NBA 2K16 Gameplay Blog With Mike Wang - Operation Sports Forums

NBA 2K16 Gameplay Blog With Mike Wang

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  • Khaos_Kiwi
    Rookie
    • Jun 2012
    • 459

    #91
    Re: NBA 2K16 Gameplay Blog with Mike Wang

    I don't know if it had been mentioned, but with the new coach AI. will we see the coach place their best perimeter defender on the opposing teams best offensive player?

    I know adapting defensive schemes were mentioned, but I wanted to know if this aspect would be included.

    Comment

    • LorenzoDC
      MVP
      • Sep 2010
      • 1867

      #92
      Re: NBA 2K16 Gameplay Blog with Mike Wang

      Originally posted by Khaos_Kiwi
      I don't know if it had been mentioned, but with the new coach AI. will we see the coach place their best perimeter defender on the opposing teams best offensive player?

      I know adapting defensive schemes were mentioned, but I wanted to know if this aspect would be included.
      It doesn't say, though I'm going to guess maybe yes? It does suggest play calling by coaches will be more strategic and informed, for example, coming out of time outs. If that's the case, it could mean the AI recognizes matchups to exploit on offense. And if that's the case, then maybe it also recognizes matchup issues on defense and makes adjustments.

      Just speculation, but possible. Plus I remember Czar making some comment just before or after release last year when asked about matchups. He said the CPU does not recognize mismatches "this year." That was a year ago, so maybe that means they were working on it backstage and it made it into this year's game.
      Last edited by LorenzoDC; 09-02-2015, 03:43 PM. Reason: typos

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      • Sinner
        All Star
        • Jun 2003
        • 5492

        #93
        Re: NBA 2K16 Gameplay Blog with Mike Wang

        Wow nice read there, NBA 2k16 is looking like it's going to be a great game of basketball. Going to make these next 3 weeks or so even harder to get through.

        2k has been putting in some serious work, can't wait to play this game and see how it all works out.
        -= Never argue with an idiot, they drag you down to their level and beat you with experience.=- Edward Murphy

        Comment

        • 8KB24
          MVP
          • Jun 2012
          • 2113

          #94
          Re: NBA 2K16 Gameplay Blog with Mike Wang

          So...you're saying that two of Kobe's signature moves are back in the game? Wow. Also verticality? Blocks improved? Just as Hibbert was traded to Lakers. Finally some use for that softie. Post game refined? Seeing as about 40% of my plays (I have custom playbook) are post plays I'm in heaven.

          Erm...It's gonna be a really strange scene if my wife enters the room and I have a semi-boner on while watching grown men talk video game (watching it now)

          Comment

          • DBMcGee3
            MVP
            • Oct 2011
            • 1166

            #95
            I have to admit, I'm very, very impressed from what I read and saw today. Taking Mike Wang at his word, i would seem that they have made huge efforts in virtually every area of concern I had from previous versions, at least in terms of game play.

            If the game is indeed more responsive, and the physics have been implemented as well as he claims, then I'll be one happy mofo. That being said, it's hard not to be a little skeptical when they start talking about several different areas that were "rebuilt from the ground up".

            But overall, I was most impressed with the degree of technical detail that he went into for each area. It's one thing to say "the game is more responsive" or "there's better foot planting", but he really focused on explaining the reasons behind that stuff, which sounds pretty hard to BS.

            Comment

            • Eman5805
              MVP
              • Mar 2009
              • 3547

              #96
              Re: NBA 2K16 Gameplay Blog with Mike Wang

              Ohhhh BABY! Music to my ears.

              All that's left is to hear they've overhauled the sound design too, and it's the double whammy that I've personally been begging for.

              I mean the chance for long rebounds? Intelligent coaches that adjust to your playing style and a difference in the way a coach does during the season vs the playoffs.

              Will this apply to minutes? Like will Pop go and rest his players for big Christmas games to the chagrin of the NBA? Could even have the commentators get a word in about it?

              So much to come and I can't stop laughing.

              Comment

              • kolkmania
                Rookie
                • Feb 2015
                • 58

                #97
                Re: NBA 2K16 Gameplay Blog with Mike Wang

                Quote from my post in the "NBA 2k16's Key to Succes" thread:

                Personally, I don't really care for online modes like MyTeam and such. Occasionally I play some Quick Games online, but that's it. Recap shows are extras for me, gameplay is by far the most important thing.

                1. Different passing animations. Some plays include hand-offs, due to the lack of this animation the play's flow stops and kills the flow of the offense. In addition I would love to see a pocket pass in combination with a sliding screener.
                Check, hand-offs are there, more options to pass. Like mentioned before I am curious what happens to the Icon Passing, since that was all I used.

                2. Spacing. I don't know it is because of the movement of the big men or the actual size of the court, but the help defense of the weak side is so quick. The most efficient way to defend is to put the PoE to "Protect the Paint" and manually closeout the shooters. When the shooter pulls op a three pointer, the defender is 90% of the time in his face. Due to the bumping it isn't possible to attack the closeout and slash for an lay up attempt.
                Nobody mentioned a thing about the size of the actual players. But the new motion system could lead to slower defensive help from the weak side. The new dribble crowd system could lead to better slashing. We'll see about this one.

                3. Players movement. I want to see an explicit difference between players like Westbrook and e.g. Hibbert, guards should be able to blast past static big men. Hell, even in transition I can't see a clear difference.
                Just like the previous point, the new foot planting system should be the answer to the velocity of the players. They mentioned this one in the video for sure.

                These are the three key things for succes to me. There are some little things that need to be tweaked or added:

                4. Post Fadeaway, no explanation needed. Every big men that receives the ball (even near the 3-point line) fades and hits the shot. Really, really annoying.
                5. Addition of tutorials. I want to be able to improve my post offense, let me train my post moves with e.g. Okafor or dribble moves with Curry.
                6. Rebounding, stats are just unimportant. Every big men is able to rebound, somehow stats need to affect their rebounding skills.
                7. Hop before shooting. When I choose a floppy play for Thompson or Green, I want them to shoot the ball immediately after they receive the ball without turning the shot in an impossible fader.
                8. Blocks. They should occur more often and the shots need to be blocked with force, not the weak touches. Playing with Poke's sliders improves the blocking, but it still needs some tweaking in my opinion.

                There are probably many other things that needs to be improved that I can't think of right now. For clarification, I loved(!!) the game this year. Played the game throughout a whole year and with the constant patching and custom sliders the game is great. I hope NBA Live gives 2K some competition this year, so they keep improving the game!
                4. New post system, although I liked the old system, more flexibility is always good. Looking forward to master this skill and string some moves together Olajuwon style!
                5. Not mentioned, really want it to master the new post system.
                6. Long rebound, new box-out system, higher skill based, yeah baby!
                7. "A bunch of new jump shot types to cover various cases to prevent weird facing and momentum pops. Weโ€™ve also given you the ability to maintain your dribble when pulling off a hop shot and tweaked shot release speeds to remove some of the delays and hitches you may have seen in the past." Guess this is it?
                8. Manual control of the block intensity and (better) tracking while the ball is mid-air. Nice, blocking will be satisfying again.

                Just look at this, nearly all my concerns/hopes are covered in ONE blog. I cross my fingers and hope the game will be as great as it looks. Looking forward to Czar with new play additions/freelance motion. Way to go 2K!

                Comment

                • abcfinest
                  Rookie
                  • Nov 2011
                  • 69

                  #98
                  Re: NBA 2K16 Gameplay Blog with Mike Wang

                  I like the new additions to gameplay. But we have to criticize 2k for taking out stuff from old games then bringing it back as if its new. I'm happy with what i read. Its next gen new and improved 2k11 from what i got from the blog. Cant be mad 2k11 was my favorite 2k to date.

                  Comment

                  • AJenius06
                    Rookie
                    • Feb 2014
                    • 102

                    #99
                    Re: NBA 2K16 Gameplay Blog with Mike Wang

                    Everything on this blog sounds awesome! The physics and AI improvement are what have me slobbing, waiting to get my hands on this game.

                    But that's just it. No matter how good you are at using adjectives and having good enough PR to sell these improvements, nothing will make me happier than actually seeing the game being played and more importantly, playing the game.


                    If passing is responsive, physics are accurate and teams have their own feel... we might have the best game ever created on our hands.


                    BUT...


                    Like I said, skip all of this information now -- a blog is cool... But actual footage would be better. In due time, I guess...
                    Raiders|Bucks|Brewers|Badgers,Hoyas,Trojans


                    PSN: AJenius06
                    In 2K, I'm Godly...

                    Comment

                    • apollon42
                      Pro
                      • Jul 2013
                      • 563

                      #100
                      The animations in this game are beautiful. It would be insane to see what they would've done with football.

                      Comment

                      • Vni
                        Hall Of Fame
                        • Sep 2011
                        • 14869

                        #101
                        Re: NBA 2K16 Gameplay Blog with Mike Wang

                        Theses developpers blogs are the worst man. I just want to try the game now.

                        Comment

                        • mlb08
                          Rookie
                          • Apr 2008
                          • 155

                          #102
                          I saw great defenders on great stars, does it mean CPU use strategy and substitution more precisely now? They still haven't fixed the crowd like NBA live otherwise that would be awesome feeling. Not just playoffs the fans goes crazy, regular season in some situation happens too.

                          Comment

                          • TreyIM2
                            MVP
                            • Apr 2009
                            • 1425

                            #103
                            Haven't gotten a chance to see the vid from earlier cuz it just would not play but reading this on train ride home almost put a tear in my eye. Lol. Just couldn't help being disappointed about not hearing about off ball contact like Live is gunna have. Previous vids showed nothing in that regard. If anything about that was in blog, I would have fully dropped a tear on this damn train. Lol. Still great stuff here. Wow.
                            Just cuz you pour syrup on ish....

                            Comment

                            • Flightwhite24
                              Hall Of Fame
                              • Jul 2005
                              • 12110

                              #104
                              NBA 2K16 Gameplay Blog with Mike Wang

                              These guys sure know how to bring it!!! After watching this I have to see a WHOLE LOT from the demo of the competition to buy 2 games. To hell with a change of pace for $60.


                              Sent from my iPhone using Tapatalk
                              Last edited by Flightwhite24; 09-02-2015, 07:44 PM.
                              The poster formerly know as "FLIGHTWHITE"

                              Comment

                              • MontanaMan
                                MVP
                                • Oct 2014
                                • 1174

                                #105
                                Re: NBA 2K16 Gameplay Blog with Mike Wang

                                I love everything that was said.

                                Now hopefully this info will keep people from hijacking other threads whining about gameplay info.

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