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Originally Posted by Phobia |
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I had a pretty good night last night, I went somewhere around 20-3 or 4. I was absolutely destroying people standing up.
Now the ground game is still a sheer mystery to me. Two of my losses came from when I took on purpose ground guys to test it out, Gracie & Hughes. I was getting the takedown at will with Gracie, then there is some is some positions I can defend pretty much every time. For example, when I'm DOM and in half guard, the pass they do when they go towards the leg(going back to full guard) I have trapped in an easy defend, yet the opposite direction where they use a major pass to roll to take your back is damn near impossible to defend. I got so frustrated being able to defend it I went re-read GPD article and from the write up it would seem this would be an easier defend with a longer denial window........not the case.
I then attempted two different versions of "denials", one where I hit R2+ RS direction at the same time right after they attempted to pass. the other I'd hold R2, then flick the RS after they would attempt to pass. Neither seemed more effective than the other.
I love the smoothness of the ground game, my issue stands with how easy it is for anyone to pass back and forth. It makes the ground game look as if both guys are the highest level BJJ guys out there. I pass, you pass, I pass, you pass, oh wait one defend, you pass, I pass, you sweep, oh you want to play that, I sweep........over and over. Something is not clicking in the ground game which makes a dominant GnP guy unable to maintain a position without the Un-Dom moving it back to standing. I have yet to face anyone who can keep my on my back and I have yet to keep anyone there.
This is by far my biggest complaint.
Edit: Side note, I was doing things GPD mentioned in his article to try and maintain top control. I would strike to break a transition or I'd strike to give me the "pass advantage". I could pass to full mount or side control pretty much at will with good ground guys just because their meter completes quicker. I'd even get some denials but denials were extremely far from consistent enough to maintain a position. Hell one time I had Matt Hughes on top Stephen Thompson, Thompson had a COMPLETELY empty stamina bar early in the fight, mine was maxed out full. I was thinking, here we go easy control and land some shots.........LOL yeaaa right he passed on through as if I was the one gassed.
I sure wish someone could explain the issue here because it seems I'm not the only one with this issue.
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The denial window for the arm drag in half guard is 84 ticks long, and the window for the re-guard is 46. So the arm drag should be considerably easier to deny with full stamina/no grapple advantage.
I hate to sound like a broken record, but go into practice mode with a friend, get into half guard and hold RT.
Have him try a bunch of arm drags, and defend using just the HUD.
Should be super easy.
If you can do that, you just need to translate that experience into reacting to the animation.
Perhaps you are reacting too late, and need to pick up the arm dropping as opposed to the arm coming across?
I don't know what else it could be.
But stripping away the animations and using just the HUD will simplify the experience and give you practice at the timing, making the act of denying against the animation feel more familiar.
I think.