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Old 09-21-2019, 05:07 PM   #38
tdawg3782
I hate you Norv
 
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OVR: 11
Join Date: Nov 2003
Location: San Diego
Posts: 4,797
Re: TDawg3782's Madden 20 CFM Progression Tool

Quote:
Originally Posted by redwo1f
Fantastic idea! looking forward to it.
My thoughts though - the terminology sounds counter intuitive - a regression rate of 100% should be full regression (bad), and a regression rate of 25% should be much better (good) - but this is just semantics, lol.

Just a comment - I like what you are doing here, but I feel that everyone should get a chance to be a guy that is able to hang on to his skill longer - not just over 80's - and I suggest an algorithm for that as well (perhaps far less likey for the under 80's, but not impossible), just my thoughts. (also that being the case, maybe even include the flash in the pan types too - allow for it: guys that seem decent early then just crash to further flesh out reality). -- and I would suggest to always error on the side of too few rather than too many regarding statistical outliers.

Anyways, keep doing what you are doing - this utility is absolutely MONUMENTAL to the game, imho.
The reason for the >79 Ovr is mainly due to the fact we don't want mid tier 70s players hanging on and taking spots from younger players. That's not realistic in the NFL. I also didn't want to have to adjust every player in game because I can guarantee that it would have affected league distribution by a lot and we would have had to tweak for awhile. This allows a little wrinkle in your CFM and you won't know for sure how much your player will drop now since they can gain some back.


As for the terminology you are just reading it wrong lol. It not percentage on regression but percentage on skill points earned back from regression .
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