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Madden NFL 17 New Gameplanning Features

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Old 06-16-2016, 02:39 PM   #25
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Re: EA Details New Gameplanning Features in Madden NFL 17

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Originally Posted by ggsimmonds
I hate the boosts aspect of it and it worries for what we may expect from future titles that reintroduce coordinators.

The game should be designed so that the boosts happen naturally, but because it doesn't, that tells me Madden has a long way to go in replicating real football.

What I mean is that the game should provide you with your opponent's tendencies, the amount of information provided would in the future be determined by the skill of your coordinators. You then take that information and use it in devising your own gameplan to attack the weaknesses. In other words, put the onus on the user to gameplan instead of relying on arcadey powerups. If the user devises a good strategy, increased success will occur on its own.

And with regards to the screenshot several posts back about a team running a screen 6% of the time, there better be more to it than that, otherwise this feature is almost useless.
I agree with ya on the boosts.As for is there more to it than the 6% thing from other picture. There is , but it does not appear to be a whole lot .




Here you see a few break down numbers on their offense.I would assume you can see the same on defense too. Although id love to see it break down even more info, this is a start at least.

Then you have this one :



Showing dif plays you can practice and it tells what they are good used to counter a defensive play.
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Old 06-16-2016, 06:56 PM   #26
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Re: EA Details New Gameplanning Features in Madden NFL 17

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Originally Posted by howboutdat
I agree with ya on the boosts.As for is there more to it than the 6% thing from other picture. There is , but it does not appear to be a whole lot .




Here you see a few break down numbers on their offense.I would assume you can see the same on defense too. Although id love to see it break down even more info, this is a start at least.

Then you have this one :



Showing dif plays you can practice and it tells what they are good used to counter a defensive play.
There is not really anything in depth about it. So the Broncos are shown to run stick 18% of the time, but that is all that I see. No breakdown by down, distance, personnel grouping? Just a flat 18% of the time?

Yeah, pretty much useless. Should help more on defense though

Edit: Useless may be a bit too harsh. You can use the flat percentages to get an idea of the basic offense and what they are hoping to accomplish I suppose. Ironically enough it may be more help in online leagues that are a bit more, lets say lax when it comes to sim style gameplay where they don't mix up playcalls much. But in good sim leagues and offline franchise, I don't think it is going to make much of a difference.

Last edited by ggsimmonds; 06-16-2016 at 07:18 PM.
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Old 06-16-2016, 08:21 PM   #27
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Re: EA Details New Gameplanning Features in Madden NFL 17

I really like this new addition and I really think that if we give them a couple of years to perfect it and I think it could be an awesome feature
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Old 06-16-2016, 11:53 PM   #28
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Re: EA Details New Gameplanning Features in Madden NFL 17

This definitely seems to be a better place to start than the current system. It looks like xp will go to a broader array of players (all players from two position groups on each side of the ball). Next up IMO is to take out xp-for-stats during gameplay, and adding a preseason training camp. The training camp could work somewhat similar to this system where you choose which position groups and a few players to focus on, run drills, and get xp based on your selected focus areas and drill performance.
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