NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
Beluba- Please tell me you guys tweaked the player models, almost everyones legs looked fat and bulky in 2k12. Kevin Durant did not look realistic last year his legs were entirely too large and in general had to much girth he should be extremely skinny looking.Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
look at the video, they have been fixedComment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
I obviously could tweak it, or switch to PC, but it wouldn't be worthy cause it's unplayable online.You won't always be the best shooter. You won't always be the best rebounder, or defender, either. What you can always do the best though, is play hard. Once you do that, Everything else will take care of itself.Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
hope is not to smooth and responsive like live was. That makes it look like nba street if player momentum isnt taken into account while dribblingComment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
It starts with accessories. It goes on with signature style, signature free throws (Aldridge never puts the ball over his head. only in 2k11,12.) and on, and on, and on. Just a shame.
I obviously could tweak it, or switch to PC, but it wouldn't be worthy cause it's unplayable online.Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
Was just wondering, does strenght, size, or handle ability gets into the equation or will the contact be the same between any combination of players? Because I don't think every guy should be able to drive throught contacts.
What happens if Steve blake runs into Lebron james?Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
IIf I were to defend that clip, I am not really sure if Granger was slidling into position to help out Augustin. If you really look at the clip you see #4(dont know his name) for Grizz move near Conley behind the 3pt line. Granger went under the screen and kept his eyes on #4. Yeah he gets closer to Conley, but he is covering #4 who got close to Conley.Last edited by illwill10; 08-12-2012, 05:08 PM.Comment
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Screw the shot sticks. Never seen the purpose of it, put shoot, dunk, layups and post shots on the face button in conjunction with the modifier to get specific shots. Better to have the precise dribble moves on the stick since there is more dribbling then shooting..Comment
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I am so hyped for this game. Can't wait till October 2nd!!"Lets just win and go home" -Barry Sanders"Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
??????? how do you propose haveing 10+ post moves with the X button, how do you figure having ability to do reverse layup with X button, how can we choose what hand we layup with while using the X button??? Shots stick is the only way you can have so many options during gameplay. Shot stick is what makes 2k the beast it is. giving users so many options to scorer the ball like real players. Having everthing on a Button is for arcade play but a real SIM should be complicated with plenty of options for usersComment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
Lol, exactly what I thought, still won't have true foot planting. I really doubt foot planting will truly be replicated in a basketball or football game, this generation. But if they can, make the sliding somewhat realistic, then I'm cool with it.ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
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