NBA 2K22 Useful Findings

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  • tcnumba10
    MVP
    • Nov 2008
    • 1816

    #1

    NBA 2K22 Useful Findings

    I’ve been testing out roster and slider tendencies since I’ve gotten the game and I would like to share some interesting findings that will make the game more enjoyable and realistic.

    Setting every single players’ Touch Tendency to 50 will yield more dynamic play by the CPU and you will see a lot more variety of plays and role players getting more involved in the game.

    When I looked at the default Touch Tendency for the Boston Celtics, I saw that Tatum and Brown’s touches were at 99. I know for a fact that those two are the main go to players for the Celtics in real life, but that doesn’t mean that every play should be called for them. When I played the CPU Boston Celtics, Tatum was jacking up shot after shot after shot. Putting up 29 attempts by the end of the game. None of the other players were involved in the plays/game and tbh it really got boring seeing the CPU call plays for Tatum all the time. Now that I have all the player’s Touch Tendency at 50, I saw the CPU involved Horford, Smart, Schroder and others more even though Tatum was still the main go to scorer.

    Feel free to add on your discoveries in this thread so that we can share our tips and perhaps ground breaking findings to make 2K22 more realistic and fun for SIM heads.
    2018-2019 NBA Champions!
  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5179

    #2
    Re: NBA 2K22 Useful Findings

    On that same note, the drive tendencies for plenty of pretty good players are at 99. Explains why they charge the rim. drop them.
    Last edited by Smirkin Dirk; 09-18-2021, 09:42 PM.
    2022 'Plug and play' sim roster (XBX)

    Comment

    • tcnumba10
      MVP
      • Nov 2008
      • 1816

      #3
      Re: NBA 2K22 Useful Findings

      Originally posted by Smirkin Dirk
      On that same note, the stars have drive tendencies for plenty of pretty good players are at 99. Explains why they charge the rim. drop them.
      Yup, don’t know why they’re all at 99. I raised the Pull-up Midrange tendencies so that the CPU does not only attack the basket all the time. It helps with the amount of ridiculously high amount of PIP the CPU gets.
      2018-2019 NBA Champions!

      Comment

      • VictorMG
        Pro
        • Jul 2021
        • 678

        #4
        Re: NBA 2K22 Useful Findings

        Having the right players with Play Initiator is really important for playing against the AI IMO. Off the top of my head, I think Giannis has it, and believe it or not, I think he doesn't deserve it.

        I know he has the ballhandling and the passing to be a decent initiator, but since his first play type (rightfully IMO) is Isolation, this basically turns him into Harden, as he brings it up and goes one-on-one for multiple possessions in a row. He does come up and attack his man in iso IRL, but not as often as if you have PI on him. Just make sure he has a high enough Ball Handle so he can push it when he gets a rebound.

        Here's a list of players who have it, but whom I think don't deserve it:

        Carmelo Anthony
        Kent Bazemore
        Matisse Thybulle
        Georges Niang
        Grayson Allen
        Aaron Nesmith
        Brandon Clarke
        Desmond Bane
        Patrick Beverley (he's the only full-time PG I'd put on this list, but even still I'm tentative)

        And players who don't have it, but whom I think do deserve it:

        Draymond Green
        Andrew Wiggins
        DeMar DeRozan
        Kawhi Leonard
        Gordon Hayward
        Jimmy Butler
        RJ Barrett
        Dillon Brooks
        Bogdan Bogdanovic
        Joe Ingles
        Jayson Tatum
        Malcolm Brogdon
        Devin Booker
        Nicolas Batum
        Terrence Ross
        Nikola Jokic
        Caris LeVert

        And here's a list of players I think might deserve it, but I'm not sure. Anyone who knows a lot about these players and/or their roles in this context, feel free to chime in:

        Zion Williamson
        Jaylen Brown
        Bam Adebayo
        Pascal Siakam
        Evan Fournier
        Julius Randle
        Tim Hardaway Jr.

        This all is just my opinion; I could definitely be wrong. If anyone disagrees with anything, don't hesitate to let me know.
        Last edited by VictorMG; 09-18-2021, 10:08 PM.

        Comment

        • jimbo3772
          Rookie
          • Sep 2014
          • 348

          #5
          Re: NBA 2K22 Useful Findings

          Originally posted by tcnumba10
          Setting every single players’ Touch Tendency to 50 will yield more dynamic play by the CPU and you will see a lot more variety of plays and role players getting more involved in the game.

          When I looked at the default Touch Tendency for the Boston Celtics, I saw that Tatum and Brown’s touches were at 99. I know for a fact that those two are the main go to players for the Celtics in real life, but that doesn’t mean that every play should be called for them. When I played the CPU Boston Celtics, Tatum was jacking up shot after shot after shot. Putting up 29 attempts by the end of the game. None of the other players were involved in the plays/game and tbh it really got boring seeing the CPU call plays for Tatum all the time.
          I did a bunch of testing and research on the shot and touch tendencies a few years ago. For shot distribution, the shot and touch tendencies are related to the percentage of plays called in your coach settings and also the play discipline tendencies for the players. The touch tendency doesn't dictate the amount of plays called for the players (it's for freelance offense outside of set plays). Who the plays are called for is based on the type of offense being run, the focal point in your coach settings, the player ratings, the player's play types and the playbook. If you want to spread the ball around, lower the percentage of plays called by the offense and then the shot & touch tendencies have more impact when the team is basically freelancing on offense. If you run a high percentage of plays though, the stars will generally get the plays called for them.

          Be sure to check the player's play types and the playbook too. I was working on a custom roster once and couldn't get the SF to get many shots. Then I looked in the team's playbook and noticed they had no type of plays that were the kind assigned to the player...so there were no available plays to call for him, oops, lol.

          Also, the touch tendency is different by position. You'll notice that a lot of PGs have lower touch tendencies (not 90+)...and that's because they bring the ball up the court and initiate the offense. High scoring SGs and SFs will have higher touch tendencies to make sure the ball gets to them when it's being passed around outside of a set play instead of it always going back to the PG. You can also impact shot distribution with the Iso and Play Discipline settings. If you want guys to take more shots, bump up their Iso tendencies and bump down their Play Discipline tendencies....and vice-versa if you want them to shoot less.
          Last edited by jimbo3772; 09-18-2021, 10:08 PM.
          YT - Jimbo2K
          PSN - Jim_G22

          Comment

          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5179

            #6
            Re: NBA 2K22 Useful Findings

            Originally posted by VictorMG

            Zion Williamson
            Jaylen Brown
            Bam Adebayo
            Pascal Siakam
            Evan Fournier
            Julius Randle
            Tim Hardaway Jr.

            This all is just my opinion; I could definitely be wrong. If anyone disagrees with anything, don't hesitate to let me know.
            Great post. IMO Hardaway definitely doesn't deserve it.
            2022 'Plug and play' sim roster (XBX)

            Comment

            • tcnumba10
              MVP
              • Nov 2008
              • 1816

              #7
              Re: NBA 2K22 Useful Findings

              Originally posted by jimbo3772
              I did a bunch of testing and research on the shot and touch tendencies a few years ago. For shot distribution, the shot and touch tendencies are related to the percentage of plays called in your coach settings and also the play discipline tendencies for the players. The touch tendency doesn't dictate the amount of plays called for the players (it's for freelance offense outside of set plays). Who the plays are called for is based on the type of offense being run, the focal point in your coach settings, the player ratings, the player's play types and the playbook. If you want to spread the ball around, lower the percentage of plays called by the offense and then the shot & touch tendencies have more impact when the team is basically freelancing on offense. If you run a high percentage of plays though, the stars will generally get the plays called for them.

              Be sure to check the player's play types and the playbook too. I was working on a custom roster once and couldn't get the SF to get many shots. Then I looked in the team's playbook and noticed they had no type of plays that were the kind assigned to the player...so there were no available plays to call for him, oops, lol.

              Also, the touch tendency is different by position. You'll notice that a lot of PGs have lower touch tendencies (not 90+)...and that's because they bring the ball up the court and initiate the offense. High scoring SGs and SFs will have higher touch tendencies to make sure the ball gets to them when it's being passed around outside of a set play instead of it always going back to the PG. You can also impact shot distribution with the Iso and Play Discipline settings. If you want guys to take more shots, bump up their Iso tendencies and bump down their Play Discipline tendencies....and vice-versa if you want them to shoot less.
              Well I’ve finished a couple of games with all players’ tendencies at 50 and it has greatly improved the gameplay, variety of plays and involvement of other players besides the main star players of the team.
              2018-2019 NBA Champions!

              Comment

              • tcnumba10
                MVP
                • Nov 2008
                • 1816

                #8
                Re: NBA 2K22 Useful Findings

                Originally posted by VictorMG
                Having the right players with Play Initiator is really important for playing against the AI IMO. Off the top of my head, I think Giannis has it, and believe it or not, I think he doesn't deserve it.

                I know he has the ballhandling and the passing to be a decent initiator, but since his first play type (rightfully IMO) is Isolation, this basically turns him into Harden, as he brings it up and goes one-on-one for multiple possessions in a row. He does come up and attack his man in iso IRL, but not as often as if you have PI on him. Just make sure he has a high enough Ball Handle so he can push it when he gets a rebound.

                Here's a list of players who have it, but whom I think don't deserve it:

                Carmelo Anthony
                Kent Bazemore
                Matisse Thybulle
                Georges Niang
                Grayson Allen
                Aaron Nesmith
                Brandon Clarke
                Desmond Bane
                Patrick Beverley (he's the only full-time PG I'd put on this list, but even still I'm tentative)

                And players who don't have it, but whom I think do deserve it:

                Draymond Green
                Andrew Wiggins
                DeMar DeRozan
                Kawhi Leonard
                Gordon Hayward
                Jimmy Butler
                RJ Barrett
                Dillon Brooks
                Bogdan Bogdanovic
                Joe Ingles
                Jayson Tatum
                Malcolm Brogdon
                Devin Booker
                Nicolas Batum
                Terrence Ross
                Nikola Jokic
                Caris LeVert

                And here's a list of players I think might deserve it, but I'm not sure. Anyone who knows a lot about these players and/or their roles in this context, feel free to chime in:

                Zion Williamson
                Jaylen Brown
                Bam Adebayo
                Pascal Siakam
                Evan Fournier
                Julius Randle
                Tim Hardaway Jr.

                This all is just my opinion; I could definitely be wrong. If anyone disagrees with anything, don't hesitate to let me know.
                Great post, I’ve always equated the Play Initiator as the player who would bring the ball up in real life, so I would definitely have Bam as Yes as well as Siakam and Randle since I’ve seen them bring the ball up on a scored basket or dribble the ball up after a missed from the other team.
                2018-2019 NBA Champions!

                Comment

                • Smirkin Dirk
                  All Star
                  • Oct 2008
                  • 5179

                  #9
                  Re: NBA 2K22 Useful Findings

                  This game is really responsive. I messed with tendencies and play types to get Markannen more involved in the Cavs offense and got him gunning away.
                  2022 'Plug and play' sim roster (XBX)

                  Comment

                  • talucchesi
                    Pro
                    • Nov 2012
                    • 509

                    #10
                    Re: NBA 2K22 Useful Findings

                    Originally posted by VictorMG
                    Having the right players with Play Initiator is really important for playing against the AI IMO. Off the top of my head, I think Giannis has it, and believe it or not, I think he doesn't deserve it.

                    I know he has the ballhandling and the passing to be a decent initiator, but since his first play type (rightfully IMO) is Isolation, this basically turns him into Harden, as he brings it up and goes one-on-one for multiple possessions in a row. He does come up and attack his man in iso IRL, but not as often as if you have PI on him. Just make sure he has a high enough Ball Handle so he can push it when he gets a rebound.

                    Here's a list of players who have it, but whom I think don't deserve it:

                    Carmelo Anthony
                    Kent Bazemore
                    Matisse Thybulle
                    Georges Niang
                    Grayson Allen
                    Aaron Nesmith
                    Brandon Clarke
                    Desmond Bane
                    Patrick Beverley (he's the only full-time PG I'd put on this list, but even still I'm tentative)

                    And players who don't have it, but whom I think do deserve it:

                    Draymond Green
                    Andrew Wiggins
                    DeMar DeRozan
                    Kawhi Leonard
                    Gordon Hayward
                    Jimmy Butler
                    RJ Barrett
                    Dillon Brooks
                    Bogdan Bogdanovic
                    Joe Ingles
                    Jayson Tatum
                    Malcolm Brogdon
                    Devin Booker
                    Nicolas Batum
                    Terrence Ross
                    Nikola Jokic
                    Caris LeVert

                    And here's a list of players I think might deserve it, but I'm not sure. Anyone who knows a lot about these players and/or their roles in this context, feel free to chime in:

                    Zion Williamson
                    Jaylen Brown
                    Bam Adebayo
                    Pascal Siakam
                    Evan Fournier
                    Julius Randle
                    Tim Hardaway Jr.

                    This all is just my opinion; I could definitely be wrong. If anyone disagrees with anything, don't hesitate to let me know.
                    This is one of the first things I do when I get the game. The thing to watch out for is does not having the PI tag stop guys from pushing the ball on misses or fastbreaks. This is why I've always given guys like Hardaway, Grayson Allen, Bazemore (who did bring the ball up from time to time with the Dubs) the PI tag. Due to wanting them to push the pace in transition
                    Forca Barca!

                    Twitch-->https://go.twitch.tv/talucchesi
                    Youtube--> https://www.youtube.com/channel/UCMu...IuhyZmHB2PIjDQ

                    NBA 2k21 Realistic Pace, Fouls, TO's My League Slider/Roster Set (Next-Gen)

                    Comment

                    • talucchesi
                      Pro
                      • Nov 2012
                      • 509

                      #11
                      Re: NBA 2K22 Useful Findings

                      Also, the lateral quickness slider might be broken this year. I set it to 0 and guys were still unrealistically staying in front of their man. I even even lowered on-ball D and body up sensitivity. Didn't do much.

                      I've compensated with lowering the off ball speed max/min acceleration and speed and I've been seeing much better results. Something to keep in mind going forward
                      Forca Barca!

                      Twitch-->https://go.twitch.tv/talucchesi
                      Youtube--> https://www.youtube.com/channel/UCMu...IuhyZmHB2PIjDQ

                      NBA 2k21 Realistic Pace, Fouls, TO's My League Slider/Roster Set (Next-Gen)

                      Comment

                      • Smallville102001
                        All Star
                        • Mar 2015
                        • 6542

                        #12
                        Re: NBA 2K22 Useful Findings

                        Originally posted by talucchesi
                        Also, the lateral quickness slider might be broken this year. I set it to 0 and guys were still unrealistically staying in front of their man. I even even lowered on-ball D and body up sensitivity. Didn't do much.

                        I've compensated with lowering the off ball speed max/min acceleration and speed and I've been seeing much better results. Something to keep in mind going forward
                        On ball defense and lateral quickness work for sure. Before the roster update and patch the other day I had both at 40 and was seeing much better results when it comes to being able to get past the defender and slow guys being to good at defending fast guys. After the updates it was to easy to get past the defender now have them at 47 at 50 the like brick wall defender is a big problem.

                        Comment

                        • VictorMG
                          Pro
                          • Jul 2021
                          • 678

                          #13
                          Re: NBA 2K22 Useful Findings

                          Originally posted by talucchesi
                          This is one of the first things I do when I get the game. The thing to watch out for is does not having the PI tag stop guys from pushing the ball on misses or fastbreaks. This is why I've always given guys like Hardaway, Grayson Allen, Bazemore (who did bring the ball up from time to time with the Dubs) the PI tag. Due to wanting them to push the pace in transition
                          That's an easy fix; just give them a high enough Ball Handle rating. I think Da Czar said it has to be 70 or higher? I can't remember exactly, but that's what determines whether or not they'll bring the ball up after a miss. PI determines if they bring it up after a make.

                          Comment

                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #14
                            Re: NBA 2K22 Useful Findings

                            Good stuff people, this is a high quality thread.
                            Jordan Mychal Lemos
                            @crypticjordan

                            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                            Do the same thing tomorrow. And the next. Now do it forever.

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                            • tcnumba10
                              MVP
                              • Nov 2008
                              • 1816

                              #15
                              Re: NBA 2K22 Useful Findings

                              Originally posted by VictorMG
                              That's an easy fix; just give them a high enough Ball Handle rating. I think Da Czar said it has to be 70 or higher? I can't remember exactly, but that's what determines whether or not they'll bring the ball up after a miss. PI determines if they bring it up after a make.
                              Yup I have User/CPU Ball Handling both at 80 to eliminate the brick wall/ lose your dribble animation. Instead I see and experience the defender riding the ball handler which is much more realistic.
                              2018-2019 NBA Champions!

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