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FIFA 16 OS Community Sliders

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Old 10-11-2015, 03:07 AM   #1713
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Re: FIFA 16 OS Community Sliders

i gotta say, i do love & prefer the player's weight and how the feel heavier with lower SPD & ACC though as per set c.

that alone makes the call for a stamina/ fatigue slider pretty spot on, imo.
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Old 10-11-2015, 04:04 AM   #1714
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Re: FIFA 16 OS Community Sliders

Hello guys, sorry for my bad english.

There is a big problem, very big problem, please attention .

Walking diagonal in the pitch and the CPU see my player and sleeping.

Level: Legend
Speed: Low
Settings: Acceleration, Sprint Speed, Marking, Height and Lenght at 100. I'll try some slide.

http://xboxdvr.com/gamer/eC4%20Non%2...video/11696468

http://xboxdvr.com/gamer/eC4%20Non%2...video/11696467

http://xboxdvr.com/gamer/eC4%20Non%2...video/11696466

If you don't believe in me, i twitch this horror, is very ridiculous in 2016.

Goodbye!

UPDATE

The some problem with Normal Speed, for block this problem at Normal Speed: acceleration and speed to 100 and Marking to 65, but the game is obviously unplayable.

Last edited by Non Idoneo; 10-11-2015 at 06:20 AM.
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Old 10-11-2015, 04:43 AM   #1715
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Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by FluffyTonka
see you there.

gk 25 and shot spd 51 was still resulting in super human goalies. shot speed at 51 feels unreal. you still see weak attempts but you also can rocket it fairly easily over the bar on volleys if you're not switched on.

next up, might drop it to 20 and see if that's a better balance.


One bit of testing I did with ACC is put the CPU onto default 50 as a base. You definitely see a more aggressive CPU in the tackling and b'cos of this more fouls.

just like 15, ACC is directly related to fatigue/ stamina too. if you want to see players getting gassed and needing to be subbed off, 50 ACC (as a base) is the way to go, imo.

I've put ACC to 50/50 and instead, i'm lowering the CPU marking Pass error & spd below the user as a way to reign in the general OP of the CPU.

In the 4 games i've played with ACC 50/50, I've won 2, drawn 2.
When you're testing GK values, remember to take into account speed/acc. Lowering those two also affect GK ability. While keeping them 48/49 & 48/49 with goalkeeping @ 20 (for example) gives the CPU an advantage over you, their GK ability drops when you compare 20 with speed/acc at 50. Those 51 or 52 shot speed shots will be more likely to go in.

If you're wondering why, it's due to GK positioning.
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Old 10-11-2015, 04:48 AM   #1716
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Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by Matt10

Regardless, there are issues at the moment with the set at it's current settings because I am able to burst past the CPU very easily from touchline to center of the box with multiple players. It's unfortunate, but may mean the Sprint/Acc needs to be at 50/50. Still testing though, taking a break, but will be on twitch again late tonight.
You mean you can do that while your speed/acc is 48? Have you got a video? Are you tapping R1 or L2 while you're sprinting? Are you (not) able to do this with values at 49/50?

Sorry for all the questions, I need a bit more information before I can test this myself.
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Old 10-11-2015, 06:18 AM   #1717
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Re: FIFA 16 OS Community Sliders

Been playing like 20 games with set B and I like it, but there are definetely some things to address.Here's my experience, playing in World Class, normal, 10 mins, full manual controls:

- I win most of the games, losing is a rare thing, while with set A it was quite the opposite.

- CPU pass speed to 15 is too slow. I cut a lot of passes and CPU struggles to go thru my midfielders, due to high pressure. Bumping it to 20 helps the CPU to, at least, be able to escape its own area.

- CPU always commits like 1-2 penalties per game. Sometimes I just dribble inside its box waiting for being knocked down -> penalty. I believe this is more EA related.

- CPU attacks are very repetitive: look for the wingers, try to cross or maybe a longshot, which never goes in. They never try a mid pass thru or ping-pong passing.

All in all, I like the set but it gets boring to steal so easy the ball from the CPU. Maybe I should try Legendary, don't know.
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Old 10-11-2015, 07:11 AM   #1718
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Re: FIFA 16 OS Community Sliders

Sorry, but I'm really not enjoying set B. I want the lower gamespeed, but B feels... Broken, at least compared to set 7. Will there be adjustments made to fix it? Is anyone else frustrated with how it is right now?


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Old 10-11-2015, 07:57 AM   #1719
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Re: FIFA 16 OS Community Sliders

Diving deeper into the ini strings proves one thing unfortunately: The global sliders of FIFA interfere big time with team tactics and cpu build up play. This means that the sliders are useless because they have big impact on how the cpu plays. These are not NBA2k sliders. They are poorly implemented by EA because any change on them completely bypasses team tactics AND player individuality.
I was playing only with the pass speed at 40 (that's not a major change) and I noticed that most teams started to play the same way. I then returned it to the default setting and BAM! All the teams have again their own style of play and build up. At 40 they were too cautious playing mostly with ground passes. Here it is again a poor slider implementation by EA. The pass speed slider mentions below it that it only affects ground passes. That's wrong. It affects the speed of all passes and unfortunately it bypasses team unique passing approaches because it also bypasses player abilities! That sounds crazy but it's the sad truth.
Matt and Orion are doing a great job but as it is the game should be played with default sliders until EA fixes the whole thing. This is my observation ofc and my opinion. If someone observes something different we can discuss it.
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Old 10-11-2015, 08:35 AM   #1720
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Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by fearwhatnow
Diving deeper into the ini strings proves one thing unfortunately: The global sliders of FIFA interfere big time with team tactics and cpu build up play. This means that the sliders are useless because they have big impact on how the cpu plays. These are not NBA2k sliders. They are poorly implemented by EA because any change on them completely bypasses team tactics AND player individuality.
I was playing only with the pass speed at 40 (that's not a major change) and I noticed that most teams started to play the same way. I then returned it to the default setting and BAM! All the teams have again their own style of play and build up. At 40 they were too cautious playing mostly with ground passes. Here it is again a poor slider implementation by EA. The pass speed slider mentions below it that it only affects ground passes. That's wrong. It affects the speed of all passes and unfortunately it bypasses team unique passing approaches because it also bypasses player abilities! That sounds crazy but it's the sad truth.
Matt and Orion are doing a great job but as it is the game should be played with default sliders until EA fixes the whole thing. This is my observation ofc and my opinion. If someone observes something different we can discuss it.
I have the same feeling. Sliders can fix some things but the overall experience/balance gets totally screwed.
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