Home

FIFA 16 OS Community Sliders

This is a discussion on FIFA 16 OS Community Sliders within the EA Sports FIFA Sliders forums.

Go Back   Operation Sports Forums > Soccer > EA Sports FC and FIFA > EA Sports FIFA Sliders
Replicating the Playoffs Experience in NBA 2K24
TopSpin 2K25 Review - A Winning Return for the Series
Out Of The Park Baseball 25 Review: An Impressively Deep Managerial Experience
Reply
 
Thread Tools
Old 09-23-2015, 01:03 PM   #193
MVP
 
OVR: 6
Join Date: Oct 2005
Location: Porto, Portugal (Europe)
Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by Papanutz
Hey Boys, back at it again...

Points:
I agree the pass error slider may need to come down slightly. I def have noticed crosses ending up in the stands especially with lower teams. Although lowering this may increase the CPU pass % as we all know.
This is the tragedy of the passing slider. We needed 2, one for ground passes and other for aerial passes.

The problem with the crosses itīs not that they are few OR that they are not perfect. Itīs that they go behind the goal a lot or the cross goes waaaay over the centre of the box a lot, to the other side line. They donīt even land near the box, let alone for centre...

Of course, a cross shouldnīt be perfect or even reasonable all the time, but with 65 pass error in Top Player the bad crosses (and i mean really bad) are like 9 in 10 attempts.

My bet is on 60 or even 55 pass error. I can definitely live with a high pass percentage by the CPU, if that means i feel them playing "normally"...
nunogomes is offline  
Reply With Quote
Old 09-23-2015, 01:06 PM   #194
Hall Of Fame
 
Matt10's Arena
 
OVR: 23
Join Date: Apr 2006
Location: Overland Park, KS
Posts: 16,274
Re: FIFA 16 OS Community Sliders

With how good the line settings seem to play out, there has to be some curiousity (at least from me) on what a line discrepancy could create.

I think dropping pass error to 59 or 60 will do just fine. Similar to the demo.

Run frequency is one we talked about last night on reaper's stream. Orion and I have discussed 5/5 (ol' Reliable).

Just some thoughts. Orion sent me suggested modification, but waiting on his thoughts further before posting the next test set.
__________________
Youtube - subscribe!
Matt10 is online now  
Reply With Quote
Old 09-23-2015, 01:12 PM   #195
Rookie
 
Papanutz's Arena
 
OVR: 0
Join Date: Sep 2013
Re: FIFA 16 OS Community Sliders

Just out of curiosity, what is the thought behind a 5/5 run slider???

Are you thinking you can send your teammates on runs with the bumper button???

Just wondering.
Papanutz is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-23-2015, 01:23 PM   #196
MVP
 
steelerfan's Arena
 
OVR: 1
Join Date: Jun 2003
Location: Houston, Texas
Re: FIFA 16 OS Community Sliders

For the record, I played on World Class with CPU Pass Error at 64 and they were able to cross.
steelerfan is offline  
Reply With Quote
Old 09-23-2015, 01:31 PM   #197
All Star
 
orion523's Arena
 
OVR: 21
Join Date: Aug 2007
Location: Philadelphia
Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by Papanutz
Just out of curiosity, what is the thought behind a 5/5 run slider???

Are you thinking you can send your teammates on runs with the bumper button???

Just wondering.
In general players have always made too many runs in FIFA, and a lot of times it forces a faster paced, ping pong type game. With the run slider reduced, you still get runs(I never use the bumper), just not as many, allowing for a more controlled build up.
orion523 is offline  
Reply With Quote
Old 09-23-2015, 02:08 PM   #198
Rookie
 
OVR: 0
Join Date: Jan 2015
Re: FIFA 16 OS Community Sliders

One other issue with pass error right now is goalies will turn over the ball every other game right in front of the box.

I think MAYBE FT could also be reduced slightly, you lose a little bit of the fleet footedness on turns and cuts I feel like.
TeleTex82 is offline  
Reply With Quote
Old 09-23-2015, 02:09 PM   #199
Rookie
 
Benja190782's Arena
 
OVR: 0
Join Date: Oct 2013
Location: Denmark
Re: FIFA 16 OS Community Sliders

Extreme testing GKs at 0/0 right now - and you would be surprised how (dear I say it) realistic and human they act.

-Does the keeper still come out of the small box to punch crosses and corners away? Yes very much actually!

-Does the keeper still save longshots? Yes and it looks even better!

-Does the keeper actually catch and hold any shots at all? Yes, but not if the shot is hard enough. (At 50/50 almost every longshots would be catched)

It's like when you put the GKs at 0/0 they kind of reset to their overall number.
Like 78 or 84.

I know it's extreme, but have a test and you will be surprised how good GKs are at 0/0.
Benja190782 is offline  
Reply With Quote
Old 09-23-2015, 02:10 PM   #200
Gaming Fool.
 
PAPERNUT's Arena
 
OVR: 8
Join Date: May 2003
Location: Big Stone Gap, Virginia
Posts: 1,647
Blog Entries: 2
Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by nunogomes
My bet is on 60 or even 55 pass error. I can definitely live with a high pass percentage by the CPU, if that means i feel them playing "normally"...
Agreed. The thing is even with the high pass% I do not feel the AI is just running up and down the field on me or passing around unstoppable. I see plenty of turnovers and missed passes, so it all feels good. I wonder if those numbers are even correct at times, so I have stopped looking.
__________________
PSN/XBL: PAPERNUT
Steam ID: Papernut4991
https://go.twitch.tv/papernut4991
Twitter
YouTube
PAPERNUT is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Soccer > EA Sports FC and FIFA > EA Sports FIFA Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:35 AM.
Top -