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NCAA Football 12 Blog - Gameplay, Part 1

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Old 04-21-2011, 07:32 PM   #25
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Re: NCAA Football 12 - Gamplay Blog Part 1

Quote:
Originally Posted by rgiles36
Glad they're doing what they can to address warping, but I fully expect there to be some in the final build. It can't all be eliminated as the blog alludes to. Even the great NBA2K11 has some warping in order to simulate shut down defense. It comes with the territory...
Yeah, and I saw a lil' bit of warping on that swat at 1:10 in the video in the "Slightly different video" thread.

If it's one thing I can knock EA for today, it's the fact that everything still seems too "floaty"; meaning everything is way too loose, from some of the animations, to MOST of the foot planting. Everything needs to be "weighed down", so to speak. Don't get me wrong, the game looks good in motion, but it still suffers from the "looseness" of everything...
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Old 04-21-2011, 08:04 PM   #26
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Re: NCAA Football 12 - Gamplay Blog Part 1

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Originally Posted by Gotmadskillzson
Damn I just read from Deweil that some community day guys have had over 120 hours of game play time with this game already and some will be invited back next month for an additional 30 hours of game play time.

With all this hands on game play time and feed back sessions, this game has the potential to be game of the year. Grant it some things will no doubt be limited to what the game engine can handle, but still that is a hell of a lot of gameplay time for community day members........
Any OS guys??? Hope so.
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Old 04-21-2011, 08:18 PM   #27
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Re: NCAA Football 12 - Gamplay Blog Part 1

RynoAid has played the game. He's around OS and he seems like a great person to have at the community day.

He typically gives spot on impressions.
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Old 04-21-2011, 09:28 PM   #28
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Re: NCAA Football 12 - Gamplay Blog Part 1

I like that Sprint to Catch. This was very poor in NCAA 11. Like there were balls that were catchable and a lack of receivers sprinting to get to the ball
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Old 04-21-2011, 11:45 PM   #29
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Re: NCAA Football 12 - Gameplay Blog, Part 1

EA makes me proud
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Old 04-22-2011, 12:10 AM   #30
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Re: NCAA Football 12 Blog - Gameplay, Part 1

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Well, this year when you see that same situation you will actually notice the preservation of momentum on the tackle. Who wins the momentum battle depends on various factors including speed, size, and weight of the participants in the tackle.
: bump:
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Old 04-22-2011, 12:34 AM   #31
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Re: NCAA Football 12 - Gameplay Blog, Part 1

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Originally Posted by 44drob
EA makes me proud
lol , wat?

I don't see why everyone is getting so excited at this point. You have yet to actually see any of this in action, and with there being no true phyics engine in this game why are you assuming player height and weight is truly going to matter besides triggering certain animations?
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Old 04-22-2011, 12:36 AM   #32
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Re: NCAA Football 12 Blog - Gameplay, Part 1

Game looks great! all the new stuff sounds great! now if only it wasn't such a long wait!! I like how it seems like their trying to make everything better and not focus all their attention in just one or two places!
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