The higher the value the tighter the mark, but beware, increasing the marking slider too much can lead to defenders being pulled out of position.
Thanks.
The way some of the slider decscriptions start with 'Increase/Decrease' it can be confusing as if to imply that moving the slider to the right would reduce the effect rather than increasing it.
Thanks.
The way some of the slider decscriptions start with 'Increase/Decrease' it can be confusing as if to imply that moving the slider to the right would reduce the effect rather than increasing it.
Yep and it would be so simple for them to add two capital letters to any description.
So it would read like this, to change shot error move the slider L to increase accuracy and R to decrease accuracy.
Shame iam not allowed to create my own Thread because iam a Rookie.
Because i think i found out how every Slider works and i want to share this with you guys.my Theory is basically that every Slider affects the Attributes of the Players.
I want to show you an example of how a slider works on Lionel Messi lets say you want to decrease his Passing.The default Slider on 50 equals 100% if you increase the Slider to 75 all his Passing abilitys will decrease by 25%.
84 : 100 x 75 = 63 Crossing
89 : 100 x 75 = 67 Short Passing Attacking
84—
94—
71—
89—
85—
Skill
96—
89—
90—
76—
96—
Movement
96—
90—
94—
94—
95—
Power
80—
73—
77—
60—
88—
Mentality
48—
22—
92—
90—
76—
Defending
25—
21—
20—
Goalkeeping
6—
11—
15—
14—
8—
Sprint Speed This Slider is basically just Sprint affects the physical attributes Agility,Balance,Jumping,Stamina and Strength.
Acceleration This Slider has the most impact on acceleration but also Agility,Balance, Jumping,Stamina and Strength.
Shot Error is Finishing, Heading Accuracy, Volleys, Free Kick Accuracy, Long Shots and Penalties.
Pass Error is Short Passing, Crossing and Long Passing.
Shot Speedis Shot Power
Pass Speed affects Ballcontrol Short and Long Passing
Injury Frequency &Injury Severity
The next two dont relate to Skills but i know from my Career that Injurys most likely happen when Players are on low Stamina.
Injury Severity "
GK Ability
Easy one Diving , Kicking, Handling, Positioning and Reflexes
Markingare all defensive Skills like Aggression, Interceptions, Marking ,Standing and Sliding Tackle.
Run Freqaffects offensive MentalityPositioning and Vision
FT Control is Ballcontrol and Dribbling.
Line Height&Line Length& Line Width& FB Positioning
The last four must be team Mentality which are used on the D-Pad dont know exactly how but something like
Line Height 0 = Park the Bus
Line Height 100 = Ultra Attacking
Please let me know what you think about my Theory sorry for my bad english.
ive had ALOT of injuries lately. And all are out 4-8 weeks. Which way do I adjust the sliders to change this. I know they want it to be realistic, but i dont care about injuries being realistic. I wish I could just turn that feature completely off