View Single Post
Old 07-30-2018, 03:19 PM   #6
Dazraz
Pro
 
OVR: 33
Join Date: Mar 2009
Location: Kent, UK
Blog Entries: 49
One of the more recent methods developers have introduced is Dynamic Levelling as in MLB The Show & NASCAR Heat. This has some positives but ultimately once your general level of play if reached it becomes a case of bouncing between winning too easily to losing irrespective of your performance .
It’s quite a complex issue trying to make AI behave realistically, have real world physics, yet still make the game playable & enjoyable to each gamers ability.*
I think games certainly need a wide spread of selectable difficulty levels not just Easy/Medium/Hard etc. I like in F1 2017 for instance where difficulty can be scaled from 0-100.*
Dazraz is offline  
Reply With Quote