KayOtic Sliders 2013-2014 for Cam's Complete Rosters
Updated Mar 23, 2014
Ver 2.0
Up coming: Ver 2.5
shot stick edits as needed
Tendencies re edits as needed
Time Frame: Depends on how long it takes me to set in on shot stick edits to feel like they are right but i don't think they are to far off
Tendencies adjustments shouldn't take that long as i think they are almost right
Ver 2 changes
Lowering Quickness and speed made me able to go to 12 minute quarters without the always scoring 100 and shooting 100 shots the game speed does speed up the clock "weird" but it works
Game Speed:60
Quarter length:12
Sim Quarter length:12
Only changes i have to still work on is the changes for shot stick success as i been playing with real player because a lot of people were asking for it...it has been so hard to come up with the numbers for real player and these are the best i can come up with I AM SO HAPPY to go back to shot stick success i thought i liked real player fg% but it wasn't for me those out there who likes it Enjoy
Offense
Inside Shot Success
Real Player% 42/45 -> 44/45
Close Shot Success
Real Player% 41/44 -> 43/44
Mid-Range Success
Real Player% 45/48 -> 41/42
3PT Success
Real Player% 44/47 -> 42/43
Layup Success
Real Player% 45/48 -> 50/52
Dunk in Traffic Frequency
Real Player% 57/58 -> 48/52
Shot stick:60 -> 48/52
Contact Shot Success
Real Player% 57/62 -> 59/60
Shot stick:52 -> 48/52
Upped Gather and Release strength to stop the automatic feel to some shots
the Biggest change in Ver 2 is the help D slider 10 for hum stops players from leaving there man because cpu has just 1 step and the 80 for cpu helps close of the lane faster helping with the ability to score inside easily
Defense
Jump Shot Defense Strength GATHER:55 -> 58/60
Jump Shot Defense Strength RELEASE:65 -> 63/65
Help Defense Strength:55/65 -> 10/80
Minor changes to vert quickness and speed to slow the game down help with blocks second biggest change is the strength change this was the only setting i could use to help with the UNNECESSARY bumping there will be bumping as basketball is way more physical then people think but it won't happen at a high unrealistic rate also turned back up consistency way to many cold streaks and just not being able to hit a jumper with new shot numbers for Real player % stamina got a 2 point bump to help with back to back but that being said i had to also bump up fatigue rate a 1 point so you still feel how hard it is to win a back 2 back games
Attributes
Quickness:35 -> 25
Vertical:30 -> 20
Strength:30/45 -> 100/40
Stamina:48 -> 50
Speed:45 -> 25
Consistency:20/25 -> 40/42
Fatigue Rate:51-> 52
At 0 teams were pulling up for to many mid range jumpers but i couldn't just put up one thing so i had to scrap my tendencies theory and go the traditional route as you see mid range still higher than anything else attack basket is still low because at higher numbers cpu doesn't "set up" offense sets they just attack at 15 i saw enough attacking from the outside but still pull up it depends on the player these STILL NEED TWEAKING but will do for now i will make more tweaks in ver 2.5
Tendencies
Take Inside Shots:0 -> 0/25
Take Close Shots:0 -> 0/25
Take Mid-Range Shots:0 -> 0/75
Take 3Pt Shots:0/50 -> 0/60
Post Shots:0 -> 0/45
Attack the Basket:0 -> 0/15
Look for Post Players:0 -> 0/45
Attempt dunks 55 -> 55/70
- Provide A real sim style basketball Experience
- Make the game "feel" like an NBA experience
- Provide a challenge with the "cpu cheating"
Okay every sliders set is a base set that you should edit to your ability without changing the principles of the sliders I have put a lot of work into these ALOT more than i thought i would but i like the "feel" but more important stats are on point
I will post scores and team avg. but for now i don't want people going from my numbers to base YOUR opinion I made major changes from my other set this set will include both shooting stick and Real Player % numbers I found out how to tell what sliders effect player ratings (its a lot to explain just know i did a lot of work) I went with a Zero Base for the Tendencies so that Rem roster could shine and it does just that..Also slowed the game made it more physical and i am seeing the foul numbers I want
Things that need work blue means fixed
-
FLUIDITY
-LESS SUCTION
-More 3pt cpu attempts*
-More CPU assist*
-Lower Scoring games
SweetSpot
Any thing that is this color is the my "perfect" number for THIS sliders set for that particular attribute
example
Speed 45
Being Look at for changed
Example
Speed 45
Anything Black is not being looked at for changed nor has been claim as SweetSpot at this time
People Using Real% those numbers are below the Shot Stick Numbers Use those numbers if you choose Real Player% for the above Shot Success
Example
Shot Stick Inside Shot Success:37
Real Player% 42/45
the bold numbers are the numbers you use for Real Player%