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The "Commandments" of NCAA Football 12

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Old 01-24-2011, 10:11 PM   #41
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Thou shalt not have linebackers and D linemen be able to jump and knock down a 30 yd pass in mid flight.

Thou shalt give the user more control over off season training results (without having to BUY an add on).

Thou shalt give us customized play books for heaven's sake!

And on the eighth day, EA created the perfect game, the Eden of college football!
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Old 01-24-2011, 10:24 PM   #42
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Re: The "Commandments" of NCAA Football 12

I wanna see old school playbooks put in the game
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Old 01-24-2011, 10:25 PM   #43
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Give us the ability to shade our CB, S, LB inside, outside, short, deep. One of the reasons that 5 wide works so well is that the inside defenders ALWAYS (ALWAYS) give inside position to the WR and ride the outside hip/back shoulder. We need something like 2k5 to attempt to make the inside routes of the slot receivers more challenging.

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Old 01-25-2011, 06:05 AM   #44
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I believe they need to make some changes to online franchise, How about conferences going up in strength of schedule, championship contendership, and other things rated for recruits. I am tired of going undefeated in the acc and beating multiple top 10-top 15 teams and now making it to the championship game because penn state is undefeated along with texas(although i started the season ranked higher). Also I have won over 50 games in a row, but nothing has changed on my my school list? WTF?! No improvement to championship contender, fan base(even though im number 8 right now im a A only), coach stability(still a b)...matter of fact, why isnt coaching changes and contracts available on online dynasty? How is it after a couple years im on year 2...i didnt sign a contract!!!
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Old 01-25-2011, 10:08 AM   #45
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Re: The "Commandments" of NCAA Football 12

what Ive noticed as far as recruiting, is that there is a HUGE dropoff, from the top 5-10 at a position, and everyone else.

If you recruit a top 10 player at his position, you will get a monster.

Its when you get below that, is where you have these weird athletic mutations.

Guys with A speed, D acceleration, C- catching, A jumping abilty...things like that.
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Old 01-25-2011, 11:05 AM   #46
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Re: The "Commandments" of NCAA Football 12

There is a lot of good stuff in this thread. Pretty much every major issue in the game is mentioned. Hopefully this is the kind of stuff they've been working on for '12.

The one major thing that I didn't see mentioned was the CPU "knowing" your offensive playcall. There needs to be an overhaul to cpu playcalling in general. They should look at your personnel, down and distance, and game history to make a reasonable playcall. Also, it wouldn't hurt if all of the engage 8 plays were removed from the game. I'm pretty sure no one ever calls that in real life.
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Old 01-25-2011, 11:13 AM   #47
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Re: The "Commandments" of NCAA Football 12

Another thing... some of the helmets/facemasks can use fixing. Some of them, especially the revo ones, just don't look right.
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Old 01-25-2011, 11:21 AM   #48
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Re: The "Commandments" of NCAA Football 12

Also Special Teams is a must for me

Its one of the great things about college football today IMO!
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