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Old 06-23-2006, 04:19 PM   #30
grunt
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OVR: 32
Join Date: Jul 2002
Posts: 9,530
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Re: One Stop for Game and Player edits

Quote:
Originally Posted by Bascape666
ESPNNFL2K5_OSCDRv12X

Has the 64/127 aggression model, offensive line speed edits, as well as an edit to the QB speed; -15 speed for all QBs. So Vick is at 82 speed, McNabb at 66, etc. Makes the game much better as far as preventing non-scramblers from being abused in a game. Check it out.


I'm from Italia but I think I understand english,so above you can find the "words" taken from the other roster,and you can see that this particular roster is called "ESPNNFL2K5 OSCDRv12X" so as you can see the "X" is not a dream but it's in the name of the roster.
I hope this particular roster will be updated to the most recent version of community roster as I think it really works well,yesterday I play "exibition" game using Raiders (me) against Redskins (CPU) at Washington and the gameplay it's really good and solid,the CPU QB tends to throw better,and in fact at the end he has only 1 INT,also he plays a lot of "screen" passes and the running game is more difficult to stop.
Another thing I notice is how solid the tackles are,you can see players on the field going for the ball and not around like stupid robots.
I'll play more exibition games,this time against Vick or against Steelers to see how it works.
I hope also to see this roster with all those editings plus the "impact" edits included.
Good stuff. Try lowering Vick Pass read coverage to 10 and tell me your results.
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