"As for the KO's from standing, we got a lot of feedback on UFC 2 from consumers, critics (JRE) and the UFC themselves that beating on an unconscious opponent didn't represent the sport well.
So there was a deliberate decision to not allow the ability to dive on the opponent if it was a full on KO, if we didn't have ref interactions. We don't have ref interactions, because we didn't have to resources to put that in given the rest of the work we needed to do, so that was the decision that was made."
I'm here to open discussion on this matter further, rather than letting it die after that statement.
I can understand his reasoning. They received feedback that it wasn't a "good way to represent the sport". Here is the thing though, its the reality of the sport. Its a very real part of the sport. To me this is like taking out cuts and blood from the game. Those things may be brutal or not pretty to look at, yet they are still in the game.
If you are truly concerned about the feature being "too brutal", then tweak it, don't remove it. Reduce the amount of strikes allowed, change the animations, ect. Because if we are being honest, the finishes of fights in EA UFC games have always been lacking in presentation. You discuss lack of ref interaction, so you decide to remove this feature as well, but if you ask me that is going to make it worse. Its the same thing if Madden decided to get rid of the Holding Penalty because they didn't animate Linemen actually holding. I get where you are coming from but at the end of the day it is still stripping features away from an area of the game that needs all the help it can get.
I'm just hoping this decision gets a REALLY hard look before it becomes absolutely final. I don't want to spend the next 2 years watching hundreds of walk-off KOs in-game, while also watching UFC fight cards in real life that very often have zero walk-off KOs.
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