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what direction do you move sliders for...

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Old 10-06-2014, 02:09 PM   #9
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Re: what direction do you move sliders for...

Quote:
Originally Posted by coachpipe
ive had ALOT of injuries lately. And all are out 4-8 weeks. Which way do I adjust the sliders to change this. I know they want it to be realistic, but i dont care about injuries being realistic. I wish I could just turn that feature completely off
Decrease Injury Frequency & Severity.
And keep them on Green Stamina create a second Team Sheet to rotate your Players easier.
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Old 10-06-2014, 02:27 PM   #10
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Re: what direction do you move sliders for...

Gladio,

Amazing if this is true. Great theory. Will use this as a basis for some investigation.
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Old 10-06-2014, 02:30 PM   #11
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Re: what direction do you move sliders for...

Quote:
Originally Posted by Gladio
Shame iam not allowed to create my own Thread because iam a Rookie.
Because i think i found out how every Slider works and i want to share this with you guys.my Theory is basically that every Slider affects the Attributes of the Players.

This here is the Skill Set from the best Footballer on Earth Lionel Messi.
http://sofifa.com/player/147811-lionel-messi

I want to show you an example of how a slider works on Lionel Messi lets say you want to decrease his Passing.The default Slider on 50 equals 100% if you increase the Slider to 75 all his Passing abilitys will decrease by 25%.

84 : 100 x 75 = 63 Crossing
89 : 100 x 75 = 67 Short Passing
Attacking


  • 84—
  • 94—
  • 71—
  • 89—
  • 85—
Skill


  • 96—
  • 89—
  • 90—
  • 76—
  • 96—
Movement


  • 96—
  • 90—
  • 94—
  • 94—
  • 95—
Power


  • 80—
  • 73—
  • 77—
  • 60—
  • 88—
Mentality


  • 48—
  • 22—
  • 92—
  • 90—
  • 76—
Defending


  • 25—
  • 21—
  • 20—
Goalkeeping


  • 11—
  • 15—
  • 14—



Sprint Speed This Slider is basically just Sprint affects the physical attributes Agility,Balance,Jumping,Stamina and Strength.

Acceleration This Slider has the most impact on acceleration but also Agility,Balance, Jumping,Stamina and Strength.



Shot Error is Finishing, Heading Accuracy, Volleys, Free Kick Accuracy, Long Shots and Penalties.

Pass Error is Short Passing, Crossing and Long Passing.

Shot Speed is Shot Power

Pass Speed affects Ballcontrol Short and Long Passing



Injury Frequency & Injury Severity



The next two dont relate to Skills but i know from my Career that Injurys most likely happen when Players are on low Stamina.

Injury Severity "


GK Ability

Easy one Diving , Kicking, Handling, Positioning and Reflexes

Marking are all defensive Skills like Aggression, Interceptions, Marking ,Standing and Sliding Tackle.

Run Freq affects offensive Mentality Positioning and Vision

FT Control is Ballcontrol and Dribbling.



Line Height & Line Length & Line Width & FB Positioning
The last four must be team Mentality which are used on the D-Pad dont know exactly how but something like
Line Height 0 = Park the Bus
Line Height 100 = Ultra Attacking

Please let me know what you think about my Theory sorry for my bad english.



You are forgetting the Difficulty Level variable. World Class or Legendary for example. This is why some guys play on Professional (Info0 for example) so there is no need for a Difficulty Level variable. Problem is the script doesn't make it much of a challenge.
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Old 10-31-2014, 11:04 AM   #12
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Re: what direction do you move sliders for...

What should I do if I want the defense more difficult to beat?
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Old 12-07-2014, 01:46 PM   #13
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Re: what direction do you move sliders for...

Which way do you move the slider so your players have better first touches? Does it work the same way as pass/shot error?
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Old 01-15-2015, 05:06 AM   #14
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Re: what direction do you move sliders for...

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Old 01-15-2015, 09:18 AM   #15
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Re: what direction do you move sliders for...

Quote:
Originally Posted by cHuMp3s
What should I do if I want the defense more difficult to beat?
Probably increasing marking and maybe line height, so they won΄t leave to much space in midfield for you to prepare your attacks.
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