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Madden NFL 12 Hands-On Impressions (LeagueManager)

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Old 05-20-2011, 06:33 AM   #33
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

I scouted week 1 and that was it but yes you can check bad to see ratings estimates but its one and done during the season. It will give you the rating estimate with a question mark next to it until it is fully unlocked. That I noticed, you do not get new information from week to week.

The commentary wasn't fully in any if the builds we played I don't believe. Each build we played had different content as far as those things go but visually it was all a good as billed from the earlier information released by EA Tiburon.

One again though, there are somethings I'm not able to discuss at this time.

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Old 05-20-2011, 07:00 AM   #34
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by ScriptOhio
Actually yes! I did notice Browns long snapped Ryan Pontbriand was.on the roster!
Do you remember if he had LS as his position, or was he listed at a random o-line position? Because if he isn't a true LS by position and there is no rating for long snapping or no animations for missed\poor long snaps, I guess these players would be the first ones you'd cut.
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Old 05-20-2011, 07:11 AM   #35
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

any new commentary/PA elements?
has the in-game presentation been improved? out of town scores, franchise stats etc...

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Old 05-20-2011, 07:19 AM   #36
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by ScriptOhio
15 per Season! Then its 12 or 15 for the combine, 8 I think for pro days, and I believe 5 for individual workouts
That's seems kinda low, no? I wonder if that's the final build formula.
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Old 05-20-2011, 10:50 AM   #37
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Sounds promising!
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Old 05-20-2011, 10:51 AM   #38
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

Quote:
Originally Posted by guaps
Do you remember if he had LS as his position, or was he listed at a random o-line position? Because if he isn't a true LS by position and there is no rating for long snapping or no animations for missed\poor long snaps, I guess these players would be the first ones you'd cut.
Yes, the Browns long snapped had a position. Can't remember what though, maybe tight end
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Old 05-20-2011, 10:56 AM   #39
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by chen_sc
any new commentary/PA elements?
has the in-game presentation been improved? out of town scores, franchise stats etc...
Yes in game presentation has improved, it has the look of what you see on Sundays. Imo some of the stat overlays look better than what you see on Sunday's. Commentary was only partial in the builds we tested. They had yet to install it fully in game which is the norm. Not sure I can comment on any of your other suggestions.
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Old 05-20-2011, 10:58 AM   #40
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

Quote:
Originally Posted by LorenzoDC
That's seems kinda low, no? I wonder if that's the final build formula.
Definitely unsure of that as the final build hasn't been achieved... Or atleast while we were there. But I like the lower scouting numbers. It adds more mystery and risk/reward elements.
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