the players then Gasol's arms should be longer...kinda short in this pic...





            Last edited by Goffs; 08-06-2010, 07:44 PM.

            Comment

            • tcnumba10
              MVP
              • Nov 2008
              • 1816

              #21
              Re: NBA 2K11 Developer Insight "Making a Smarter Game"

              For every player on their respective team, I would like to see a player rating called "Offensive Go-To %"

              This rating would give each individual on their team a % of offensive set players the coach will run.

              For example, let's say 50% of the time, offensive plays will be called for Dwayne Wade, while the remaining 50% will be allocated to the rest of the 11 Heat players.

              This way, the cpu will be forced to utilize their superstars the majority of the time.
              http://www.operationsports.com/forum...post2041226056

              That was me back on 06-24-2010, 06:13 PM on what I would love to see in 2K11.

              Now...
              Touches tendency: This was a big one for me. We really wanted players who “dominate” the ball to feel like they controlled the ball on offense much more. Whereas before, the PG typically had the ball a majority of the time in the half-court… when things broke down you’d see the PG take over and shoot more often than we wanted. With the Touches tendency, we can ensure that the stars have the ball in their hands more, and as a result, take those tough shots to bail out their teams when plays break down. It also allowed us to re-work the way we initiate plays, which I’ll expand on shortly.
              Sounds kind of similar doesn't it? MIKE WANG read my thoughts and implemented it in 2K11! I've been preaching about this aspect of the game and finally 2K11 will have it! This will truly distinguish the superstars from the role players by the amount of ball domination these superstars regularly have on a game to game basis and also guarantee that the superstars will take the majority of the shots and take over the game like they do in real life! I was like when i read that line, and I couldn't believe Mike Wang had the same idea too.

              On a side note, I love this quote too:

              Let’s start first and foremost with onball defense AI – preventing the ball handler from penetrating and getting to the hoop. When we first began development on NBA 2K11, revamping the defensive movement model was one of our top priorities - from both user-control and AI standpoint.
              I felt that whenever I was the ball handler, I had so many weapons to get pass the defender whenever I wanted by just holding down the turbo button that I felt guilty and only used some of the selected moves when I was losing in order to get back into the game. But now that the CPU will play you for the drive, this will definitely increase the # of midrange shots taken both taken by the user/cpu hopefully and only those who are good enough (star players) will be able to get to the rim.
              2018-2019 NBA Champions!

              Comment

              • kolanji
                Pro
                • Sep 2009
                • 872

                #22
                Re: NBA 2K11 Developer Insight "Making a Smarter Game"

                very good way to start the weekend with some really promising info on the what to expect from visual concepts devs.it was good to know that fans of certain team have all of their teams behaviors right down to the playbook at their disposal. the insight on the defensive side of things was lacking on the info at this point in time............ am hoping that they touch a bit more soon to clarify some curiosity still lingering in my head...but all in all great read and more informal than the previous insight
                Last edited by kolanji; 08-06-2010, 07:44 PM.
                Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

                Comment

                • Dewie12
                  Banned
                  • Jul 2010
                  • 787

                  #23
                  Re: NBA 2K11 Developer Insight "Making a Smarter Game"

                  Disappointed to read that they still only have one way to defend the pick n roll. I wish they had EA's system to defend it, assignable to the offensive player.

                  But everything else was a great read. Can't wait for the new plays. Can't wait to see what Rob Jones did with the transition game.

                  Comment

                  • Hotobu
                    MVP
                    • Sep 2008
                    • 1438

                    #24
                    Re: NBA 2K11 Developer Insight "Making a Smarter Game"

                    This is promising info of course, but 2K Sports has lost all of its equity with me. All insights are for me are things to look at once the game is released to see what 2K thinks it's done.

                    Two things that I'm curious about:

                    #1 Will these gametypes (Sim, Casual etc.) be accessible online?

                    #2 Which one of these gametypes would they consider 2K10 to be?

                    Comment

                    • youvalss
                      ******
                      • Feb 2007
                      • 16597

                      #25
                      Re: NBA 2K11 Developer Insight "Making a Smarter Game"

                      I'm really happy with what was written there. The game sounds great! 2 months to go...!
                      My Specs:

                      ZX Spectrum
                      CPU: Z80 @ 3.5 MHz
                      GPU: Monochrome display
                      RAM: 48 KB
                      OS: Sinclair BASIC

                      Comment

                      • eko718
                        MVP
                        • Sep 2005
                        • 2257

                        #26
                        Re: NBA 2K11 Developer Insight "Making a Smarter Game"

                        If it plays like it reads, this game will be amazing. Gamestyle sounds reeeal good....

                        Comment

                        • Tre74
                          Rookie
                          • Mar 2007
                          • 158

                          #27
                          Re: NBA 2K11 Developer Insights: Making a Smarter Game

                          jesus christ i love those developers. Man crush on both of them from now on lol 2k11 is going to be the goat if all this works out right

                          Comment

                          • Mos1ted
                            MVP
                            • Sep 2002
                            • 2267

                            #28
                            Re: NBA 2K11 Developer Insights: Making a Smarter Game

                            Originally posted by Mos1ted
                            The controls will be ideal for me if:


                            - They make the ability to walk, jog, and sprint 100% pressure sensitive to the left stick. No context animations. No triggers. Also make the transition from walk to jog to sprint and back gradual and smooth; also have to where a player can't stop on a dime from a sprint and his momentum carries him forward extra steps.

                            - Bring back the defensive crouch button. Also let me play the ball handler to a particular side similar to what they had in 2K9. Part of player a good ball handler is to try to force him to his weak hand or force him to go the side where your help defense is.

                            - (Like mentioned a few posts before mine) Bring back the post up button. Allow users to post up ANYWHERE including the perimeter a la Mark Jackson (while still enforcing the 5 sec back to the basket rule of course). Also allow offensive players to back down defensive players. Get rid of that "deadlock" animation where the players just wouldn't move. At least show some resistance for both players if you want to emulate a weaker player attempting to back down a stronger player.

                            - Bring back the ability to fake pass. I MISS THIS.

                            - Give me the ability to determine the speed and trajectory of my passes. Make passes pressure sensitive like the Maximum Passing feature in the football games. Tap to throw overhead lob passes; hold to throw chest passes or passes into tight spaces and closing windows. Let passers over lead their recipients (to cause unforced turnovers) or throw the ball well ahead of a teammate initiate fast breaks.

                            - By 1:1 dribbling controls, I hope they mean the ability to determine WHICH hand a player dribbles with. They already have Offhand Ball Security Ratings in the game. Let's actually make it count this year!
                            My wishes just keep getting granting more and more with each insight!! And I love the Gamestyle feature. I haven't seen this in a basketball game since the NBA Lives on the 1990s. Like someone already mentioned, I just hope this option is available online. I haven't played an NBA 2K game online consistently since 2K8.
                            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                            Comment

                            • JulesMendoza
                              Rookie
                              • Jul 2009
                              • 44

                              #29
                              Re: NBA 2K11 Developer Insights: Making a Smarter Game

                              wow i like the simulation style option. you dont need to make drastic changes to your sliders all over and over again. thanks mike more power!

                              Comment

                              • aloncho11
                                Hall Of Fame
                                • Jul 2010
                                • 3708

                                #30
                                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                                Sounds very promising.
                                Only respectable people deserve respect, you destroyed the game.

                                Comment

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