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Madden NFL 10 Blog: Customization

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Old 03-30-2009, 08:23 PM   #89
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Re: Madden NFL 10 Blog: Customization

There needs to be more audibles. I should be able to audible to any play in the formation that I am currently in as well as have formation shifts. Not only that, there needs to be more hot routes that you are able to call. Although I want there to be more, you still shouldn't be able to call more than 2 or 3 audibles in the play, especially when the players are running to another formation. Illegal shifts should be called as a result of abusing the audibles and illegal formations (players not knowing what the play is anymore and lines up wrong).
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Old 03-30-2009, 08:24 PM   #90
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by Ian_Cummings_EA
Kinda surprised few are caring about the injury and fatigue sliders...those have been requests for over 5 years I think.
This is awesome news! I've had every next-gen Madden and in all my franchises, I have never had ONE SINGLE PLAYER hurt for longer than the current game. Hopefully this finally fixes this problem that I've had so that your depth chart is actually relevant!
Keep up the great work!
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Old 03-30-2009, 08:26 PM   #91
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by doughron
This is awesome news! I've had every next-gen Madden and in all my franchises, I have never had ONE SINGLE PLAYER hurt for longer than the current game. Hopefully this finally fixes this problem that I've had so that your depth chart is actually relevant!
Keep up the great work!

Play with Reggie Bush = problem solved.

but hey, as they say around here, " If it's seen on Sunday"

And yes, every Sunday, it seems Reggie goes down, IRL.
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Old 03-30-2009, 08:29 PM   #92
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Re: Latest Madden NFL 10 blog: Customization

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Originally Posted by Ian_Cummings_EA
PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.

I think it would be better to not have the acclerated clock in the final 2 minutes, but could you also make it for each quarter? If not, then how about making the accelerated clock work in under 2 minutes of each half, but only winding down to 30 or 35?
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Old 03-30-2009, 08:30 PM   #93
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by madrob
well pjv31 if you really want to know i have Dyslexia
so i hope you feel like a big man for pointing out bad english grammer. you bring alot to this post.
Sorry if I offended you, and I wasn't trying to be a "big man". Its just annoying trying to read a post when it is so jumbled up.

Last edited by PVarck31; 03-30-2009 at 08:33 PM.
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Old 03-30-2009, 08:30 PM   #94
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Re: Madden NFL 10 Blog: Customization

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Originally Posted by KANE699
Quote:
Originally Posted by Guillotine 1
To Hotlanta-


If you take that picture of those team colored cleats down, I don't know what I'll do...but it's gonna be bad bro...real bad...

EA, please. For the love of sunlight & all that is good. Add team colored cleats!!!
As long as we get the cleats just like the gloves and elbow bands in the primary and secondary team colors.
That's all I'm asking for. Think of the Seahawks fans man. You can't "really" have the Seahawks without the Black/Lime Green Cleats...C'mon!!!

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Old 03-30-2009, 08:31 PM   #95
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Re: Latest Madden NFL 10 blog: Customization

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Originally Posted by Ian_Cummings_EA
PS - Accelerated clock (as of right now) doesn't accelerate in the final 2 minutes of each half. I know this has been hotly debated, so if you guys want to bring back that thread again I'd be happy to discuss the decision.
Nice, I think that is best, just imo.
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Old 03-30-2009, 08:31 PM   #96
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Re: Latest Madden NFL 10 blog: Customization

Nice to see fatigue can be modified very important when running a two back system
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