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EA Sports UFC 2 Features Revealed

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Old 11-17-2015, 11:53 PM   #97
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Re: EA Sports UFC 2 Features Revealed

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Originally Posted by fballturkey
Maybe I'm misremembering, but as I recall the striking control scheme for the THQ games was very similar to the EA game. The biggest difference I can think of is that you don't need to hold a modified for a head kick. The striking control scheme is actually about as simple as I think you could make it while still letting the player control what they do.
The major difference was the crazy amount of modifiers EA included for strikes. If they can cut those back it will be a lot better.
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Old 11-18-2015, 02:04 AM   #98
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Re: EA Sports UFC 2 Features Revealed

I really can't agree with that. I don't know which modifier you'd remove that wouldn't take some level of control out of the players hands.
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Old 11-18-2015, 08:55 AM   #99
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Re: EA Sports UFC 2 Features Revealed

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Originally Posted by aholbert32
Its still the mini game...
Damn!

Still look forward to more info & some vids, but I haven't seen a mini game I liked yet.
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Old 11-18-2015, 08:11 PM   #100
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I'm hoping that CAFs can be utilized within career mode as random opponents? If I recall correctly, a few of the Fight Nights had that option. After you completed a career mode with your CAF you could drop them into your next career and they would randomly populate in the career "world" as opponents that you might run into or might not.
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Old 11-19-2015, 01:24 PM   #101
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Re: EA Sports UFC 2 Features Revealed

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Originally Posted by aholbert32
Its stronger. The blows have more power to them. I hated in UFC 1 that you could practically walk through head kicks. That wasnt the case in the build I played. They are still tweaking striking so it may be improved even more.
I hope the retail version will be similar to the build you played.
When I went out to test FN Round 4, the jabs and power shots had a lot of weight to them.
You could keep a guy at bay with a good jab.
Same with crosses.
There was a lot of strategy involved trying to get inside on a taller, stronger fighter because you would get rocked if you got hit clean with a cross.

Then the retail version came out and the crosses and jabs were akin to a kitten pawing gently at your face.
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Old 11-19-2015, 07:15 PM   #102
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Re: EA Sports UFC 2 Features Revealed

I'd really like to see punches where my fighter doesn't lunge in. If I throw a jab and I'm not pressing the left stick toward my opponent, I want to stay at home and work from the outside. Same thing with the rest of the strikes. I also REALLY REALLY REALLY want to have a straight/cross that actually does some serious damage. Look at the Rousey Holm fight to see how Holly absolutely lit Ronda up with her straight left (she's a southpaw, otherwise it would be a straight right).

Basically, I want to be rewarded for fighting smart and picking my spots.
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Old 11-19-2015, 07:17 PM   #103
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Re: EA Sports UFC 2 Features Revealed

Quote:
Originally Posted by Money99
I hope the retail version will be similar to the build you played.
When I went out to test FN Round 4, the jabs and power shots had a lot of weight to them.
You could keep a guy at bay with a good jab.
Same with crosses.
There was a lot of strategy involved trying to get inside on a taller, stronger fighter because you would get rocked if you got hit clean with a cross.

Then the retail version came out and the crosses and jabs were akin to a kitten pawing gently at your face.
^^^ Yes.
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Old 11-25-2015, 01:43 AM   #104
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Re: EA Sports UFC 2 Features Revealed

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Originally Posted by NYG_Meth
^^^ Yes.

Meth are we ever gonna get another boxing game man? You still play Fight Night?
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