I just tried it and it's too sluggish for my tastes, too.
In terms of identifying a slower movement speed for humans as a means to overcome overcommitment, etc. that's an interesting theory, but I have found Marking to be more helpful in that regard, e.g. lowering the Human marking to be looser. When I have Human marking anywhere above 50, they get smoked by the CPU dribblers.
For anybody looking to find a good set of sliders, don't cut off your nose to spite your face. I notice this community tends to focus almost entirely around defending, but where on god's green earth are examples of improving the ability to break down the CPU on attack? That's why I was snarky earlier, Matt. Your Bournemouth team looked positively effing anemic on the attack. Sure, you missed chances. Don't we all? But the CPU missed
far more chances. The same has been happening in my games. Before you drive 3,000,000 miles down the road of fixing human defending, where's the BEEF? Every time I watch the video feeds, it seems like the same bland slogs I'm experiencing: NO GOALS.
If this were bona fide software tweeking, you'd start with a problem statement at the very least. What are you trying to accomplish with these sliders? Some mythical universal set that fits everybody? 12 months of experimentation?
I remember when Gonira / Brahvocado / and myself tuned sliders for FIFA 13 and 14, we had an end goal and we were typically done by December. I fear this thread will be like FIFA 15 and it will go on literally until the day before FIFA 17 comes out.