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EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Old 02-04-2016, 02:20 AM   #401
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Gotta say, I'm quite enjoying the no time limit "fight to the finish" practice mode against the AI haha! Wish they could add that as an option in fight now matches.
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Old 02-04-2016, 08:20 AM   #402
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

5 days later and it finally happened! I FINALLY HELD SOMEONE DOWN AND PUNISHED THEM ON THE GROUND!! Although I was landing some good body shots, I was getting thoroughly beaten in the stand up game. I got a good clinch with about 2 minutes to go in the 1st round and landed some great knees. After he broke free he begun throwing wild shots, but connecting. I timed a double leg PERFECTLY, and took him down. Realized I had the better ground game right away, and landed some decent shots. 2nd and 3rd rounds consisted of me jabbing and body kicking on the outside, and then landing a perfect takedown and dominating down there. Finished him with about 20 seconds to go in the final round. MOST SATISFYING WIN, YET!!!
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Old 02-04-2016, 09:23 AM   #403
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

I had a pretty good night last night, I went somewhere around 20-3 or 4. I was absolutely destroying people standing up.

Now the ground game is still a sheer mystery to me. Two of my losses came from when I took on purpose ground guys to test it out, Gracie & Hughes. I was getting the takedown at will with Gracie, then there is some is some positions I can defend pretty much every time. For example, when I'm DOM and in half guard, the pass they do when they go towards the leg(going back to full guard) I have trapped in an easy defend, yet the opposite direction where they use a major pass to roll to take your back is damn near impossible to defend. I got so frustrated being able to defend it I went re-read GPD article and from the write up it would seem this would be an easier defend with a longer denial window........not the case.

I then attempted two different versions of "denials", one where I hit R2+ RS direction at the same time right after they attempted to pass. the other I'd hold R2, then flick the RS after they would attempt to pass. Neither seemed more effective than the other.

I love the smoothness of the ground game, my issue stands with how easy it is for anyone to pass back and forth. It makes the ground game look as if both guys are the highest level BJJ guys out there. I pass, you pass, I pass, you pass, oh wait one defend, you pass, I pass, you sweep, oh you want to play that, I sweep........over and over. Something is not clicking in the ground game which makes a dominant GnP guy unable to maintain a position without the Un-Dom moving it back to standing. I have yet to face anyone who can keep my on my back and I have yet to keep anyone there.

This is by far my biggest complaint.

Edit: Side note, I was doing things GPD mentioned in his article to try and maintain top control. I would strike to break a transition or I'd strike to give me the "pass advantage". I could pass to full mount or side control pretty much at will with good ground guys just because their meter completes quicker. I'd even get some denials but denials were extremely far from consistent enough to maintain a position. Hell one time I had Matt Hughes on top Stephen Thompson, Thompson had a COMPLETELY empty stamina bar early in the fight, mine was maxed out full. I was thinking, here we go easy control and land some shots.........LOL yeaaa right he passed on through as if I was the one gassed.

I sure wish someone could explain the issue here because it seems I'm not the only one with this issue.

Last edited by Phobia; 02-04-2016 at 09:29 AM.
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Old 02-04-2016, 10:41 AM   #404
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

So, is today the final day to play? Wonder if we can still play offline in the practice mode?
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Old 02-04-2016, 11:45 AM   #405
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

More advanced techniques like the question mark kick should not be mapped to basic strike controls. I'm using Rory, and in his natural stance, his basic head kick with the rear leg (left stick away from opponent + O) is replaced with the question mark kick. I can't even do a simple head kick with the rear leg, how silly is that? The q. mark kick is a move that's not often done irl, but here it's so common to see because it's mapped to the basic strike (which is especially irritating to see when fighting the AI).

And the worst part is, it's also mapped to the modified strike (holding L1)! They should've just kept this only to the modified strike, and used the simple head kick with the basic strike. I don't understand why it's the same move with both.

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Old 02-04-2016, 11:51 AM   #406
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Finally getting time to play. Enjoying the heck out of the beta. Just brewed up a fresh pot of coffee and I'm ready to roll. I haven't had this much fun in a while. It's taking some time to get used to the nuanced controls that have been changed since the first one, but I'm loving the amount of fighters in the game.

Ultimate Team should be an absolute blast. When the full version comes out, I'm going to create my girlfriend and make her a jiu jitsu specialist. She's still getting into MMA and it's going to be hilarious to see her reaction to her virtual character.
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Old 02-04-2016, 12:09 PM   #407
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Haha, my wife got a little freaked out with the game face character I made of her. I stopped using that character when she was around because she kept talking crap to me when I would lose using her.
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Old 02-04-2016, 12:47 PM   #408
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by Phobia
I had a pretty good night last night, I went somewhere around 20-3 or 4. I was absolutely destroying people standing up.

Now the ground game is still a sheer mystery to me. Two of my losses came from when I took on purpose ground guys to test it out, Gracie & Hughes. I was getting the takedown at will with Gracie, then there is some is some positions I can defend pretty much every time. For example, when I'm DOM and in half guard, the pass they do when they go towards the leg(going back to full guard) I have trapped in an easy defend, yet the opposite direction where they use a major pass to roll to take your back is damn near impossible to defend. I got so frustrated being able to defend it I went re-read GPD article and from the write up it would seem this would be an easier defend with a longer denial window........not the case.

I then attempted two different versions of "denials", one where I hit R2+ RS direction at the same time right after they attempted to pass. the other I'd hold R2, then flick the RS after they would attempt to pass. Neither seemed more effective than the other.

I love the smoothness of the ground game, my issue stands with how easy it is for anyone to pass back and forth. It makes the ground game look as if both guys are the highest level BJJ guys out there. I pass, you pass, I pass, you pass, oh wait one defend, you pass, I pass, you sweep, oh you want to play that, I sweep........over and over. Something is not clicking in the ground game which makes a dominant GnP guy unable to maintain a position without the Un-Dom moving it back to standing. I have yet to face anyone who can keep my on my back and I have yet to keep anyone there.

This is by far my biggest complaint.

Edit: Side note, I was doing things GPD mentioned in his article to try and maintain top control. I would strike to break a transition or I'd strike to give me the "pass advantage". I could pass to full mount or side control pretty much at will with good ground guys just because their meter completes quicker. I'd even get some denials but denials were extremely far from consistent enough to maintain a position. Hell one time I had Matt Hughes on top Stephen Thompson, Thompson had a COMPLETELY empty stamina bar early in the fight, mine was maxed out full. I was thinking, here we go easy control and land some shots.........LOL yeaaa right he passed on through as if I was the one gassed.

I sure wish someone could explain the issue here because it seems I'm not the only one with this issue.
The denial window for the arm drag in half guard is 84 ticks long, and the window for the re-guard is 46. So the arm drag should be considerably easier to deny with full stamina/no grapple advantage.

I hate to sound like a broken record, but go into practice mode with a friend, get into half guard and hold RT.

Have him try a bunch of arm drags, and defend using just the HUD.

Should be super easy.

If you can do that, you just need to translate that experience into reacting to the animation.

Perhaps you are reacting too late, and need to pick up the arm dropping as opposed to the arm coming across?

I don't know what else it could be.

But stripping away the animations and using just the HUD will simplify the experience and give you practice at the timing, making the act of denying against the animation feel more familiar.

I think.
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