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UFC 5 Simulation Like You've Never Seen Before
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UFC 5 Simulation Like You've Never Seen Before
Hey guys, so I made a video in another thread in regards to a "tv broadcast" type of camera that happens when you deny pull guard. I discovered it while playing online and decided to make a realistic simulation video with these angles. I had a lot of fun making it so I hope you enjoy watching as much as I enjoyed making it! I have more on the way I'm cooking up, but in the meantime if a dev sees this I would love for these camera angles to get implemented into UFC 5 down the line. They flow too well to not be a part of the actual game, and you guys will see that when you watch it. These camera angles also gives UFC 5 a feeling of "fresh" and "new" that imo this game needed. The camera cuts I did were due to me pulling guard using two controllers so I edited those moments out lol, and any glitches I encountered were cut out. Example: Camera spinning all over the place. The fight is against the pro AI which is Chimaev, I'm Burns. I used pro because the Legendary AI is too unrealistic, it literally reads everything. I tried to make it as realistic as I could, striking percentage wise, counters, submissions, ground game, etc. I think I achieved that. I also made some realistic sliders for this fight for that extra realism and extra challenge, as well as edited that crispy UFC ESPN + logo to make it really look like you're watching the real thing. Hope y'all enjoy!
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Re: UFC 5 Simulation Like You've Never Seen Before
Nice! I really like that camera angle. I agree, I would love to have some sort of broadcast style camera angle that mimics what an actual UFC broadcast looks like. I watch AI vs AI gameplay a lot, so a broadcast style camera would be perfect for that!Hey guys, so I made a video in another thread in regards to a "tv broadcast" type of camera that happens when you deny pull guard. I discovered it while playing online and decided to make a realistic simulation video with these angles. I had a lot of fun making it so I hope you enjoy watching as much as I enjoyed making it! I have more on the way I'm cooking up, but in the meantime if a dev sees this I would love for these camera angles to get implemented into UFC 5 down the line. They flow too well to not be a part of the actual game, and you guys will see that when you watch it. These camera angles also gives UFC 5 a feeling of "fresh" and "new" that imo this game needed. The camera cuts I did were due to me pulling guard using two controllers so I edited those moments out lol, and any glitches I encountered were cut out. Example: Camera spinning all over the place. The fight is against the pro AI which is Chimaev, I'm Burns. I used pro because the Legendary AI is too unrealistic, it literally reads everything. I tried to make it as realistic as I could, striking percentage wise, counters, submissions, ground game, etc. I think I achieved that. I also made some realistic sliders for this fight for that extra realism and extra challenge, as well as edited that crispy UFC ESPN + logo to make it really look like you're watching the real thing. Hope y'all enjoy!
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Re: UFC 5 Simulation Like You've Never Seen Before
Try out the camera angle man! Been having so much fun with em! From what I've played there's 2 different broadcast views. Also I used your sliders for an upcoming one I made, I tweaked em a bit but used them as a base and I really enjoyed the results. I appreciate the sliders man great job on em!Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
This is the perfect camera. How do I get this? Does it work in career mode?Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
You have to to deny pull guard bud. If you shoot for a takedown in career and the AI denies your pull guard or pull guard to mount then the camera should work!Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
I’m wondering if EA can go in and activate this camera as an option as I have zero clue of what pull gaurd is lol! I’ll look it up at some point today.Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
Thanks a lot, man! I appreciate that. I'm glad you were able to tweak the set and get some gameplay that you were happy with.Try out the camera angle man! Been having so much fun with em! From what I've played there's 2 different broadcast views. Also I used your sliders for an upcoming one I made, I tweaked em a bit but used them as a base and I really enjoyed the results. I appreciate the sliders man great job on em!
I will have to give the broadcast view a shot soon!Comment
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Re: UFC 5 Simulation Like You've Never Seen Before
Guard pull is when two fighters are in a clinch, and one jumps up and pulls the other fighter down to the ground with him and into his guard.
Also known as "pulling guard."Comment

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