NBA 2K16 Features Body Scans for More Player Authenticity

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  • JKSportsGamer1984
    MVP
    • May 2014
    • 1414

    #16
    Originally posted by PRAY IV M3RCY
    I think being able to break out of any animation is a bit unrealistic. While I do agree there should be SOME animation we should break out of if need be, I would challenge you to go out on the basketball court and try and break out of your movements at any point you wanted to. I garantee you will find it difficult to control your body as much as you would like. It is a video game at the end of the day but I'm going to appreciate the developers that don't sacrifice realism for user control like other companies.
    Yeah I hear you. It's just 2K can be too animation heavy at times. They need to find a balance where I don't feel like the control is taken completely out of my hands at times while maintaining that smoothness or realism that you're referring to. I know It's easier said then done but if any company can pull it off it's 2K.

    Comment

    • Goffs
      New Ork Giants
      • Feb 2003
      • 12278

      #17
      Re: NBA 2K16 Features Body Scans for More Player Authenticity

      So....body scans the whole body or just the upper half? Not everyone have beefy calves....

      Comment

      • BA2929
        The Designated Hitter
        • Jul 2008
        • 3342

        #18
        Re: NBA 2K16 Features Body Scans for More Player Authenticity

        Originally posted by Goffs
        So....body scans the whole body or just the upper half? Not everyone have beefy calves....

        I'll just prove your point for you in case someone doesn't believe you:

        Spoiler
        "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

        Comment

        • strawberryshortcake
          MVP
          • Sep 2009
          • 2438

          #19
          Re: NBA 2K16 Features Body Scans for More Player Authenticity

          On topic: Body scans. Good.

          Off topic: Animation heavy.

          Originally posted by PRAY IV M3RCY
          I think being able to break out of any animation is a bit unrealistic. While I do agree there should be SOME animation we should break out of if need be, I would challenge you to go out on the basketball court and try and break out of your movements at any point you wanted to. I garantee you will find it difficult to control your body as much as you would like. It is a video game at the end of the day but I'm going to appreciate the developers that don't sacrifice realism for user control like other companies.
          Please further elaborate on "break[ing] out of any animation is a bit unrealistic." Of course falling down means you can't magically get up half way and jump, etc.

          Because you are certainly 2k restricted from doing certain things where in real life you are able to (i.e. jumping up and down, up and down, up and down immediately and consecutively, quickly. Think about "Dennis Rodman." Swatting at the ball without getting off balance; swatting at the ball and recovering immediately isn't possible like that in real life. Getting stuck in the box out animation and can't get the rebound...). Yes, I probably know the reason behind not being able to jump up and down quickly and swatting at the ball multiple times, but still, it's rather unrealistic. And no I don't swat at the ball every chance I get, I always switch to on ball defense and simply stay in front of the person. Swatting at the ball probably happens about 5-10 times a game, strategically).

          I decided to fire up the demo of the other game, and that game definitely is more responsive.

          Note: I only have two games for the PS4: MLBtheShow14 and NBA2k14, and that's it. Was going to buy NBA2k15 until I found out that they essentially took out the halftime show.
          Last edited by strawberryshortcake; 07-01-2015, 06:15 PM.
          Fixes
          NBA2k Defense AI,Footplant, Gameplay
          MLB Show Pitching/throwing
          Madden/Live Animations Walking, Throwing

          Comment

          • Goffs
            New Ork Giants
            • Feb 2003
            • 12278

            #20
            Re: NBA 2K16 Features Body Scans for More Player Authenticity

            Originally posted by BA2929
            I'll just prove your point for you in case someone doesn't believe you:

            Spoiler
            Goodness is that Chandler? Man...never skip leg day....lol that lady has bigger thighs than him!

            Comment

            • WISports
              Banned
              • Jun 2013
              • 2058

              #21
              Re: NBA 2K16 Features Body Scans for More Player Authenticity

              This is great news!! I'm all about realism. No more tree trunks for legs for guys who have skinny legs? Lanky guys will actually look lanky? Different size waists and torsos?


              Hopefully they can player skin tone correct as well (Giannis is too dark in 2K15).


              I am happy.


              Comment

              • ruLEX$$
                Rookie
                • Jan 2009
                • 43

                #22
                lmao @goffs has to be photoshopped...his wrist are thicker than his shins

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #23
                  Re: NBA 2K16 Features Body Scans for More Player Authenticity

                  God man cant we talk about the topic body scans without aome of yall complaining about something else?

                  I promise man its ridiculously immature to do this in every thread.

                  Wait til no tolerance kicks in. I'm banning people for this madness

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #24
                    Re: NBA 2K16 Features Body Scans for More Player Authenticity

                    Originally posted by ruLEX$$
                    lmao @goffs has to be photoshopped...his wrist are thicker than his shins
                    Ive sat in church with Tyson Chandler before. Hes really just a tall skinny guy to be honest. Pics aside he doesnt look abnormal in everyday clothes because of this lol

                    Comment

                    • ruLEX$$
                      Rookie
                      • Jan 2009
                      • 43

                      #25
                      bodyscans will look amazing...i just hope we get a variation with myplayer bodies as well... @23 you're right chandler along with most ball player are extremely lean... picture just looks funny to me lol

                      Comment

                      • WISports
                        Banned
                        • Jun 2013
                        • 2058

                        #26
                        Re: NBA 2K16 Features Body Scans for More Player Authenticity

                        Originally posted by cthurt
                        Very exciting news here, I wonder if players are scanned in their uniforms so the tight or loose fit jerseys are also scanned into the game.
                        Hope so.


                        If not, give us 3 uniform sizes that we can put on the players.

                        Comment

                        • Smirkin Dirk
                          All Star
                          • Oct 2008
                          • 5173

                          #27
                          Re: NBA 2K16 Features Body Scans for More Player Authenticity

                          Great move.

                          I do wonder of these are the '2 words' that were teased. Ronnie hasn't said it was, so I assume the 2 words is something else.
                          2022 'Plug and play' sim roster (XBX)

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                          • georgiafan
                            Hall Of Fame
                            • Jul 2002
                            • 11050

                            #28
                            Re: NBA 2K16 Features Body Scans for More Player Authenticity

                            Good to hear anytime you get better player scans it's a good thing
                            Retro Redemption - Starting over with a oldschool PowerBone Offense

                            My Youtube

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                            PS5 ID = BubbasCruise

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                            • Cowboy008
                              MVP
                              • Mar 2012
                              • 4574

                              #29
                              Re: NBA 2K16 Features Body Scans for More Player Authenticity

                              Good news. Can't wait for more info.

                              Comment

                              • MoneyOvaHuds
                                MVP
                                • Jul 2014
                                • 3491

                                #30
                                Re: NBA 2K16 Features Body Scans for More Player Authenticity

                                Originally posted by alchemist55
                                Westbrook is signed on to live so I don't know if they got him scanned but he needs it because he looks nothing like his real life counter part. but I hope finally accurate detailed wing spans and hand length is in the game.

                                This doesn't mean anything IMO lol Lillard was on the Love cover and got a new face scan .

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