Hey Mike sorry I haven't been able to get my box scored in yet. My roommate encountered a game killing bug with play action being broken so I have to reinstall my game. I'm hoping to have them in at some point tonight.
What is with the punts from the AI going straight up in the air. No matter the slider setting (at default now), and I just saw three in a row.
I had this happen to me twice last game. Punts only traveled like 10 yards in the air. Might have been because of 10+ MPH wind (was playing the London game). Only happened in 2 of their like 7 punts.
The Good: We finally took an L
The injuries to their offense showed clearly
Kaep played horribly again
The Bad: It took 3 attempts to lose to them
WAY too many dropped picks
It took 4 fourth quarter fumbles for them to take the lead
Hyde was still able to have a good day versus an elite line while running behind the worst line in the league
I was using the sliders exactly how they were on the OP except I turned CPU interceptions up to 35
I'm still here playing Madden, just taking some time away from CFM until a few things get patched (punts, generated rookies being undisciplined, etc.).
I really appreciate all of the feedback.
BTW, if anyone's looking to join a 32-user online CFM, we have our subforum up here at OS for SSG Madden. Come sign up, and I can send out invites today. All I ask is that you hold off on signing FAs as we'll have a quick FA draft once the league is full.
Last, I find it pretty funny how one slider guy must go in and vote down all of the other slider threads
has anyone else noticed while playing that if you call a player hot route, mainly streak , he is almost always open?? i played 3 games now and noticed it in game 2 and 3... i would call a streak play for outside receiver and he always gets the step..TD.....
I was using the sliders exactly how they were on the OP except I turned CPU interceptions up to 35
Keep in mind, these sliders are designed to match the sim engine statistics. With INTs too high, you'll have multiple players at the top of the leaderboard for INTs, and be dead last in PB for your DBs which can have too much of an affect on their development.
As for running stats, the only stat proving tough to match up is TFL which are inflated (along w assisted tackles) in played games.
Re: running game, I'm actually thinking of giving the user a bump +1 to 53 to prevent more AI TFL.
My quest right now is how do we keep 15 minute quarters (getting the proper # of plays from scrimmage), but have some games where teams are occasionally scoring less than 20 pts.
Please report your final scores--I'm thinking we need tougher D on both sides.
Re: running game, I'm actually thinking of giving the user a bump +1 to 53 to prevent more AI TFL.
My quest right now is how do we keep 15 minute quarters (getting the proper # of plays from scrimmage), but have some games where teams are occasionally scoring less than 20 pts.
Please report your final scores--I'm thinking we need tougher D on both sides.
Played two games recently with my Cle Browns (Now London Black Nights) Finally got the team overall up in season 5 we are 85 OFF 87 DEF and 85 OVR. I wanted to play games against the toughest defenses to see how they went.
Game 1 vs Sea (88 Def): Final 31-27, the first half was low scoring I was able to rush with a decent online and an 82 OVR speedster back for over 170 YDs in the game. The second half a lot more passing took place and the score in the second half was 21-14 vs 10-13 in the first.
Game 2 vs Cin (88 Def): Final 30-29. Very very similar to the prior game low scoring first half 12-9. Then second half had more passing on both sides and we saw the 21-17 scoreline. This time on 26 carries I was able to rush 260yds (At one point 250 on 19 carries) until finally the D adjusted and started stuffing the box.
I think the Run D needs to be a little bit better with the front 7. This will allow D's to not have to put 8 in the box opening up passing. My online is constantly destroying the front 7 and while I sim D I imagine its the same happening to my front 7.