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Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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Old 03-10-2009, 04:44 AM   #129
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Quote:
Originally Posted by koshi
Some thoughts for all the Madden developers:

You guys aren't creating something real, just the illusion of reality... So really it only needs to closely resemble what the gamer recognizes as football.

In other words, you have some leeway for error, as long as it doesn't ruin the illusion and resemble something other than football.

I studied Art while in college and early American painters were criticized because their paintings had too much detail. They took the time to meticulously fill in everything, leaving nothing to the imagination. Meanwhile their European counterparts better understood the art of perception. They realized that they only needed to provide the proper elements... Those elements which their subject was composed of... And the rest took care of itself, within the viewers mind!

So my advice to you is to concern yourself with the elements of football. Breakdown the game into what it is and what it is trying to be, both in terms of the action on the field and the statistical results. If you can capture those elements properly and with accuracy, you needn't worry about every last minuscule detail.

^ By the way, easier said than done.
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Old 03-10-2009, 05:02 AM   #130
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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Originally Posted by moose1619
great job, but that running backs coach should be fired for the back taking the handoff with the wrong arm up. Inside arm should always be up.
Lol.
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Old 03-10-2009, 05:04 AM   #131
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Agreed. I get blasted by my coach when I don't have inside arm up.

Same with inside foot up when WR is in a 2 point stance at the line of scrimmage.


SOme little stuff like that lolz. Not really important, but annoying to those drilled with these silly rules from pee wee.
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Old 03-10-2009, 05:06 AM   #132
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

I stated this once but I must state it again. I have a feeling that EA is lettin those nuts hang this year. Developers are active, and keeping their ear to the street level, talking directly to the people. Fight Night 4, Madden, and NCAA are going to be the **** this year. Whoever doesnt agree, lets put money on it, lol.
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Old 03-10-2009, 05:15 AM   #133
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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Originally Posted by TheCreep
I stated this once but I must state it again. I have a feeling that EA is lettin those nuts hang this year. Developers are active, and keeping their ear to the street level, talking directly to the people. Fight Night 4, Madden, and NCAA are going to be the **** this year. Whoever doesnt agree, lets put money on it, lol.
Fifa is gonna be awesome too lol.
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Old 03-10-2009, 07:24 AM   #134
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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Originally Posted by drventure
man August can not come here fast enough
I'll second that, I hate to wish summer away but I can't wait for Madden 10 to come out. These improvemnts are looking great. From the looks of things when we put Madden 10 in our console of choice this year we will be experiencing a new football game, not just last years game with a few upgrades. Madden 10 looks like it will have a whole new feel and look to it.

Last edited by JMD; 03-10-2009 at 07:27 AM.
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Old 03-10-2009, 07:27 AM   #135
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

Awesome! Im getting hyped for this game already...and im a presentation whore! But these gameplay advancements sound absolutely amazing. Great work Ian. thanks for posting.
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Old 03-10-2009, 08:11 AM   #136
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Re: Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

One more time...

Quote:
Originally Posted by TheWatcher
"This poll proves that people never can seem to agree on game speed. So what did we do? Well first we decided to decrease the game speed by 5% overall. As subtle as that change to game speed may sound, it has drastically improved the overall control of the game. It is definitely easier to identify the hole created by the offensive line. Scanning the field as routes develop make it easier to keep passes out of harm's way. But we know that not everyone wants that style, so we also included a GAME SPEED SLIDER. Finally right? J"

YES!!!
With a little lens flare

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