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JoshC1977's Madden 18 Sliders (for CFM only)

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Old 08-20-2017, 11:32 PM   #57
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Re: JoshC1977's Madden 18 Sliders (for CFM only)

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Originally Posted by GrayDawg
Josh I am with you on most things but if there was anything to ditch from ncaa its the clock system, LOL. For me I like 15:00 with accelerated clock for a more sim feel but also if my adjustments are not made within 15 seconds I get delay of game penalties. So that will be my only adjustment to this setup.

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Yeah....but if like every other year the CPU will not audible with low acc clock settings...that completely kills it for me right there. So, if I were going to use a low acc clock, I would house rule that I couldn't call audibles either....and I'd rather not do that.

I keep the same cadence as the CPU in terms of calling plays and snapping the ball when using no acc clock; which evens it out greatly. If you can't help yourself but milk every second to make adjustments, you may have to go worst-case and go with acc clock.
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Last edited by JoshC1977; 08-20-2017 at 11:39 PM.
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Old 08-20-2017, 11:33 PM   #58
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Re: JoshC1977's Madden 18 Sliders (for CFM only)

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Originally Posted by jmurphy31
Probably a dumb question, but how do you add a coach in cfm to make the game plan coaching profile for your opponent. Is this in cloud or offline or does it not matter. Thanks.
Go read my OP for my M17 sliders....I spell it out there. IF I do adapt this for M18, I will add it at that time to the OP for this thread.
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Old 08-20-2017, 11:37 PM   #59
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Re: JoshC1977's Madden 18 Sliders (for CFM only)

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Originally Posted by Dagdags
Even with the unpatched version, I'm seeing a much improved and balanced injury system at default compared to last year. After 6 games:
MLB 6 weeks
RT 4 weeks
WR 2 weeks
LG 2 weeks
3 players have been injured for remainder of game
4-5 player will return soon
If that winds up being the low-end, I can live with that. If it isn't the low end, I will probably look to bump it back up to 50 (I believe I read it is at 40 by default now in CFM).
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Old 08-20-2017, 11:43 PM   #60
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Re: JoshC1977's Madden 18 Sliders (for CFM only)

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Originally Posted by JoshC1977
Yeah....but if like every other year the CPU will not audible with low acc clock settings...that completely kills it for me right there. So, if I were going to use a low acc clock, I would house rule that I couldn't call audibles either....and I'd rather not do that.

I keep the same cadence as the CPU in terms of calling plays and snapping the ball; which evens it out greatly.
I can understand that but I haven't encoutered that issue so far. Just off the top of my head, I brought a linebacker up to the line of scrimmage and saw the cpu audible. Let me know if you run into this issue once you get your hands on the game.

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Old 08-20-2017, 11:52 PM   #61
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Re: JoshC1977's Madden 18 Sliders (for CFM only)

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Originally Posted by GrayDawg
I can understand that but I haven't encoutered that issue so far. Just off the top of my head, I brought a linebacker up to the line of scrimmage and saw the cpu audible. Let me know if you run into this issue once you get your hands on the game.

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You're welcome to go for it, but to be honest, it's unlikely I will explore it for quite some time...way bigger fish to fry.

Oh...and line adjustments versus outright audibles....2 different things....if EA actually did fix it, great for those who enjoy that visual setting....color me skeptical.
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Old 08-21-2017, 12:25 AM   #62
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Re: JoshC1977's Madden 18 Sliders (for CFM only)

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Originally Posted by JoshC1977
You're welcome to go for it, but to be honest, it's unlikely I will explore it for quite some time...way bigger fish to fry.

Oh...and line adjustments versus outright audibles....2 different things....if EA actually did fix it, great for those who enjoy that visual setting....color me skeptical.
Agreed but it is something I will look into. Much rather focus on gameplay.

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Old 08-21-2017, 02:02 AM   #63
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Re: JoshC1977's Madden 18 Sliders (for CFM only)

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Originally Posted by GrayDawg
Agreed but it is something I will look into. Much rather focus on gameplay.

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Also bear in mind that we've seen quarter length impacts on things like fatigue rates in the past (obviously injuries are one we have developer confirmation on for this year). I know from watching Mill's streams that the fatigue rates were not overly impressive with 15 min quarters (it will be interesting to see if shorter quarters improve upon that).

Lots to ponder; less than 24 hours away now!
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Old 08-21-2017, 07:22 AM   #64
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Re: JoshC1977's Madden 18 Sliders (for CFM only)

Look forward to testing right along with you compadre.

I can’t wait to dive into a test CFM tomorrow!!!!
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