Opening Statement
I started a new Westlake State dynasty. While I was trying to figure out the editor (which I won't be using, as even the modded version won't work with my teambuilder), I accidentally formatted a USB drive that had my old profile on it. All my saves, gone. So I remade Westlake State, changed up the team a bit, and I wanna give the reporting thing another shot. I have a much clearer idea of how I'm going to format the report now, y'all should enjoy. Different style from others on here. I don't know how fast this will move. Like those who followed my original know, I hoop a ton. I believe I will play college ball, and then at the very least pro ball overseas. I know I'll get at least 1 year in the league tho.
So I simmed to 2016, just to get my team to a respectable level. Don't wanna have a bunch of 2-3 win seasons.
Put us in the American to start with, once we start killing that, we'll go Big 10.
Dynasty Rules
Heisman difficulty, Jkits sliders (slightly modified)
Redshirts
-No redshirting 5 stars (except QB), and they have to start unless the starter is significantly better
-No redshirting JUCO
-No redshirting anyone who makes the 2-deep depth chart
-I will try to get 4 stars on the field as freshmen, if not they can be redshirted
Transfers/Players leaving
-Can only persuade a player to stay if they'll start
-Any player over 90 overall declaring for draft cannot be persuaded to stay
-Underclassmen projected lower than the 2nd round may be persuaded to stay
Recruiting
-If I have a player who's over an 85 as a sophomore, I can't recruit anyone higher than a 3* at the position until that player is set to graduate (positions with multiple starters, i.e WR, CB, DT, are exempt, say I have a soph 85 DT and a JR 87 DT, I can sign 1 4-5 star guy)
-I keep it realistic. (aside from the seasons I simmed, I did recruit some of the unrecruited studs, just to make us relevant fast) Stay in my pipelines for the most part, not gonna recruit whoever until we're a high prestige school.
-I create recruits and storylines.
Injuries/suspensions
I use a dice roll system to determine these, or sometimes just make it up as a storyline.
Scheduling
Once in a Power 5 conference, I will have as close to an A+ schedule as possible, with maybe 1 non conference cupcake a year. Any non conference opponent gets home and home series.
Gameplay Rules
I hate house rules for gameplay, can never follow them. Luckily turning off fatigue has eliminated the need.
I only have one, and that's that the pre snap adjustments I can make depend on my QB's awareness. There's an advantage to starting an upperclassman now.













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