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Originally Posted by dubcity |
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Okay, after playing about 40-50 matches, here's what I think:
This could be the soccer game that we've been waiting for. I've finally figured out the controls, and this is key. After whining about possession stats for so long, I've finally figured it out. I just played about 10 matches in a row as England vs France, attempting to play in a conservative, "safety first" underdog type of style. Playing for the draw, or whatever you want to call it. Each time I ended with 40% or less possession.
And I wasn't playing sloppy or just giving the ball away. I was playing realistically. Kicking the ball to midfield every time my keeper had the ball, clearing it away in from my own 1/3 instead of being stupid and attempting short passes, and keeping the CPU at midfield as best I could using the jockey and tackle commands.
You can legitimately play to the style you want, and the game will fit it. If you want to play arcade style, you can do that and it will work. If you want to play a simulation style, you can do that too. I can't wait for the full game.
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There has to be a reason for you to have to play conservatively when necessary and do the things you describe. If you want to play possession, the game needs to force you to be good at it where mistakes will be punished. Last year it felt as if I could easily hold possession while passing it around without any real plan or conviction just for the sake of holding possession especially in my own end. In the demo, when trying to play this way, eventually the CPU will force you into a compromising position and force errors that directly lead to clear scoring opportunities.
This is refreshing because now it makes sense to try to play long or direct balls up the field. These passes might not work all the time, but the risks of playing this way are much lower than trying to play possession.
The possession style in 2013 was so overpowering and easy to pull off on the hardest difficulty that it made little sense to play differently.