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Originally Posted by GiantBlue76 |
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For me, the issue with those hits is how the defender is always in a position to do it. I think if the contextual awareness was better, and the way you can attempt to tackle had more to do with how the defender's positioning was at that moment it would do a lot of good for the game. I find it silly that I force fumbles all of the time with Prince Amukumara. I see him level receivers with that big hit nonsense 6 times a game. Really? Prince is a strong corner, but he's not LaRon Landry or the second coming of Jack Tatum. Those are the kinds of things that ruin your immersion experience because it's laughable. If I am playing on Rookie level or even Pro, maybe I can understand, but on All Madden, I don't want to see that nonsense. Especially on plays where it's a WR screen and he comes running in and just flattens the receiver. When do you see that? He'd probably be going low to attempt to wrap up his legs. These are the types of things that if you simply watch an NFL game, even just one quarter, you can see how players interact and tackle. These big, silly hits are not that common, but when they do happen, they should be accurately represented in the game in the right context. Not just because I decided to use the hit stick.
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Completely agree that they need to fix all of this "big play/big hit" nonsense which seems to be the staple for madden, just like their NHL "simulation" (a whole different rant i can get into but am not going to)...
The thing I don't like is that the game is MADE for you to do the big hits and that's it. On higher difficulties if you take a pure tackler like Kuechley or Bowman and go for a high percentage tackle, the 4th wideout will just run over him 75% of the time. What's even worse, is that if you are in the open field with say Adrian Peterson, the other team's nickel DB will just level the lowered shoulder of AP to the point where he fumbles, ends up in that stupid "on the back" injury animation and breaks his collarbone for a season ending injury.
And even if EA made a "simulation mode/level" for madden, the big hits would still be happening all over the place, the animations and movements would still be robotic, the receivers would still be like magnets for the ball, the players would still be hunchback running all over the place, and the list goes on. These little things, no matter how "simulation/realistic" the game claims itself to be, ruin the immersion entirely to the point where it looks too unrealistic and laughable to be even taken seriously as a representation of the NFL.