Compared to 2K10 blocking jumpers is harder because the AI CPU takes more fadeaways/leaners/momentum jumpers. The CPU contesting defense is fine but for human users, blocking jumpshots is too easy.
One reason is slow release jumpshots that doesn't get a lot of lift. Think Dirk Nowitzki's shot and Pierce's 3 point set shot. Another reason is using turbo, contesting shots creates unrealistic verticle boost.
Perhaps a way to fix this is lower the defenders verticle when turbo is used. This also reminds me of players having unrealistic rocket boost rebounding in 2K11. Especially big man like Zydrunas Ilgauskas getting way too many rebounds from behind.
If they can't lower the verticle, make the CPU take more fadeaways and/or pass out of shots more mid-air.
Anyone else have this issue?
In 2K12 they need to add specific animations contesting shots while backpedaling. When backpedaling it is difficult to get off the ground because of momentum/weight carrying you the other way.

Not to mention plenty of 5+ blocking games.
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