What's truly missing from CFM and every other Franchise Mode

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  • JayCutlersCig
    Pro
    • Nov 2017
    • 638

    #61
    Re: What's truly missing from CFM and every other Franchise Mode

    I’m beginning to realize that the NFL has almost complete control over immersion features (realistic aspects) in the game. Beginning to hate the devs a little less, now.


    Sent from my iPhone using Operation Sports

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    • Kanobi
      H*F Cl*ss *f '09
      • Apr 2003
      • 6052

      #62
      Re: What's truly missing from CFM and every other Franchise Mode

      Originally posted by Kanobi
      As far as football is concerned, Player Personalities is the biggest thing missing from franchise mode. The players currently still seem like bots that don't react off the field to the changing world around them, from immediate roster/coaching staff changes...to players at the same position on other teams getting bigger contracts.

      Developers are on the right track with player traits for in-game performance. But they need to develop player mental traits as well. Is this guy a loner or a mentor? Is he a quiet, lead-by-example guy or a rah-rah, vocal leader? Is this guy passionate about the game or is he just a headcase? Then...give those personalities an arc that changes/develops over the course of the players career based on their performance and what occurs around them.

      And then take it another step in how those different personalities co-exist on a team...and then how they collectively respond to the coach.

      To me, this is what will ultimately immerse gamers in CFM or any other franchise mode. I could imagine being at work thinking about how to deal with benching my aging veteran qb who's deteriorating skills are holding the team back. I drafted him when he was just an immature, out-of-control punk with a golden arm. Now he's got some maturity, gray in his hair, and four Super Bowl rings with this team.

      Even if the qb understands the move...will management understand? How about the fans?....Or the media? ...How will this sit with the locker room? I mean...I've had a few players (vocal leader traits) approach me privately and suggest a change at qb but do they represent the majority or the minority?

      The above is EXACTLY the type of decisions and thought process that future CFM/ franchise modes should be forcing on the user. That would make every little victory in the game that much more meaningful and emotionally rewarding. Above all it's ultimate immersion in the game because suddenly...the user will genuinely CARE about every player on the team.
      It took three years but it appears theyve finally been able to implement this to some extent in Madden 20 base the feature reveals. Looking forward to more info

      Comment

      • Kanobi
        H*F Cl*ss *f '09
        • Apr 2003
        • 6052

        #63
        Re: What's truly missing from CFM and every other Franchise Mode

        Originally posted by Kanobi
        I imagine something like the apf 2k8 traits but dealing more with personality which would govern both the player's on and off the field behavior and influence on his teammates:

        Firestarter: This player's energy is infectious. Whenever he makes a big play, it energizes and hypes up that side of the ball. Similar to 'Vocal Leader' he also rallies teammates on the sideline in critical game situations. He's a more mature version of the Loose Cannon player.

        Mentor: This player tends to share his knowledge with younger, less experienced players at his position which is especially beneficial to incoming rookies. He is drawn to Loose Cannon players and helps to rein them in.

        Vocal Leader: This player has the respect of everyone on the team and hold players accountable on his side of ball and in his position group. He will also approach the head coach as the spokesman for the lockeroom regarding the player's concerns.

        Loose Cannon: This player is very emotional and lacks discipline. On the field he will often gamble and abandon his assignment to make a big play. He does a lot of trash-talking and tries to intimidate opponents. He will sometime question your coaching decisions in the media.

        Lunch Pail: This player works exceptionally hard in practice and in the film room. He will often take extra reps after practice is over. Good to have one of these at a position that is relatively young as this player's work ethic rubs off on those around him. He also as the ability to play with injuries that might sideline most players.

        These are just a few I could come up with for now. Im sure you guys could think of more and how they intertwine with the other traits/personality types.
        Im expecting something similar to the above in Madden 20 based on what was stated in the game informer article.

        Comment

        • iceman43
          Rookie
          • Jun 2003
          • 261

          #64
          Re: What's truly missing from CFM and every other Franchise Mode

          Originally posted by timhere1970
          Those good old days, back in the oughts. This game got so simplified when it went to the 360 and has never recovered.
          Facts

          Sent from my SM-T350 using Tapatalk

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          • Kanobi
            H*F Cl*ss *f '09
            • Apr 2003
            • 6052

            #65
            Re: What's truly missing from CFM and every other Franchise Mode

            Bump..

            Some mental traits could be extended to the coaching staff which would be critical to position coaches when/if they ever add them.

            Sending the link to Duece...

            Comment

            • Toupal
              MVP
              • May 2014
              • 1296

              #66
              Re: What's truly missing from CFM and every other Franchise Mode

              Originally posted by Toupal
              What is CFM missing?

              Custom Draft Classes

              Stadium Creator

              Team/ Uniform Creator

              News Center (as opposed to random tweets)

              Historical Stat Tracking (kind of implemented)

              Playable Pro-Bowl

              Playable CPU vs CPU (Games that are not user controlled during a franchise)

              Dynamic Injury System

              Restricted Free Agents

              Expansion Teams/ Expansion Draft

              Supplemental Draft

              Player Personalities

              Half Time Shows

              Weekly Wrap Up Show

              Updating Stadiums (Championship Banners)

              Rivalry Tracking

              Classic Rosters/ Teams

              Hall of Fame

              Remembering anything that happened from the season before....

              These are just things I can rattle off the top of my head.
              4 years later and still waiting on the items that are not underlined.

              Comment

              • SOU7GLO
                Rookie
                • Nov 2016
                • 149

                #67
                Re: What's truly missing from CFM and every other Franchise Mode

                Custom Trophy room including various accolades (banners, rings, MVP’s, records)

                In depth coach/owner customization

                Waiver wire

                Round by round draft summary during and after the draft

                Draft grades

                Fan reactions during the draft

                Holdouts

                Career ending injuries
                Let your Soul Glo!

                Comment

                • dvdsaba
                  Rookie
                  • Sep 2013
                  • 381

                  #68
                  Re: What's truly missing from CFM and every other Franchise Mode

                  Originally posted by Toupal
                  4 years later and still waiting on the items that are not underlined.
                  I wouldn't even fully underline custom draft classes. Lot's of gaps in it. Announcers can't say edited player names, no face editor, lack of face options, equipment options lacking...

                  Comment

                  • Kanobi
                    H*F Cl*ss *f '09
                    • Apr 2003
                    • 6052

                    #69
                    Re: What's truly missing from CFM and every other Franchise Mode

                    A lot of potential with this still, especially assistant with coaches in the mix.

                    Now you have the foundations of an ecosystem similar to HC 09 where your staff, including position coaches reacted to your personnel decisions.

                    Each player, along with their personality traits, could have something like a chemistry/trust matrix showing how they are viewed:

                    For example (forgive me for I lack Deuce's graphical skills to show how this would look in-game)...

                    Nick Bolton
                    Position: LB
                    Season: 2nd
                    =======
                    LB Coach - 88% Trust Level (+ 1% from last week/+10% from last season)
                    Defensive coordinator - 89% (+2%/+12%)
                    Personnel Director - 79% (+2%/+6%)
                    Owner - 82% (+4%/+8%)
                    Fanbase - 90% (+2/+8%)
                    Teammates - 90% (+2/+10)
                    =======
                    Personality Traits:
                    Fan Favorite
                    Alpha Dog

                    From this example you've got a 2nd year player and a guy pretty much loved by everybody except maybe the Personnel Director who didn't like the draft pick originally because he favored another prospect at that draft slot.....same goes for the owner.

                    However they do seem to be warming up to the kid the more he plays. As the seasons go by you will see these dynamically shift based on the player's performance and any decisions you make involving that player.

                    And as a coach, you will have the same profile...to see where you stand with the players, your staff, the fanbase and the front office. Everything is intertwined. Everybody has their own sort of gravitational pull.

                    Comment

                    • Kanobi
                      H*F Cl*ss *f '09
                      • Apr 2003
                      • 6052

                      #70
                      Re: What's truly missing from CFM and every other Franchise Mode

                      Originally posted by Kanobi

                      Each player, along with their personality traits, could have something like a chemistry/trust matrix showing how they are viewed:

                      For example (forgive me for I lack Deuce's graphical skills to show how this would look in-game)..

                      Nick Bolton
                      Position: LB
                      Season: 2nd
                      =======
                      LB Coach - 88% Trust Level (+ 1% from last week/+10% from last season)
                      Defensive coordinator - 89% (+2%/+12%)
                      Personnel Director - 79% (+2%/+6%)
                      Owner - 82% (+4%/+8%)
                      Fanbase - 90% (+2/+8%)
                      Teammates - 90% (+2/+10)
                      =======
                      Personality Traits:
                      Fan Favorite
                      Alpha Dog

                      From this example you've got a 2nd year player and a guy pretty much loved by everybody except maybe the Personnel Director who didn't like the draft pick originally because he favored another prospect at that draft slot.....same goes for the owner.

                      However they do seem to be warming up to the kid the more he plays. As the seasons go by you will see these dynamically shift based on the player's performance and any decisions you make involving that player.
                      This system evolves as your franchise progresses leading to some organic storylines emerging.

                      For example, and using the above quoted example:

                      Your defensive coordinator gets poached for a head coach gig in the same conference. Now he wants to assemble a staff. Due to his trust level with the LB Coach, he hires him as his DC.

                      So you lose your DC and linebackers Coach which likely means bringing in an entirely new defensive coaching staff unless you promote one of the remaining assistants. And that's assuming none of then gets snagged for coordinator gigs with other teams.

                      Either way, the trust matrix on the defensive side of the ball will be disrupted thus setting back player development and performance on the field.

                      Then, a few years down the line, your star linebacker Nick Bolton is a free agent. He's older now and has had some injuries but is still considered one of the best linebackers in the league. However, his asking price doesn't fit your CAP situation. Not to mention, Bolton never really developed strong trust with the new DC and position coach.

                      Guess who gives him the offer he wants? Your former DC due to the trust they developed and Bolton's familiarity with that defensive scheme. It'll probably be the last big money, multi-year contract Bolton gets but it's a great fit for all parties involved.

                      That's an organic storyline that evolved outside of the scenario engine because of the trust matrix. And it's only one example. The replayablity this adds is rather insane because the trust matrix expands to the league around you over time.

                      Comment

                      • Lord_Belding
                        Rookie
                        • Mar 2019
                        • 7

                        #71
                        Re: What's truly missing from CFM and every other Franchise Mode

                        One of my biggest Madden pet peeves is that average to below average starters are very overrated relative to backups. Look at a typical 8-8 NFL team in real life and you'll see that they maybe have 6 guys who are impact players and another 6 guys who are solid starters. The rest of the roster is made up of a few unproven draft picks and a bunch of fringe guys who are absolutely grinding to stay on the field and keep their careers alive. In the NFL, dealing with lower end starters and role players is all about discerning slight talent advantages and putting guys with particular skillsets in the right position to succeed. IRL, the type of guys who receive an 80-83ish rating in Madden do not have as significant of a skill advantage over higher end backups (who are often rated in the 60s) as Madden would lead you to believe.

                        Comment

                        • Kanobi
                          H*F Cl*ss *f '09
                          • Apr 2003
                          • 6052

                          #72
                          Re: What's truly missing from CFM and every other Franchise Mode

                          Trust/Chemistry matrix (cont'd])

                          Here's an example of the trust matrix effecting your offensive line and your quarterback...

                          Let's say you've managed to keep the same offensive line intact for four or five seasons. These guys are on a telepathic plane in terms of cohesiveness.

                          You see this when you check trust by position group .

                          Position group; OL/ Starting 5
                          Trust: 100% (+0 from last week/+1 from last season)

                          Their 100% Trust augments their ratings as a modifier. It also effects the QB's composure in the pocket.

                          But suddenly, injuries decimate your oline, leaving you with only your LT and LG as day-1, veteran starters.

                          And because the unit has always been so reliable (all but one of them has the "Lunch Pail" trait), you haven't invested much in OL depth outside of drafting some late round developmental guys and bargain bin free agents.

                          So now you have a combo of journeymen vets and 2nd year guys at C, RG and RT thus delivering a HUGE blow to the overall trust and cohesiveness of your starting -5 with nnegative effects on their ratings. Your QB's trust in the OL also takes a hit resulting in decreased pocket composure.

                          Now, if your LT and/or LG have the Vocal Leader and/or Mentor traits then that will dampen the blow and help you navigate the schedule better until you get some starters back.

                          The other cool part about this is practice becomes huge because that is where Trust is forged. So this scenario could be prevented by getting the backups some quality reps with the 1's before the injuries pile up. Better to be safe than sorry.

                          Comment

                          • Drama84
                            Rookie
                            • Aug 2012
                            • 122

                            #73
                            Re: What's truly missing from CFM and every other Franchise Mode

                            I’ve said it before, but some people are really downplaying the effect locking all player ratings would do for the offseason and throughout the year.

                            Make their ratings a letter grade. Only through practice, the preseason, and regular season can you unlock the traits of these players.

                            How gratifying would it be to get through training camp and realize that one of your early picks was NOT the player you thought you drafted? Good or bad.

                            Comment

                            • Kanobi
                              H*F Cl*ss *f '09
                              • Apr 2003
                              • 6052

                              #74
                              Re: What's truly missing from CFM and every other Franchise Mode

                              Trust cont'd

                              For star players if their trust level drifts too low then we reach a critical point where they become almost impossible to re-sign or request a trade.

                              Perhaps your QB hated that you drafted a QB in the 1st round instead of the can't miss WR prospect. Then the following year you trade away the only star WR on the team for a washed up running back.

                              Moves like this eat away at the QB's Trust in the organization thus mimicking a deteriorating relationship like the Aaron Rodgers or Deshaun Watson situations.

                              Even the fans trust level with you could be eroded by such decisions which in turn effects the Owner who, depending on his/her level of trust with you...will either be open to trading the player away or simply fire you to appease the player and fanbase.

                              And again, these are organic storylines evolving throughout your franchise due to the trust matrix.

                              Comment

                              • XtremeDunkz
                                CNFL Commissioner
                                • Aug 2007
                                • 3414

                                #75
                                Re: What's truly missing from CFM and every other Franchise Mode

                                Originally posted by Drama84
                                I’ve said it before, but some people are really downplaying the effect locking all player ratings would do for the offseason and throughout the year.



                                Make their ratings a letter grade. Only through practice, the preseason, and regular season can you unlock the traits of these players.



                                How gratifying would it be to get through training camp and realize that one of your early picks was NOT the player you thought you drafted? Good or bad.
                                I wish

                                Sent from my SM-G960U using Tapatalk
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