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EA Sports UFC 2 Community Impressions

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Old 03-17-2016, 05:52 PM   #81
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by aholbert32
This happens a lot if you are only looking to transition and not block transitions. That helps you build grapple advantage. If you mix strikes and block transitions, you see this happen a lot less when u are in Dom position. On bottom, it's already difficult to trade positions because the AI is decent at blocking transitions.


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I'll concede I need to get better, but that literally furthers my point. It's hard to get better when as a human player I have to manage stamina, look for visual clues that signal things to block/reverse and also deal with trying to avoid getting hit too many times or gassing from trying to obtain "grappling advantage" by striking myself. The window for blocking/reversals is too short in my opinion.

I stand by my statement. The ground game is just a poor representation of actual grappling. I just played as Souza vs Whitaker and he quite literally shut down every single thing I tried. He rolled me like he was putting on a clinic. Always with a stamina advantage, somehow. Always perfect. Controller vibrations to help signify transitions would help greatly because in real grappling (you said you find BJJ sweeps in half gaurd IRL easy if your opponent isn't actively blocking) you don't rely on a .3 of a second visual clue that your guy has got something up his sleeve. You rely on the feel and movement of his body.

It's a pretty Rock 'em Sock 'em simulator, however.
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Old 03-17-2016, 06:13 PM   #82
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Re: EA Sports UFC 2 Community Impressions

I only got the game today, and have only fought twice against the CPU on hard. Right now I have mixed feelings, not gonna lie.

I need to get a lot more time before I jump to any conclusions though.
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Old 03-17-2016, 07:27 PM   #83
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Re: EA Sports UFC 2 Community Impressions

Quick question

When opponent is hurt can i submit him ? (talking about recover mode on the ground)

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Old 03-17-2016, 08:03 PM   #84
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Re: EA Sports UFC 2 Community Impressions

Just had a 3 round match with JB a few minutes ago. Very close fight that was basically all stand up. Real clock setting and we almost went the distance, but I dropped his Hall with Nick Diaz with 2 seconds left. I respect his hands now, but he can move to the back of the line. Don't call me out in group me again lol.

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Old 03-17-2016, 08:09 PM   #85
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Re: EA Sports UFC 2 Community Impressions

Those Stockton boys have iron chins.

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Old 03-17-2016, 08:22 PM   #86
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by BegBy
I'll concede I need to get better, but that literally furthers my point. It's hard to get better when as a human player I have to manage stamina, look for visual clues that signal things to block/reverse and also deal with trying to avoid getting hit too many times or gassing from trying to obtain "grappling advantage" by striking myself. The window for blocking/reversals is too short in my opinion.

I stand by my statement. The ground game is just a poor representation of actual grappling. I just played as Souza vs Whitaker and he quite literally shut down every single thing I tried. He rolled me like he was putting on a clinic. Always with a stamina advantage, somehow. Always perfect. Controller vibrations to help signify transitions would help greatly because in real grappling (you said you find BJJ sweeps in half gaurd IRL easy if your opponent isn't actively blocking) you don't rely on a .3 of a second visual clue that your guy has got something up his sleeve. You rely on the feel and movement of his body.

It's a pretty Rock 'em Sock 'em simulator, however.
I just disagree and alot of your complaints can be explained by you not understanding the system and thats OK. You arent supposed to be able to master a new grappling system after 3 days. I know I didnt.

I'll go point by point.

Stamina management isnt that much of a concern if you are on top unless you are spamming transitions. Perm stamina isnt an issue while grappling because grappling barely takes any perm stamina (something I have a big issue with). Temp stamina is easy to regenerate if you are patient and not spamming transitions.

As for it being a poor representation of grappling, this game is the closest to actual grappling that a video game has ever shown. EVERY previous grappling system was turned based before UFC 2. In UFC 2, both players can be offensive at the same time, defensive at the same time, work for subs at the same time....just like in real life.

Could it be improved...sure. But there isnt a game thats done it better.
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Old 03-17-2016, 09:07 PM   #87
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by aholbert32
I just disagree and alot of your complaints can be explained by you not understanding the system and thats OK. You arent supposed to be able to master a new grappling system after 3 days. I know I didnt.

I'll go point by point.

Stamina management isnt that much of a concern if you are on top unless you are spamming transitions. Perm stamina isnt an issue while grappling because grappling barely takes any perm stamina (something I have a big issue with). Temp stamina is easy to regenerate if you are patient and not spamming transitions.

As for it being a poor representation of grappling, this game is the closest to actual grappling that a video game has ever shown. EVERY previous grappling system was turned based before UFC 2. In UFC 2, both players can be offensive at the same time, defensive at the same time, work for subs at the same time....just like in real life.

Could it be improved...sure. But there isnt a game thats done it better.
I agree the ground game is extremely fun for me. Of course I'm an online guy who's trying to mentally out smart another human being instead of the CPU. I haven't enjoyed playing against the CPU in any sports game since online came to consoles.

In other news I'm undefeated with Rousey lol. I can't for the life of me get an armbar, but I guess I'll take decision wins in div 4.
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Old 03-17-2016, 09:58 PM   #88
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by aholbert32
I just disagree and alot of your complaints can be explained by you not understanding the system and thats OK. You arent supposed to be able to master a new grappling system after 3 days. I know I didnt.

I'll go point by point.

Stamina management isnt that much of a concern if you are on top unless you are spamming transitions. Perm stamina isnt an issue while grappling because grappling barely takes any perm stamina (something I have a big issue with). Temp stamina is easy to regenerate if you are patient and not spamming transitions.

As for it being a poor representation of grappling, this game is the closest to actual grappling that a video game has ever shown. EVERY previous grappling system was turned based before UFC 2. In UFC 2, both players can be offensive at the same time, defensive at the same time, work for subs at the same time....just like in real life.

Could it be improved...sure. But there isnt a game thats done it better.
I mentioned stamina not just the mounted point of view. I didn't think I would have had to clarify that. Also I primarily mentioned it because I think it's a safe bet that stamina will be addressed in a patch and I'd hate to get into bad habits and have to adjust later. Grappling IRL is very taxing. Hugely so, as I'm sure you'd agree. I truly believe a patch will do a better job of representing that in game.

Aside from that I still think the CPU reacts far too well, far too often and that higher level grapplers should have a much, much larger advantage on the ground. There is practically no difference in any of the fights I have watched or played. The difference between guys like Werdum, Palhares, Jacare, etc and Pat Barry should be profound. Like, off the charts profound. It's just not in game. That said, you may be right in that I am not seeing it because I can't actually do it.

As far as not understanding what I'm doing - I agree you're right. I can say that I see the CPU go for a move, I then react accordingly by pressing the buttons to either reverse or stop said actions. I know it isn't complicated, but it's inarguable I am doing it incorrectly. I'd like to understand it better though. Maybe it would help me to actually do it more successfully.
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